.. |
afterload.cpp
|
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
|
2011-05-18 12:19:58 +00:00 |
ai_sl.cpp
|
(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
|
2010-09-16 22:06:36 +00:00 |
airport_sl.cpp
|
(svn r20450) -Fix: same the airport tile ID mapping as well
|
2010-08-11 19:09:26 +00:00 |
animated_tile_sl.cpp
|
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
|
2010-11-21 12:47:04 +00:00 |
autoreplace_sl.cpp
|
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
|
2010-11-21 12:47:04 +00:00 |
cargopacket_sl.cpp
|
(svn r22406) -Document: some more "random-ish" tidbits
|
2011-05-01 19:51:52 +00:00 |
cheat_sl.cpp
|
(svn r22406) -Document: some more "random-ish" tidbits
|
2011-05-01 19:51:52 +00:00 |
company_sl.cpp
|
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
|
2011-01-04 22:50:09 +00:00 |
depot_sl.cpp
|
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
|
2010-11-21 12:47:04 +00:00 |
economy_sl.cpp
|
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
|
2010-11-21 12:47:04 +00:00 |
engine_sl.cpp
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
2010-10-01 16:42:28 +00:00 |
gamelog_sl.cpp
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
group_sl.cpp
|
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
|
2010-06-13 14:11:59 +00:00 |
industry_sl.cpp
|
(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
|
2010-11-13 15:13:14 +00:00 |
labelmaps_sl.cpp
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
2010-10-01 16:42:28 +00:00 |
map_sl.cpp
|
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
|
2010-11-21 12:47:04 +00:00 |
misc_sl.cpp
|
(svn r21890) -Cleanup: remove some unneeded includes
|
2011-01-22 14:52:20 +00:00 |
newgrf_sl.cpp
|
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
|
2011-01-22 09:53:15 +00:00 |
newgrf_sl.h
|
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
|
2011-01-22 09:53:15 +00:00 |
object_sl.cpp
|
(svn r21453) -Codechange: add the view of an object to the savegame
|
2010-12-10 21:32:04 +00:00 |
oldloader.cpp
|
(svn r21890) -Cleanup: remove some unneeded includes
|
2011-01-22 14:52:20 +00:00 |
oldloader.h
|
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
|
2010-07-30 22:57:46 +00:00 |
oldloader_sl.cpp
|
(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
|
2011-05-22 19:18:28 +00:00 |
order_sl.cpp
|
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
|
2011-01-18 23:09:43 +00:00 |
saveload.cpp
|
(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
|
2011-04-22 16:09:46 +00:00 |
saveload.h
|
(svn r22198) -Codechange: make some constants name more explicit
|
2011-03-05 11:16:44 +00:00 |
saveload_filter.h
|
(svn r21395) -Codechange: move the save and load filter's interface to a header
|
2010-12-05 14:41:34 +00:00 |
saveload_internal.h
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
2010-01-15 16:41:15 +00:00 |
signs_sl.cpp
|
(svn r22406) -Document: some more "random-ish" tidbits
|
2011-05-01 19:51:52 +00:00 |
station_sl.cpp
|
(svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong
|
2011-02-27 13:59:20 +00:00 |
strings_sl.cpp
|
(svn r22406) -Document: some more "random-ish" tidbits
|
2011-05-01 19:51:52 +00:00 |
subsidy_sl.cpp
|
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
|
2010-06-13 14:11:59 +00:00 |
town_sl.cpp
|
(svn r20610) -Fix (r20609): X and Y got swapped.
|
2010-08-24 16:15:42 +00:00 |
vehicle_sl.cpp
|
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
|
2011-05-18 12:19:58 +00:00 |
waypoint_sl.cpp
|
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
|
2011-02-11 09:33:38 +00:00 |