OpenTTD/src/game
frosch db96a109ff (svn r26406) -Change: heading for 1.5 now 2014-03-17 20:02:30 +00:00
..
game.hpp (svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar. 2013-03-22 21:21:45 +00:00
game_config.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
game_config.hpp (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
game_core.cpp (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game 2013-07-12 18:54:27 +00:00
game_info.cpp (svn r26406) -Change: heading for 1.5 now 2014-03-17 20:02:30 +00:00
game_info.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
game_instance.cpp (svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page 2014-02-06 19:41:56 +00:00
game_instance.hpp (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
game_scanner.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
game_scanner.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
game_text.cpp (svn r26090) -Fix: leaking of file descriptor when reading strings for game texts 2013-11-24 15:25:41 +00:00
game_text.hpp (svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble. 2013-10-06 12:13:20 +00:00