.. |
core
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Fix: when DNS didn't resolve any IPs, the debug message was misleading (#9519)
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2021-08-28 21:19:53 +02:00 |
CMakeLists.txt
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network.cpp
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Fix: [Network] show query errors in the server listing instead of error popup (#9506)
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2021-08-23 20:16:22 +02:00 |
network.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
network_admin.cpp
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Codechange: convert printf DEBUG statements to fmt Debug statements
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2021-06-13 12:45:45 +02:00 |
network_admin.h
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Codechange: [Network] Let admin-console use std::string(_view)
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2021-05-30 10:15:22 +02:00 |
network_base.h
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Codechange: [Network] Let NetworkClientInfo use std::string
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2021-05-16 10:07:51 +02:00 |
network_chat_gui.cpp
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Codechange: Rename window related DeleteXXX to match new behaviour
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2021-05-29 21:08:25 +02:00 |
network_client.cpp
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network_client.h
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network_command.cpp
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Cleanup: use nullptr instead of 0 or NULL
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2021-06-17 16:18:30 +02:00 |
network_content.cpp
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Feature: allow setting (game) coordinator and content server connection strings using environment variables
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2021-07-10 23:09:45 +02:00 |
network_content.h
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Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
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2021-05-13 11:46:51 +02:00 |
network_content_gui.cpp
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Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
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2021-06-15 06:13:00 +02:00 |
network_content_gui.h
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Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading
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2021-06-15 06:13:00 +02:00 |
network_coordinator.cpp
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Fix: [Network] show query errors in the server listing instead of error popup (#9506)
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2021-08-23 20:16:22 +02:00 |
network_coordinator.h
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Fix #9492: show for what server a relay session is being created (#9494)
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2021-08-18 12:06:14 +02:00 |
network_func.h
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Change: remove the ability to control "max spectators" (#9466)
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2021-08-10 20:03:13 +02:00 |
network_gamelist.cpp
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Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
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2021-08-23 12:41:20 +02:00 |
network_gamelist.h
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Fix: [Network] show query errors in the server listing instead of error popup (#9506)
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2021-08-23 20:16:22 +02:00 |
network_gui.cpp
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Fix: [Network] show query errors in the server listing instead of error popup (#9506)
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2021-08-23 20:16:22 +02:00 |
network_gui.h
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Fix #9492: show for what server a relay session is being created (#9494)
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2021-08-18 12:06:14 +02:00 |
network_internal.h
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Feature: make "join game" button join the game, instead of first showing a lobby window (#9467)
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2021-08-14 23:07:18 +02:00 |
network_query.cpp
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Fix: [Network] show query errors in the server listing instead of error popup (#9506)
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2021-08-23 20:16:22 +02:00 |
network_query.h
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network_server.cpp
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Fix #9490: [Network] a full server couldn't be queried either (#9508)
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2021-08-23 19:38:02 +02:00 |
network_server.h
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Remove: COMPANY_INFO packets and related code (#9475)
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2021-08-14 23:24:02 +02:00 |
network_stun.cpp
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Feature: allow the use of STUN to connect client and server together
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2021-07-16 19:50:29 +02:00 |
network_stun.h
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Feature: allow the use of STUN to connect client and server together
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2021-07-16 19:50:29 +02:00 |
network_turn.cpp
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Feature: allow the use of TURN to connect client and server together
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2021-07-20 19:57:23 +02:00 |
network_turn.h
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Feature: allow the use of TURN to connect client and server together
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2021-07-20 19:57:23 +02:00 |
network_type.h
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Remove: includes to network/core/config.h from headers when only three cpp files need it
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2021-07-11 22:13:59 +02:00 |
network_udp.cpp
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |
network_udp.h
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |