.. |
core
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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2014-04-25 15:40:32 +00:00 |
network.cpp
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(svn r26577) -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables
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2014-05-11 13:07:36 +00:00 |
network.h
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(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
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2014-04-08 20:19:41 +00:00 |
network_admin.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
network_admin.h
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(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
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2013-07-11 20:31:39 +00:00 |
network_base.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_chat_gui.cpp
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(svn r26538) -Codechange: remove double accounting of the drivers
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2014-04-28 21:06:51 +00:00 |
network_client.cpp
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(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
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2014-04-23 21:19:54 +00:00 |
network_client.h
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_command.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
network_content.cpp
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(svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay
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2014-04-23 21:23:21 +00:00 |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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2011-12-09 21:49:52 +00:00 |
network_content_gui.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
network_content_gui.h
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(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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2013-05-26 19:23:42 +00:00 |
network_func.h
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(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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2014-05-11 12:52:21 +00:00 |
network_gamelist.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r26486) -Codechange: replace a number of snprintfs with seprintf
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2014-04-23 21:12:09 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
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2014-04-23 21:19:54 +00:00 |
network_server.cpp
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(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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2014-05-11 12:52:21 +00:00 |
network_server.h
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(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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2014-05-11 12:52:21 +00:00 |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network_udp.cpp
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(svn r26486) -Codechange: replace a number of snprintfs with seprintf
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2014-04-23 21:12:09 +00:00 |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |