.. |
core
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(svn r26057) -Fix: a number of possibly uninitialised variables
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2013-11-23 13:12:19 +00:00 |
network.cpp
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(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening
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2013-11-14 19:31:10 +00:00 |
network.h
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
network_admin.cpp
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(svn r25845) -Add [FS#5756]: [Admin] Send info on bankruptcy quarters also in ADMIN_PACKET_SERVER_COMPANY_INFO (zydeco)
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2013-10-12 17:03:15 +00:00 |
network_admin.h
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(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
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2013-07-11 20:31:39 +00:00 |
network_base.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_chat_gui.cpp
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(svn r25668) -Codechange: Pass proper Unicode UCS-4 characters instead of just UCS-2 to the window key press handlers.
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2013-08-05 20:36:24 +00:00 |
network_client.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_client.h
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_command.cpp
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(svn r25770) -Fix [Admin]: the frame of a command packet wasn't set for the packets that were sent via de admin interface
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2013-09-14 11:34:09 +00:00 |
network_content.cpp
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(svn r26056) -Fix: a number of possibly uninitialised variables
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2013-11-22 21:50:43 +00:00 |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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2011-12-09 21:49:52 +00:00 |
network_content_gui.cpp
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(svn r25668) -Codechange: Pass proper Unicode UCS-4 characters instead of just UCS-2 to the window key press handlers.
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2013-08-05 20:36:24 +00:00 |
network_content_gui.h
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(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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2013-05-26 19:23:42 +00:00 |
network_func.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
network_gamelist.cpp
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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2012-12-01 13:12:39 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r26055) -Codechange: mark switch default as really not triggerable, as technically it's dead code
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2013-11-22 21:47:03 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r26057) -Fix: a number of possibly uninitialised variables
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2013-11-23 13:12:19 +00:00 |
network_server.cpp
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(svn r26043) -Fix [FS#5811]: occasional hanging when client joins
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2013-11-21 18:35:31 +00:00 |
network_server.h
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(svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to client
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2013-11-15 22:22:01 +00:00 |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network_udp.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |