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cocoa
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
CMakeLists.txt
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
allegro_v.cpp
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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2023-07-19 19:30:14 +02:00 |
allegro_v.h
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
dedicated_v.cpp
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Add: allow loading heightmaps from command-line (#11870)
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2024-01-22 22:35:25 +00:00 |
dedicated_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
null_v.cpp
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Codechange: Silence warnings about intentionally unused parameters.
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2023-09-19 22:49:59 +02:00 |
null_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
opengl.cpp
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Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
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2023-12-20 20:38:21 +00:00 |
opengl.h
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Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
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2023-12-20 20:38:21 +00:00 |
sdl2_default_v.cpp
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Codechange: replace error/usererror printf variant with fmt variant and rename
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2023-04-25 17:55:09 +02:00 |
sdl2_default_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
sdl2_opengl_v.cpp
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Codechange: Use parameters, which should be used.
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2023-09-19 22:49:59 +02:00 |
sdl2_opengl_v.h
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
sdl2_v.cpp
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Fix: [SDL] remove hint to avoid hardware acceleration (#11790)
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2024-01-15 21:57:55 +01:00 |
sdl2_v.h
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
sdl_v.cpp
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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2023-07-19 19:30:14 +02:00 |
sdl_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
video_driver.cpp
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
video_driver.hpp
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
win32_v.cpp
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Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
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2024-02-02 22:29:28 +01:00 |
win32_v.h
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |