OpenTTD/src/video
Patric Stout bad31f2d42
Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
2024-02-12 21:39:23 +00:00
..
cocoa Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 2021-02-22 22:16:07 +01:00
allegro_v.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
allegro_v.h Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
dedicated_v.cpp Add: allow loading heightmaps from command-line (#11870) 2024-01-22 22:35:25 +00:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
opengl.cpp Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580) 2023-12-20 20:38:21 +00:00
opengl.h Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580) 2023-12-20 20:38:21 +00:00
sdl2_default_v.cpp Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
sdl2_default_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
sdl2_opengl_v.cpp Codechange: Use parameters, which should be used. 2023-09-19 22:49:59 +02:00
sdl2_opengl_v.h Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
sdl2_v.cpp Fix: [SDL] remove hint to avoid hardware acceleration (#11790) 2024-01-15 21:57:55 +01:00
sdl2_v.h Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
sdl_v.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
sdl_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
video_driver.cpp Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
video_driver.hpp Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
win32_v.cpp Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
win32_v.h Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00