.. |
core
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(svn r17169) -Codechange: apply coding style to some for statements
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2009-08-14 17:14:04 +00:00 |
network.cpp
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(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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2009-08-05 17:59:21 +00:00 |
network.h
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(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
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2009-05-19 21:20:14 +00:00 |
network_base.h
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(svn r16380) -Codechange: rename pool.hpp to pool_type.hpp
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2009-05-22 15:39:22 +00:00 |
network_chat_gui.cpp
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(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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2009-08-05 17:59:21 +00:00 |
network_client.cpp
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(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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2009-08-05 17:59:21 +00:00 |
network_client.h
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(svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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2009-06-10 19:00:34 +00:00 |
network_command.cpp
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(svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
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2009-05-10 17:27:25 +00:00 |
network_content.cpp
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(svn r17139) -Change: add the concept of sound sets
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2009-08-09 19:50:44 +00:00 |
network_content.h
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(svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
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2009-01-23 10:20:29 +00:00 |
network_content_gui.cpp
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(svn r17139) -Change: add the concept of sound sets
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2009-08-09 19:50:44 +00:00 |
network_func.h
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(svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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2009-06-10 19:00:34 +00:00 |
network_gamelist.cpp
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(svn r16981) -Fix [FS#3062]: the last manually added server would not be saved
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2009-07-29 16:45:51 +00:00 |
network_gamelist.h
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(svn r15916) -Codechange: let the network game list use NetworkAddress
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2009-04-02 20:17:46 +00:00 |
network_gui.cpp
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(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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2009-08-05 17:59:21 +00:00 |
network_gui.h
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(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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2008-12-22 18:40:57 +00:00 |
network_internal.h
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(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
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2009-06-19 20:26:18 +00:00 |
network_server.cpp
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(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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2009-08-05 17:59:21 +00:00 |
network_server.h
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
network_type.h
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(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
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2009-05-22 15:13:50 +00:00 |
network_udp.cpp
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(svn r16573) -Fix: [Network] Always send the starting date from the game you're currently playing instead the starting date from the config file.
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2009-06-13 12:06:31 +00:00 |
network_udp.h
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(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
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2009-04-10 20:18:48 +00:00 |