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afterload.cpp
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
ai_sl.cpp
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(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
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2011-08-25 16:37:27 +00:00 |
airport_sl.cpp
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(svn r20450) -Fix: same the airport tile ID mapping as well
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2010-08-11 19:09:26 +00:00 |
animated_tile_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
autoreplace_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
cargopacket_sl.cpp
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(svn r22406) -Document: some more "random-ish" tidbits
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2011-05-01 19:51:52 +00:00 |
cheat_sl.cpp
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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2011-08-12 18:36:47 +00:00 |
company_sl.cpp
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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2011-09-23 19:49:45 +00:00 |
depot_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
economy_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
engine_sl.cpp
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
gamelog_sl.cpp
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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2011-10-30 13:47:45 +00:00 |
group_sl.cpp
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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2011-10-03 17:19:54 +00:00 |
industry_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
labelmaps_sl.cpp
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
map_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
misc_sl.cpp
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(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
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2011-08-03 20:55:08 +00:00 |
newgrf_sl.cpp
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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2011-08-22 12:54:17 +00:00 |
newgrf_sl.h
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
object_sl.cpp
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(svn r21453) -Codechange: add the view of an object to the savegame
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2010-12-10 21:32:04 +00:00 |
oldloader.cpp
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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2011-08-24 13:53:34 +00:00 |
oldloader.h
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(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
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2010-07-30 22:57:46 +00:00 |
oldloader_sl.cpp
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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2011-11-15 20:47:53 +00:00 |
order_sl.cpp
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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2011-09-09 21:12:52 +00:00 |
saveload.cpp
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(svn r23192) -Codechange: don't cast away const needlessly
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2011-11-12 07:58:22 +00:00 |
saveload.h
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(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
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2011-11-12 08:37:12 +00:00 |
saveload_filter.h
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(svn r21395) -Codechange: move the save and load filter's interface to a header
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2010-12-05 14:41:34 +00:00 |
saveload_internal.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
signs_sl.cpp
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(svn r23105) -Fix (r23104): Kenobi visited me ;)
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2011-11-04 11:29:11 +00:00 |
station_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
storage_sl.cpp
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
strings_sl.cpp
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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2011-09-23 19:27:15 +00:00 |
subsidy_sl.cpp
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(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
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2010-06-13 14:11:59 +00:00 |
town_sl.cpp
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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2011-11-15 20:47:53 +00:00 |
vehicle_sl.cpp
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(svn r23105) -Fix (r23104): Kenobi visited me ;)
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2011-11-04 11:29:11 +00:00 |
waypoint_sl.cpp
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
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2011-02-11 09:33:38 +00:00 |