..
compat
Revert #11993 : new number format system does not and cannot work for CJK languages
2024-02-22 20:40:12 +01:00
CMakeLists.txt
Change: [Script] Store randomizers in savegame ( #12063 )
2024-02-12 01:22:57 +01:00
afterload.cpp
Codechange: Unify where rail station tile flags are set. ( #12531 )
2024-04-18 18:54:10 +01:00
ai_sl.cpp
Change: Store running AI config inside Company ( #12003 )
2024-02-09 22:55:49 +01:00
airport_sl.cpp
Codechange: Use a common sub-class for NewGRFMapping chunks
2021-07-06 22:29:08 +02:00
animated_tile_sl.cpp
Codechange: rename smallvec_type to container_func and use only when needed
2023-05-20 16:53:10 +02:00
autoreplace_sl.cpp
Cleanup: Remove now unneeded ChunkHandler members
2021-07-06 22:29:08 +02:00
cargomonitor_sl.cpp
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
2023-07-19 19:30:14 +02:00
cargopacket_sl.cpp
Codechange: Use iterators and/or range-for on cargo related loops.
2023-10-19 17:03:25 +01:00
cheat_sl.cpp
Feature: Cheat to fix station ratings at 100% ( #11346 )
2023-10-21 08:35:52 -04:00
company_sl.cpp
Fix: Use modern comparisons instead of memcmp in cache check.
2024-04-18 22:13:55 +01:00
depot_sl.cpp
Cleanup: Remove now unneeded ChunkHandler members
2021-07-06 22:29:08 +02:00
economy_sl.cpp
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
2023-07-19 19:30:14 +02:00
engine_sl.cpp
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00
game_sl.cpp
Change: Store running AI config inside Company ( #12003 )
2024-02-09 22:55:49 +01:00
gamelog_sl.cpp
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
goal_sl.cpp
Codechange: use std::string instead of stredup/free for goals
2023-05-01 16:23:24 +02:00
group_sl.cpp
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
industry_sl.cpp
Codechange: Store accepted and produced cargo in vector instead of array.
2024-04-01 21:35:20 +01:00
labelmaps_sl.cpp
Codechange: Rename *Railtype* to *RailType* for consistency. ( #11287 )
2023-09-11 08:55:12 +00:00
league_sl.cpp
Fix #10469 , 5e14a20: [Script] League Table rating element is a int64 everywhere else
2023-02-26 22:25:13 +01:00
linkgraph_sl.cpp
Codechange: replace x.size() == 0 with x.empty()
2023-10-20 23:05:43 +02:00
map_sl.cpp
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
misc_sl.cpp
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
newgrf_sl.cpp
Fix #10771 , 3901ef9: GRFConfig.filename is now a std::string ( #10774 )
2023-05-06 14:58:47 +00:00
newgrf_sl.h
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
2023-07-19 19:30:14 +02:00
object_sl.cpp
Codechange: Use a common sub-class for NewGRFMapping chunks
2021-07-06 22:29:08 +02:00
oldloader.cpp
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
oldloader.h
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
oldloader_sl.cpp
Codechange: Replace C-style casts to size_t with static_cast. ( #12455 )
2024-04-19 20:34:36 +01:00
order_sl.cpp
Fix #11556 : Missing saveload change for OrderBackup. ( #11557 )
2023-12-07 19:31:30 +00:00
randomizer_sl.cpp
Change: [Script] Store randomizers in savegame ( #12063 )
2024-02-12 01:22:57 +01:00
saveload.cpp
Codechange: use C++ algorithms to determine the SaveLoadFormat
2024-04-09 23:36:39 +02:00
saveload.h
Fix #11055 : Make saveload failure error messages consistent with others ( #12247 )
2024-04-01 17:57:03 +01:00
saveload_error.hpp
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
saveload_filter.h
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
saveload_internal.h
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
2023-07-19 19:30:14 +02:00
settings_sl.cpp
Fix #12147 : reset all saved settings to their default before loading a game ( #12210 )
2024-03-02 16:05:43 +01:00
signs_sl.cpp
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
station_sl.cpp
Cleanup: Remove old SaveLoad workarounds for MS VS 2017. ( #12355 )
2024-03-23 00:12:35 +00:00
storage_sl.cpp
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
story_sl.cpp
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
2023-07-19 19:30:14 +02:00
strings_sl.cpp
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
subsidy_sl.cpp
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
town_sl.cpp
Codechange: Replace C-style casts to size_t with static_cast. ( #12455 )
2024-04-19 20:34:36 +01:00
vehicle_sl.cpp
Cleanup: Remove old SaveLoad workarounds for MS VS 2017. ( #12355 )
2024-03-23 00:12:35 +00:00
water_regions_sl.cpp
Change: simplified water region evaluation, removed savegame data ( #11750 )
2024-01-21 20:56:50 +00:00
waypoint_sl.cpp
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00