OpenTTD/src/game
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
..
game.hpp (svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar. 2013-03-22 21:21:45 +00:00
game_config.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_config.hpp (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
game_core.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_info.cpp (svn r27780) -Update: Numbers 2017-03-11 20:50:26 +00:00
game_info.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
game_instance.cpp (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via 2014-09-21 16:20:48 +00:00
game_instance.hpp (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
game_scanner.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
game_scanner.hpp (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names 2014-04-23 21:16:58 +00:00
game_text.cpp (svn r26774) -Cleanup [Squirrel]: remove _SC macro 2014-09-06 17:46:56 +00:00
game_text.hpp (svn r27756) -Codechange: Add StringTab enum 2017-02-26 19:40:53 +00:00