OpenTTD/src/saveload
rubidium 1ffcdbd515 (svn r25954) -Fix [FS#5731]: All semaphores got converted to electric signals when loading savegames from v15 to v20 (adf88) 2013-11-08 21:27:56 +00:00
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afterload.cpp (svn r25954) -Fix [FS#5731]: All semaphores got converted to electric signals when loading savegames from v15 to v20 (adf88) 2013-11-08 21:27:56 +00:00
ai_sl.cpp (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 2012-03-17 11:14:25 +00:00
airport_sl.cpp (svn r20450) -Fix: same the airport tile ID mapping as well 2010-08-11 19:09:26 +00:00
animated_tile_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
autoreplace_sl.cpp (svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 2012-04-17 19:44:02 +00:00
cargomonitor_sl.cpp (svn r24405) -Add: Save and load of active cargo monitors. 2012-07-15 17:07:06 +00:00
cargopacket_sl.cpp (svn r25361) -Feature: distribute cargo according to plan given by linkgraph 2013-06-09 13:03:48 +00:00
cheat_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
company_sl.cpp (svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx) 2012-10-20 22:05:26 +00:00
depot_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
economy_sl.cpp (svn r25011) -Codechange: allow vehicle transfer and profit text effects to be shown at the same time (fonsinchen) 2013-02-17 14:50:54 +00:00
engine_sl.cpp (svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking. 2012-12-09 16:55:03 +00:00
game_sl.cpp (svn r25817) -Fix [FS5750-ish]: Handle savegames which contain GS translations for languages with empty name more gently. 2013-10-06 12:10:33 +00:00
gamelog_sl.cpp (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
goal_sl.cpp (svn r25296) -Feature: Goals can now have a progress text and/or be marked as completed. 2013-05-26 19:54:43 +00:00
group_sl.cpp (svn r24878) -Update: the obligatory first of January commit 2013-01-01 11:08:22 +00:00
industry_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
labelmaps_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
linkgraph_sl.cpp (svn r25898) -Codechange: Add second timestamp for 'restricted links' to all edges. 2013-10-22 16:13:28 +00:00
map_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
misc_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_sl.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
object_sl.cpp (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
oldloader.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
oldloader.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
oldloader_sl.cpp (svn r25508) -Change: split unit localisation choice into a choice per type of unit, and move it to the advanced settings 2013-06-29 09:47:18 +00:00
order_sl.cpp (svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case. 2013-02-24 16:41:51 +00:00
saveload.cpp (svn r25900) -Change [FS#5677]: Allow restricted flows to be picked for kept cargo. 2013-10-22 16:15:59 +00:00
saveload.h (svn r25702) -Add: about 3000 years of savegame compatibility. 2013-08-08 19:01:02 +00:00
saveload_filter.h (svn r21395) -Codechange: move the save and load filter's interface to a header 2010-12-05 14:41:34 +00:00
saveload_internal.h (svn r25620) -Fix (r25342): Save/load of story books were broken 2013-07-21 13:18:45 +00:00
signs_sl.cpp (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
station_sl.cpp (svn r25899) -Change: Restrict flows if links are restricted and don't normally pick them anymore. 2013-10-22 16:13:54 +00:00
storage_sl.cpp (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
story_sl.cpp (svn r25620) -Fix (r25342): Save/load of story books were broken 2013-07-21 13:18:45 +00:00
strings_sl.cpp (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
subsidy_sl.cpp (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 2010-06-13 14:11:59 +00:00
town_sl.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
vehicle_sl.cpp (svn r25259) -Codechange: track capacities and usage of links 2013-05-19 14:22:04 +00:00
waypoint_sl.cpp (svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount(). 2012-04-22 16:28:14 +00:00