OpenTTD/src/game
Peter Nelson d57bf84196
Codechange: Remove some unnecessary c_str() when passing std::strings. (#12532)
Functions have been updated from `char *` to `std::string` since without removing `c_str()`.
2024-04-18 22:13:13 +01:00
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game.hpp Remove: [Script] random_deviation from setting description table (#12221) 2024-03-05 12:41:04 +01:00
game_config.cpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_config.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_core.cpp Codechange: use std::source_location over __FILE__ and __LINE__ for Backup 2024-03-10 10:14:20 +01:00
game_gui.cpp Codechange: Pass by reference to UpdateWidgetSize. (#12457) 2024-04-09 08:34:45 +01:00
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game_info.cpp Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
game_info.hpp Codechange: use std::string for script library category 2023-05-14 22:54:10 +02:00
game_instance.cpp Fix: [Script] Only show debug script window at the end of savegame loading (#12135) 2024-02-20 16:08:26 +00:00
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
game_scanner.cpp Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
game_scanner.hpp Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
game_text.cpp Codechange: Remove some unnecessary c_str() when passing std::strings. (#12532) 2024-04-18 22:13:13 +01:00
game_text.hpp Fix: [Script] Improve ScriptText validation (#11721) 2024-01-18 18:06:30 +01:00