OpenTTD/src/network
Darkvater 50ca901b40 (svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow. 2007-01-27 12:29:55 +00:00
..
core (svn r8411) [MorphOS] -Fix: tons of unneeded warnings in networking code, because MorphOS wants UBYTE arrays and we use char arrays. Solution is a bit hackish. 2007-01-26 08:27:59 +00:00
network.cpp (svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from openttd.h, which does not exist in the masterserver/updater. 2007-01-23 14:47:38 +00:00
network.h (svn r8198) -Codechange: two global variables are not needed when network is disabled. 2007-01-17 19:55:18 +00:00
network_client.cpp (svn r8167) -Fix (FS#556): a network client crashes, due to a division by zero, when the connection gets lost at the right moment or when the packet is malformed (server sends size 0 for the map). 2007-01-16 22:56:18 +00:00
network_client.h (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_data.cpp (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_data.h (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_gamelist.cpp (svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter 2007-01-11 17:29:39 +00:00
network_gamelist.h (svn r7759) -Merge: makefile rewrite. This merge features: 2007-01-02 19:19:48 +00:00
network_gui.cpp (svn r8129) -Codechange: Change data tables to use split off palette map. And 2007-01-14 19:59:25 +00:00
network_gui.h (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
network_server.cpp (svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow. 2007-01-27 12:29:55 +00:00
network_server.h (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_udp.cpp (svn r8361) -Codechange: make sure the range of the dates coming from the network are valid in OpenTTD 2007-01-22 21:38:16 +00:00
network_udp.h (svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code. 2007-01-12 14:30:01 +00:00