rubidium
|
ff143c6708
|
(svn r22413) -Document: even more stuff
|
2011-05-02 20:59:54 +00:00 |
rubidium
|
1a515e6344
|
(svn r22405) -Document: some more "random-ish" tidbits
|
2011-05-01 19:14:12 +00:00 |
rubidium
|
0395aab420
|
(svn r22019) -Codechange: s/functions.h/clear_func.h/
|
2011-02-07 22:38:02 +00:00 |
rubidium
|
46b3d114a8
|
(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
|
2011-02-04 15:37:23 +00:00 |
rubidium
|
71f4067d19
|
(svn r21956) -Cleanup: always draw the bridge pillars
|
2011-02-04 14:38:33 +00:00 |
terkhen
|
28676531b0
|
(svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
|
2011-01-14 13:19:23 +00:00 |
rubidium
|
c8a4d122c5
|
(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges
|
2011-01-09 12:17:52 +00:00 |
rubidium
|
293ede7bdf
|
(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
|
2010-12-11 19:49:44 +00:00 |
rubidium
|
fe841c3d0b
|
(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height"
|
2010-12-11 18:28:34 +00:00 |
frosch
|
55d604e60d
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
2010-11-21 18:39:12 +00:00 |
frosch
|
0fff26db97
|
(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects.
|
2010-11-21 17:42:18 +00:00 |
rubidium
|
395335c197
|
(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
|
2010-11-12 19:40:39 +00:00 |
rubidium
|
ed18d02e9a
|
(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
|
2010-11-10 23:43:14 +00:00 |
rubidium
|
65e6c9fd12
|
(svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo)
|
2010-11-10 23:16:28 +00:00 |
rubidium
|
b50aeb9552
|
(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
|
2010-11-10 23:15:48 +00:00 |
rubidium
|
f118744ff2
|
(svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo)
|
2010-11-10 23:14:48 +00:00 |
rubidium
|
8b8b4e083c
|
(svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo)
|
2010-11-10 23:13:37 +00:00 |
rubidium
|
d1dfb27699
|
(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
|
2010-11-10 20:15:48 +00:00 |
belugas
|
ab9279b5a0
|
(svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work)
|
2010-11-04 17:42:24 +00:00 |
alberth
|
7e48d85104
|
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
|
2010-10-30 17:51:07 +00:00 |
frosch
|
af6c12d586
|
(svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo)
|
2010-10-22 20:04:13 +00:00 |
frosch
|
b10fbd477d
|
(svn r21012) -Codechange: Deduplicate some code. (Hirundo)
|
2010-10-22 19:57:56 +00:00 |
frosch
|
bcd006e4fc
|
(svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657)
|
2010-10-17 13:16:00 +00:00 |
frosch
|
cdf985bff4
|
(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
|
2010-10-16 15:40:44 +00:00 |
frosch
|
3edf041a43
|
(svn r20946) -Codechange: Add helper function to draw pillar columns.
|
2010-10-16 15:36:51 +00:00 |
frosch
|
01be182880
|
(svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657)
|
2010-10-16 15:36:13 +00:00 |
frosch
|
3866d8e2d1
|
(svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657)
|
2010-10-16 15:35:32 +00:00 |
frosch
|
58ed553068
|
(svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657)
|
2010-10-16 15:34:59 +00:00 |
frosch
|
3fb7f5aa87
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
2010-09-13 19:45:39 +00:00 |
yexo
|
2e054c19ad
|
(svn r20732) -Fix: when trying to build a bridge over an object, try to autoremove the object if it's too high
|
2010-09-03 23:48:12 +00:00 |
rubidium
|
41a80490be
|
(svn r20668) -Codechange: add (more) support for bridges over objects
|
2010-08-28 19:02:21 +00:00 |
rubidium
|
3e9e1b8e65
|
(svn r20638) -Codechange: split object.h
|
2010-08-27 22:21:23 +00:00 |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
terkhen
|
78fd08c7b2
|
(svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW).
|
2010-08-09 10:59:30 +00:00 |
frosch
|
7f1425c333
|
(svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight.
|
2010-08-09 07:32:04 +00:00 |
frosch
|
b6cf38a912
|
(svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using the southern bridgehead as tile.
|
2010-08-09 07:30:50 +00:00 |
frosch
|
c2b1c624dd
|
(svn r20421) -Change [FS#3947]: Make snowyness of bridgehead depend on the tileheight at the entry edge.
|
2010-08-09 07:19:44 +00:00 |
rubidium
|
3da3d131c6
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
2010-08-08 10:59:30 +00:00 |
rubidium
|
1c86321d35
|
(svn r20340) -Codechange: introduce some flags for objects and use them in some places
|
2010-08-03 12:07:55 +00:00 |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
2010-08-01 19:22:34 +00:00 |
rubidium
|
e356cb9405
|
(svn r20281) -Codechange: unify case scope closure + break coding style
|
2010-08-01 18:53:30 +00:00 |
alberth
|
be6c058424
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
2010-07-24 10:14:39 +00:00 |
rubidium
|
b8487afe54
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
2010-07-19 17:28:27 +00:00 |
rubidium
|
5a836cdec7
|
(svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name
|
2010-07-19 17:00:54 +00:00 |
rubidium
|
6328429aac
|
(svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels and bridges
|
2010-05-22 14:12:48 +00:00 |
rubidium
|
548dd91ef0
|
(svn r19816) -Codechange: use static const uint for the unnamed 'tile consts' enum as well
|
2010-05-13 11:19:30 +00:00 |
terkhen
|
0107562a86
|
(svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts caused a crash.
|
2010-04-25 20:56:42 +00:00 |
terkhen
|
52ab1c7d40
|
(svn r19720) -Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks.
|
2010-04-25 13:56:51 +00:00 |
terkhen
|
3be66a5e79
|
(svn r19717) -Fix: The cost of the first bridge type was added when building an aqueduct.
|
2010-04-25 13:47:13 +00:00 |
frosch
|
75d4bc947d
|
(svn r19654) -Codechange: Use Extract<> in more places.
|
2010-04-17 13:31:41 +00:00 |