OpenTTD/src/video
Patric Stout 375074577f
Fix: [SDL] remove hint to avoid hardware acceleration (#11790)
This hint was once needed because of the way we handled surfaces.
But as OpenGL already uses a hardware surface, we already had to
fix all the issues that comes with it. As that is generic code,
this hint is no longer actually needed. Further more, recent SDL
versions break because of it on Wayland.
2024-01-15 21:57:55 +01:00
..
cocoa Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 2021-02-22 22:16:07 +01:00
allegro_v.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
allegro_v.h Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
dedicated_v.cpp Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
opengl.cpp Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580) 2023-12-20 20:38:21 +00:00
opengl.h Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580) 2023-12-20 20:38:21 +00:00
sdl2_default_v.cpp Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
sdl2_default_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
sdl2_opengl_v.cpp Codechange: Use parameters, which should be used. 2023-09-19 22:49:59 +02:00
sdl2_opengl_v.h Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
sdl2_v.cpp Fix: [SDL] remove hint to avoid hardware acceleration (#11790) 2024-01-15 21:57:55 +01:00
sdl2_v.h Fix: virtual call from constructor 2023-01-06 19:34:35 +01:00
sdl_v.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
sdl_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
video_driver.cpp Codechange: unify the formatting of the game's caption 2023-06-07 08:02:46 +02:00
video_driver.hpp Codechange: Ensure function opening `{` is on new line. 2023-11-09 20:15:38 +00:00
win32_v.cpp Codechange: refactor the Windows-only DllLoader in a cross-platform LibraryLoader (#11751) 2024-01-10 21:38:58 +00:00
win32_v.h Codechange: refactor the Windows-only DllLoader in a cross-platform LibraryLoader (#11751) 2024-01-10 21:38:58 +00:00