OpenTTD/src/game
Rubidium dfe52da1ea Codechange: use string/fmt instead of print for strgen warnings/errors/fatals 2023-04-18 23:20:53 +02:00
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game.hpp Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
game_config.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
game_config.hpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
game_core.cpp Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
game_gui.cpp Codechange: migrate all Window-related timers to the new framework 2023-04-15 13:58:55 +02:00
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
game_info.cpp Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663) 2023-04-16 20:00:55 +01:00
game_info.hpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
game_instance.cpp Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
game_instance.hpp Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
game_scanner.cpp Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
game_scanner.hpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
game_text.cpp Codechange: use string/fmt instead of print for strgen warnings/errors/fatals 2023-04-18 23:20:53 +02:00
game_text.hpp Change: [Script] Improve ScriptText validation error messages 2023-03-05 22:24:08 +01:00