glx22
f22903ab14
Codechange: Use SQInteger for generic numbers in script_newgrf
2023-03-06 00:32:12 +01:00
glx22
ca67075397
Codechange: Use SQInteger for generic numbers in script_map
2023-03-06 00:32:12 +01:00
glx22
a225fda9fe
Codechange: Use SQInteger for generic numbers in script_list
2023-03-06 00:32:12 +01:00
glx22
74ab9ee9dd
Codechange: Use SQInteger for generic numbers in script_league
2023-03-06 00:32:12 +01:00
glx22
367b2ba6d1
Codechange: Use SQInteger for generic numbers in script_infrastructure
2023-03-06 00:32:12 +01:00
glx22
5eaf9d39bf
Codechange: Use SQInteger for generic numbers in script_industrytype
2023-03-06 00:32:12 +01:00
glx22
6671994655
Codechange: Use SQInteger for generic numbers in script_industry
2023-03-06 00:32:12 +01:00
glx22
8eb35633ec
Codechange: Use SQInteger for generic numbers in script_group
2023-03-06 00:32:12 +01:00
glx22
6ca8499e6a
Codechange: Use SQInteger for generic numbers in script_goal
2023-03-06 00:32:12 +01:00
glx22
e784915b27
Codechange: Use SQInteger for generic numbers in script_gamesettings
2023-03-06 00:32:12 +01:00
glx22
6b8b4c392f
Codechange: Use SQInteger for generic numbers in script_engine
2023-03-06 00:32:12 +01:00
glx22
2f40bf8097
Codechange: Use SQInteger for generic numbers in script_date
2023-03-06 00:32:12 +01:00
glx22
424ae74504
Codechange: Use SQInteger for generic numbers in script_companymode
2023-03-06 00:32:12 +01:00
glx22
89c0841d0a
Codechange: Use SQInteger for generic numbers in script_company
2023-03-06 00:32:12 +01:00
glx22
7727323dbe
Codechange: Use SQInteger for generic numbers in script_cargomonitor
2023-03-06 00:32:12 +01:00
glx22
40424601c6
Codechange: Use SQInteger for generic numbers in script_cargo
2023-03-06 00:32:12 +01:00
glx22
83826b1793
Codechange: Use SQInteger for generic numbers in script_bridgelist
2023-03-06 00:32:12 +01:00
glx22
58bf2f7176
Codechange: Use SQInteger for generic numbers in script_bridge
2023-03-06 00:32:12 +01:00
glx22
73561802cb
Codechange: Use SQInteger for generic numbers in script_airport
2023-03-06 00:32:12 +01:00
glx22
b6f3552e4b
Fix: [Script] Inconsistent precondition failure return values
2023-03-06 00:32:12 +01:00
glx22
e06a666fa2
Fix: remove ScriptController constructor from API documentation
2023-03-06 00:32:12 +01:00
glx22
67a4c5e0db
Codechange: Use {fmt} for script_admin JSON generation
2023-03-06 00:32:12 +01:00
glx22
ce8cde3b8d
Fix: [Script] Detect circular references in ScriptText
2023-03-05 22:24:08 +01:00
glx22
9a957f1d4b
Change: [Script] Improve ScriptText validation error messages
2023-03-05 22:24:08 +01:00
glx22
991a797e09
Change: [Script] Validate ScriptText parameters type and amount
2023-02-28 18:53:17 +01:00
Rubidium
728973859d
Change: [Script] Automate the ScriptObject reference counting
2023-02-28 18:53:17 +01:00
glx22
a1fc4d5c0e
Codechange: [Script] Merge the 3 ScriptText param arrays
2023-02-28 18:53:17 +01:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2023-02-24 22:50:11 +01:00
Michael Lutz
9b3326e3fd
Codechange: [Script] Use std::vector instead of a hand-rolled alternative.
2023-02-24 21:46:27 +01:00
Michael Lutz
ca3cb4d2ef
Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
...
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2023-02-24 21:46:27 +01:00
SamuXarick
8351b97f52
Add: [Script] Labels for negative values of a setting
2023-02-21 00:28:21 +01:00
SamuXarick
376820c0b6
Doc: [Script] Update info descriptions
2023-02-21 00:28:21 +01:00
SamuXarick
bb2ac8b3c4
Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int
2023-02-21 00:28:21 +01:00
SamuXarick
fde7028a95
Fix #10059 : [Script] Let custom values on a config item be up to 10 digits + 1 for sign
2023-02-21 00:28:21 +01:00
SamuXarick
7b1fd3e37f
Fix #10059 : [Script] Clamp config item values to int32
...
Also prevent random_deviation to be below 0.
2023-02-21 00:28:21 +01:00
SamuXarick
3df9321a65
Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
...
