OpenTTD/src/network
smatz 2d3ddab7ca (svn r17169) -Codechange: apply coding style to some for statements 2009-08-14 17:14:04 +00:00
..
core (svn r17169) -Codechange: apply coding style to some for statements 2009-08-14 17:14:04 +00:00
network.cpp (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
network.h (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 2009-05-19 21:20:14 +00:00
network_base.h (svn r16380) -Codechange: rename pool.hpp to pool_type.hpp 2009-05-22 15:39:22 +00:00
network_chat_gui.cpp (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
network_client.cpp (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
network_client.h (svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker) 2009-06-10 19:00:34 +00:00
network_command.cpp (svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions 2009-05-10 17:27:25 +00:00
network_content.cpp (svn r17139) -Change: add the concept of sound sets 2009-08-09 19:50:44 +00:00
network_content.h (svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows. 2009-01-23 10:20:29 +00:00
network_content_gui.cpp (svn r17139) -Change: add the concept of sound sets 2009-08-09 19:50:44 +00:00
network_func.h (svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker) 2009-06-10 19:00:34 +00:00
network_gamelist.cpp (svn r16981) -Fix [FS#3062]: the last manually added server would not be saved 2009-07-29 16:45:51 +00:00
network_gamelist.h (svn r15916) -Codechange: let the network game list use NetworkAddress 2009-04-02 20:17:46 +00:00
network_gui.cpp (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
network_gui.h (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
network_internal.h (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 2009-06-19 20:26:18 +00:00
network_server.cpp (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
network_server.h (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
network_type.h (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
network_udp.cpp (svn r16573) -Fix: [Network] Always send the starting date from the game you're currently playing instead the starting date from the config file. 2009-06-13 12:06:31 +00:00
network_udp.h (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 2009-04-10 20:18:48 +00:00