OpenTTD/src/saveload
rubidium d21f406b03 (svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet? 2009-04-24 08:15:58 +00:00
..
afterload.cpp (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 2009-04-12 14:11:14 +00:00
ai_sl.cpp (svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again. 2009-02-20 21:05:27 +00:00
animated_tile_sl.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
autoreplace_sl.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
cargopacket_sl.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
cheat_sl.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
company_sl.cpp (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
depot_sl.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
economy_sl.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
engine_sl.cpp (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes. 2009-03-08 16:51:08 +00:00
gamelog_sl.cpp (svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash 2009-03-30 00:21:43 +00:00
group_sl.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
industry_sl.cpp (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
labelmaps_sl.cpp (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 2009-03-21 23:58:20 +00:00
map_sl.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
misc_sl.cpp (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 2009-02-25 21:45:14 +00:00
newgrf_sl.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
oldloader.cpp (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. 2009-03-06 01:23:25 +00:00
oldloader.h (svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags 2009-01-25 22:50:00 +00:00
oldloader_sl.cpp (svn r15727) -Codechange: apply coding style to namegen arrays 2009-03-15 16:31:16 +00:00
order_sl.cpp (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 2009-04-12 14:11:14 +00:00
saveload.cpp (svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet? 2009-04-24 08:15:58 +00:00
saveload.h (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
saveload_internal.h (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 2009-03-21 23:58:20 +00:00
signs_sl.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
station_sl.cpp (svn r15436) -Codechange: Return index of station spec within station class as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern... 2009-02-09 22:49:28 +00:00
strings_sl.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
subsidy_sl.cpp (svn r14829) -Fix (r14828): forgot CH_LAST 2009-01-04 15:46:50 +00:00
town_sl.cpp (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks 2009-02-04 20:17:25 +00:00
vehicle_sl.cpp (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
waypoint_sl.cpp (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00