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2023-02-18 09:58:02 +01:00
glx22
3559576166
Codechange: [Script] Don't expose static buffers outside of ScriptText
2023-02-17 21:28:14 +01:00
glx22
e735370318
Change: [Script] A ScriptText with too many parameters is now a fatal error
...
It should never happen as adding/setting parameters already checks that anyway.
2023-02-17 21:28:14 +01:00
dP
fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands ( #10475 )
2023-02-14 11:29:11 +01:00
SamuXarick
43ce73db86
Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs
2023-02-11 09:43:47 +01:00
Loïc Guilloux
6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) ( #10443 )
...
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2023-02-10 19:55:59 +01:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
SamuXarick
1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID ( #10436 )
...
* Fix: [Script] Incorrect value for GOAL_INVALID
* Cleanup: Remove unused static variable
2023-02-01 23:35:51 +01:00
SamuXarick
d0639cdc28
Fix: [Script] Incorrect subsidy SourceID value used
2023-02-01 21:17:16 +01:00
SamuXarick
4fc4874a30
Add: [Script] Let random road layout be a choice
2023-02-01 21:15:13 +01:00
SamuXarick
184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating ( #10441 )
2023-02-01 13:48:39 -05:00
Rubidium
31869501ee
Fix: make script goals work with the whole range of ClientIDs
2023-01-31 20:09:48 +01:00
Loïc Guilloux
07b40c02fe
Fix #10361 , fe30f66: Don't try to give saved data to a dead script ( #10433 )
2023-01-29 22:27:29 +00:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00
Rubidium
2fd99467ea
Fix: scripts are not aware of nullptr, they only know null
2023-01-26 16:07:14 +01:00
Rubidium
f9a473bef7
Fix: missing/duplicate documentation tags for scripts
2023-01-26 16:07:14 +01:00
Rubidium
3112b387e7
Fix: warnings about obsolete settings/setting values in Doxygen configurations
2023-01-26 16:07:14 +01:00
Rubidium
41fa94bc56
Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation
2023-01-25 22:28:30 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Rubidium
22d3de8b67
Codechange: use ScriptMap size functions instead of global functions
2023-01-21 17:11:40 +01:00
Rubidium
921c6591f9
Codechange: do not use interactive random anymore for script configuration
2023-01-14 22:00:11 +01:00
Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
2023-01-14 22:00:11 +01:00
Rubidium
6abad681bd
Codechange: move choice for randomizer of scripts to a single location
2023-01-14 22:00:11 +01:00
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
Rubidium
b3b8c3fd2d
Codechange: pass the randomizer to use directly to the company face generation
2023-01-14 22:00:11 +01:00
Rubidium
90f1768006
Codechange: add non-nullptr asserts in cases where it should never be nullptr
...
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
...
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2023-01-13 18:04:30 -05:00
Rubidium
170f37d07f
Codechange: silence some potentially uninitialized local variable errors
...
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2023-01-01 22:52:23 +01:00
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2022-12-28 05:02:26 +01:00
Loïc Guilloux
c179c10048
Fix #10263 , ccefa76: [scripts] restore tile validation for commands ( #10269 )
2022-12-21 02:37:59 +01:00
Michael Lutz
1c205b2cda
Fix #10212 : [Script] Nested ScriptAccounting scopes are not restored properly.
2022-12-04 11:27:24 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2022-11-08 21:02:08 +01:00
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp ( #10103 )
2022-10-24 12:35:58 +02:00
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2022-10-22 14:19:08 +02:00
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2022-10-16 18:28:28 +02:00
SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
...
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2022-10-16 14:15:31 +02:00
Charles Pigott
9059215b3b
Fix #10073 : Stop truncating output of list_ai and friends commands
2022-10-10 13:42:07 +01:00
glx22
675cf7a8ee
Fix 6fe445e: [Script] Respect joining adjacent when building an airport
2022-05-31 23:14:47 +02:00
glx22
ed1457dca3
Fix 55170ae: [Script] Building two-way signals could end up one-way
2022-05-27 19:57:50 +02:00
Loïc Guilloux
7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length ( #9874 )
2022-05-01 00:39:59 +02:00
Tyler Trahan
f4ca94d3f6
Codechange: Revenue is not the same as Income
...
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2022-04-25 21:51:51 +02:00
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2022-02-15 20:01:10 +01:00
Andy
b8a8891a86
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
2022-01-22 18:15:12 +01:00
Andy
26ac0c48f0
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id
2022-01-22 13:12:10 +01:00
Michael Lutz
3fede15940
Codechange: [Script] Prettify squirrel call helpers by using C++17.
2021-12-20 19:25:10 +01:00
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e6e69d5289
Codechange: Un-bitstuff goal and story page commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
1a42a8a5d5
Codechange: Un-bitstuff town-related commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e08b3abe7f
Codechange: Un-bitstuff group and autoreplace commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
2021-12-16 22:28:32 +01:00