OpenTTD/src/network
Patric Stout 5c776f21e7
Fix 6acf204d: crash when showing coordinator-error-messages (#9488)
2021-08-17 19:42:46 +02:00
..
core Fix: report reuse of invite-code and switch to local game-type (#9487) 2021-08-17 13:35:29 +02:00
CMakeLists.txt Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network.cpp Remove: COMPANY_INFO packets and related code (#9475) 2021-08-14 23:24:02 +02:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
network_admin.h Codechange: [Network] Let admin-console use std::string(_view) 2021-05-30 10:15:22 +02:00
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
network_chat_gui.cpp Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
network_client.cpp Add: open Online Players GUI on starting/joining a server (#9479) 2021-08-15 00:17:10 +02:00
network_client.h Remove: COMPANY_INFO packets and related code (#9475) 2021-08-14 23:24:02 +02:00
network_command.cpp Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
network_content.cpp Feature: allow setting (game) coordinator and content server connection strings using environment variables 2021-07-10 23:09:45 +02:00
network_content.h Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261) 2021-05-13 11:46:51 +02:00
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_coordinator.cpp Fix 6acf204d: crash when showing coordinator-error-messages (#9488) 2021-08-17 19:42:46 +02:00
network_coordinator.h Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_func.h Change: remove the ability to control "max spectators" (#9466) 2021-08-10 20:03:13 +02:00
network_gamelist.cpp Remove: the concept of UnknownGRFs 2021-07-18 11:42:25 +02:00
network_gamelist.h Cleanup: remove unused optional ctor parameter for NetworkGameList 2021-07-10 20:17:07 +02:00
network_gui.cpp Add: open Online Players GUI on starting/joining a server (#9479) 2021-08-15 00:17:10 +02:00
network_gui.h Feature: make "join game" button join the game, instead of first showing a lobby window (#9467) 2021-08-14 23:07:18 +02:00
network_internal.h Feature: make "join game" button join the game, instead of first showing a lobby window (#9467) 2021-08-14 23:07:18 +02:00
network_server.cpp Fix: connecting with the same name thrice hangs the server (#9485) 2021-08-16 11:09:54 +02:00
network_server.h Remove: COMPANY_INFO packets and related code (#9475) 2021-08-14 23:24:02 +02:00
network_stun.cpp Feature: allow the use of STUN to connect client and server together 2021-07-16 19:50:29 +02:00
network_stun.h Feature: allow the use of STUN to connect client and server together 2021-07-16 19:50:29 +02:00
network_turn.cpp Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_turn.h Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_type.h Remove: includes to network/core/config.h from headers when only three cpp files need it 2021-07-11 22:13:59 +02:00
network_udp.cpp Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00