Stian Grenborgen
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9367c6e09a
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Updates version number for release.
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2023-01-03 00:27:49 +01:00 |
Stian Grenborgen
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cb3d16c125
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Website: Download now points to 1.0.0 release.
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2023-01-03 00:26:45 +01:00 |
Stian Grenborgen
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fe35ef3e67
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Adding Misiulo's new forest graphics.
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2023-01-02 23:38:24 +01:00 |
Stian Grenborgen
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668509b4ec
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Removes workaround for the version number on macOs since it's not needed after reaching 1.0.0.
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2023-01-02 23:27:51 +01:00 |
Stian Grenborgen
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dc29208dfe
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Updating changelog before release.
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2023-01-02 23:25:31 +01:00 |
Stian Grenborgen
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f5a44027bf
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Adds support for drawing forest corner transitions.
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2023-01-02 23:16:17 +01:00 |
Stian Grenborgen
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611d058b85
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Adding a AI failsafe that stops buying more units if they cannot be utilized.
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2023-01-02 23:15:28 +01:00 |
Stian Grenborgen
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2d44597a7c
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Fixes NPE caused by missing &.
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2023-01-02 21:12:13 +01:00 |
Stian Grenborgen
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e23be483ac
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The REF now uses the MilitaryCoordinator. Makes minor modifications to the transportation prioritization in order to better utilize transports.
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2023-01-02 20:52:26 +01:00 |
Stian Grenborgen
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85a16d879e
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Website: Removing shrubberies that don't look good on a white background.
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2023-01-02 20:22:34 +01:00 |
Stian Grenborgen
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f862818de9
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Website: Adding news item for the 1.0.0 release.
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2023-01-02 19:05:08 +01:00 |
Stian Grenborgen
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a2a2aa4794
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This fixes BR#3309 for buildings as well.
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2023-01-02 15:34:43 +01:00 |
Stian Grenborgen
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fe0931d2e8
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This fixes BR#3309 must refresh colony panel after clear specialty.
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2023-01-02 15:13:05 +01:00 |
Stian Grenborgen
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851cc97538
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This fixes BR#3311 with ships waiting outside native settlements.
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2023-01-02 14:54:29 +01:00 |
translatewiki.net
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c2fd92cb4c
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Localisation updates from https://translatewiki.net.
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2023-01-02 13:04:57 +01:00 |
Stian Grenborgen
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8e55c26e1c
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Saves calculation time by only running the AI MilitaryCoordinator once.
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2023-01-01 19:33:41 +01:00 |
Stian Grenborgen
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17942c8d62
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The AI now transports extra military units from Europe as it should.
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2023-01-01 17:22:35 +01:00 |
Stian Grenborgen
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f7a6e98119
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The AI now buys ships when needing more transport. The AI with conquest-nation-type (spanish) now start attacking native settlements after 100 turns. The AI now buy dragoons with excess money.
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2023-01-01 17:21:36 +01:00 |
Stian Grenborgen
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f2bd54332f
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Stops the AI military coordinator from being afraid of native units/settlements.
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2023-01-01 17:18:54 +01:00 |
Stian Grenborgen
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6e4591fb72
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Fixes issue where the GUI is updated outside of the EDT.
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2023-01-01 17:17:38 +01:00 |
Stian Grenborgen
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b0da3ebad6
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Fixes a problem where the AI only attacked unarmed enemy veteran soldiers if there were enemy offensive units in the same defensive zone.
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2023-01-01 09:57:46 +01:00 |
Stian Grenborgen
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51c27a3298
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The AI behavior (aggressiveness/attacking natives) is now slightly different depending on national advantage.
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2023-01-01 09:52:02 +01:00 |
Stian Grenborgen
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90eb2bb2ed
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The AI can now attack enemy settlements outside of its defensive zones.
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2022-12-31 15:00:26 +01:00 |
Stian Grenborgen
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91a611c744
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It's now possible to only target settlements with the AI UnitSeekAndDestroyMission.
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2022-12-31 14:59:13 +01:00 |
Stian Grenborgen
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5527d47ca5
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Enemy settlements are now included in the AI defensive zones and counts as an attack.
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2022-12-31 14:58:02 +01:00 |
Stian Grenborgen
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9f379aa013
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The AI defensive map no longer includes the units hidden in a settlement.
