OpenTTD/src/network
yexo 2b0b9a6367 (svn r15669) -Change: Key presses that are not handles by an input box are no longer marked as handled but given to other OnKeyPress handlers. This makes the global shortcuts like F1 work again when an input box is open. 2009-03-11 09:21:11 +00:00
..
core (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. 2009-03-06 01:23:25 +00:00
network.cpp (svn r15644) -Fix [FS#2710]: closing a network connection twice in the case that sending packets starts failing while disconnecting 2009-03-08 16:14:14 +00:00
network.h (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
network_base.h (svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. 2008-12-23 20:52:27 +00:00
network_chat_gui.cpp (svn r15442) -Codechange: don't do magic on magic numbers when you can also use a single named constant. 2009-02-11 01:28:10 +00:00
network_client.cpp (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte. 2009-02-25 00:14:46 +00:00
network_client.h (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
network_command.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
network_content.cpp (svn r15632) -Feature: allow downloading scenarios and heightmaps via bananas. 2009-03-06 19:33:45 +00:00
network_content.h (svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows. 2009-01-23 10:20:29 +00:00
network_content_gui.cpp (svn r15632) -Feature: allow downloading scenarios and heightmaps via bananas. 2009-03-06 19:33:45 +00:00
network_func.h (svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list window crashed the server 2009-03-06 12:42:01 +00:00
network_gamelist.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
network_gamelist.h (svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows. 2009-01-20 03:44:43 +00:00
network_gui.cpp (svn r15669) -Change: Key presses that are not handles by an input box are no longer marked as handled but given to other OnKeyPress handlers. This makes the global shortcuts like F1 work again when an input box is open. 2009-03-11 09:21:11 +00:00
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
network_internal.h (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
network_server.cpp (svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list window crashed the server 2009-03-06 12:42:01 +00:00
network_server.h (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
network_type.h (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
network_udp.cpp (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
network_udp.h (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00