OpenTTD/src/network/core
rubidium 86ca408d46 (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. 2009-03-06 01:23:25 +00:00
..
address.cpp (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
address.h (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
config.h (svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates. 2009-01-17 16:53:32 +00:00
core.cpp (svn r15053) -Cleanup: remove some unneeded includes 2009-01-13 11:53:33 +00:00
core.h (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00
game.h (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
host.cpp (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
host.h (svn r13988) -Codechange: move the to IP resolving functions to a separate file. 2008-08-04 12:56:38 +00:00
os_abstraction.h (svn r14177) -Fix: define INADDR_NONE only when it hasn't been defined yet 2008-08-25 22:10:47 +00:00
packet.cpp (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. 2009-03-06 01:23:25 +00:00
packet.h (svn r15135) -Fix/Change: allow str_validate (part of receiving strings from the network) to pass newlines instead of replacing them with question marks, but only when asked to do so. 2009-01-18 13:12:57 +00:00
tcp.cpp (svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup up the mess when cancelling a download 2009-01-22 10:09:56 +00:00
tcp.h (svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup up the mess when cancelling a download 2009-01-22 10:09:56 +00:00
tcp_connect.cpp (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
tcp_content.cpp (svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup up the mess when cancelling a download 2009-01-22 10:09:56 +00:00
tcp_content.h (svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup up the mess when cancelling a download 2009-01-22 10:09:56 +00:00
tcp_game.cpp (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00
tcp_game.h (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
udp.cpp (svn r14174) -Fix: since now, we are 'losing' things, not 'loosing' 2008-08-25 20:10:45 +00:00
udp.h (svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives). 2007-02-23 08:37:33 +00:00