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2022-12-31 14:45:37 +01:00 |
Stian Grenborgen
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3f27201bdc
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Adding a new AI mission for escorting units. This mission can, for example, be used to escort treasure trains and artillery.
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2022-12-31 14:44:37 +01:00 |
Stian Grenborgen
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d7d3e3c0c7
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Adds a coordinator for managing all the military (land) units for an AI. This allows the AI to both defend and attack using multiple units.
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2022-12-30 16:11:21 +01:00 |
Stian Grenborgen
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6433343ecc
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Adds a debug option for displaying the AI defensive map. Allows the debug menu to be displayed while in the map editor.
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2022-12-30 15:47:45 +01:00 |
Stian Grenborgen
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e2a48a852b
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Adds a tactical map for determining the area to be defended by the AI player.
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2022-12-30 15:42:23 +01:00 |
Stian Grenborgen
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cdffcb8129
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The AI no longer equips (non-soldier) experts with weapons. The AI can now arm a colonist with muskets if horses are unavailable.
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2022-12-29 10:25:00 +01:00 |
Stian Grenborgen
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c6789a7736
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Allows braves to have a DefendSettlementMission even when unarmed.
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2022-12-27 18:21:03 +01:00 |
Stian Grenborgen
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46f6d470e4
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The AI will now buy dragoons.
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2022-12-27 18:12:46 +01:00 |
Stian Grenborgen
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93bd1359d4
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Fixes a bug that prevented the AI from having dragoons defending the colony.
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2022-12-27 17:41:49 +01:00 |
Stian Grenborgen
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ca95a76377
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The AI no longer defends its colonies with scouts.
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2022-12-27 15:22:20 +01:00 |
Stian Grenborgen
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66e8165715
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The tooltip text for units inside a colony now displays the current mission (if enabled using the debug menu).
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2022-12-27 14:52:32 +01:00 |
Stian Grenborgen
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8cece0c7c1
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Multiplies the income when AIs are selling goods in Europe.
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2022-12-27 14:39:45 +01:00 |
Stian Grenborgen
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fcf6c57f89
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Quickfix to avoid having all soldies being given a BuildColonyMission.
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2022-12-27 14:29:03 +01:00 |
Stian Grenborgen
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4de0391900
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The AI is now able to buy units in Europe (without cheating). This was previously supported in FreeCol, but seem to have been removed in 2012.
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2022-12-27 14:28:22 +01:00 |
Stian Grenborgen
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b527eac6ac
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Stops the AI from deliberatly transporting less than 100 goods.
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2022-12-27 12:47:04 +01:00 |
Stian Grenborgen
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da6ae1ebf3
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Fixes a bug that prevents the AI from exporting goods. The bug happens when the number of goods to be exported is larger than the capacity of the ship. For example, when having 300 rum in a colony and trying to transport it with a caravel.
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2022-12-27 11:45:01 +01:00 |
Stian Grenborgen
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bf12558d5a
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Stop wasting resources exporting lumber.
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2022-12-27 11:20:20 +01:00 |
Stian Grenborgen
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58d38c9093
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Adding more interesting base tile transitions.
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2022-12-27 10:41:57 +01:00 |
translatewiki.net
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9f345a57b6
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Localisation updates from https://translatewiki.net.
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2022-12-26 13:05:48 +01:00 |
Stian Grenborgen
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9cda2c6032
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BR#3313 is fixed by closing open file descriptors after use.
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2022-12-25 11:46:27 +01:00 |
Stian Grenborgen
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efbb217825
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The AI now avoids having regular colonists as defenders. This gets rid of having loads of colonists just standing outside of the colony doing nothing.
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2022-12-23 14:17:49 +01:00 |
translatewiki.net
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b43f86094f
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Localisation updates from https://translatewiki.net.
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2022-12-22 13:04:34 +01:00 |
translatewiki.net
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5ac44c8456
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Localisation updates from https://translatewiki.net.
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2022-12-19 13:04:39 +01:00 |
translatewiki.net
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63db0a3ef8
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Localisation updates from https://translatewiki.net.
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2022-12-15 13:04:27 +01:00 |
Stian Grenborgen
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0fc1b6ebf6
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This fixes unattended production so that it matches the original game on viceroy difficulty.
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2022-12-11 14:57:35 +01:00 |