OpenRCT2/src/openrct2.c

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/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "audio/audio.h"
#include "audio/mixer.h"
#include "cmdline.h"
#include "config.h"
#include "editor.h"
#include "game.h"
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#include "hook.h"
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#include "interface/chat.h"
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#include "interface/window.h"
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#include "interface/viewport.h"
#include "localisation/localisation.h"
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#include "network/http.h"
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#include "network/network.h"
#include "openrct2.h"
#include "platform/platform.h"
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#include "ride/ride.h"
#include "title.h"
#include "util/sawyercoding.h"
#include "util/util.h"
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#include "world/mapgen.h"
int gOpenRCT2StartupAction = STARTUP_ACTION_TITLE;
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utf8 gOpenRCT2StartupActionPath[512] = { 0 };
utf8 gExePath[MAX_PATH];
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// This should probably be changed later and allow a custom selection of things to initialise like SDL_INIT
bool gOpenRCT2Headless = false;
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bool gOpenRCT2ShowChangelog;
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/** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to 0. */
int _finished;
// Used for object movement tweening
static struct { sint16 x, y, z; } _spritelocations1[MAX_SPRITES], _spritelocations2[MAX_SPRITES];
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static void openrct2_loop();
static void openrct2_copy_files_over(const utf8 *originalDirectory, const utf8 *newDirectory, const utf8 *extension)
{
utf8 *ch, filter[MAX_PATH], oldPath[MAX_PATH], newPath[MAX_PATH];
int fileEnumHandle;
file_info fileInfo;
if (!platform_ensure_directory_exists(newDirectory)) {
log_error("Could not create directory %s.", newDirectory);
return;
}
// Create filter path
strcpy(filter, originalDirectory);
ch = strchr(filter, '*');
if (ch != NULL)
*ch = 0;
strcat(filter, "*");
strcat(filter, extension);
fileEnumHandle = platform_enumerate_files_begin(filter);
while (platform_enumerate_files_next(fileEnumHandle, &fileInfo)) {
strcpy(newPath, newDirectory);
strcat(newPath, fileInfo.path);
strcpy(oldPath, originalDirectory);
ch = strchr(oldPath, '*');
if (ch != NULL)
*ch = 0;
strcat(oldPath, fileInfo.path);
if (!platform_file_exists(newPath))
platform_file_copy(oldPath, newPath, false);
}
platform_enumerate_files_end(fileEnumHandle);
fileEnumHandle = platform_enumerate_directories_begin(originalDirectory);
while (platform_enumerate_directories_next(fileEnumHandle, filter)) {
strcpy(newPath, newDirectory);
strcat(newPath, filter);
strcpy(oldPath, originalDirectory);
ch = strchr(oldPath, '*');
if (ch != NULL)
*ch = 0;
strcat(oldPath, filter);
if (!platform_ensure_directory_exists(newPath)) {
log_error("Could not create directory %s.", newPath);
return;
}
openrct2_copy_files_over(oldPath, newPath, extension);
}
platform_enumerate_directories_end(fileEnumHandle);
}
// TODO move to platform
static void openrct2_set_exe_path()
{
#ifdef _WIN32
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wchar_t exePath[MAX_PATH];
wchar_t tempPath[MAX_PATH];
wchar_t *exeDelimiter;
int exeDelimiterIndex;
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GetModuleFileNameW(NULL, exePath, MAX_PATH);
exeDelimiter = wcsrchr(exePath, platform_get_path_separator());
exeDelimiterIndex = (int)(exeDelimiter - exePath);
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lstrcpynW(tempPath, exePath, exeDelimiterIndex + 1);
tempPath[exeDelimiterIndex] = L'\0';
_wfullpath(exePath, tempPath, MAX_PATH);
WideCharToMultiByte(CP_UTF8, 0, exePath, countof(exePath), gExePath, countof(gExePath), NULL, NULL);
#else
char exePath[MAX_PATH];
ssize_t bytesRead;
bytesRead = readlink("/proc/self/exe", exePath, MAX_PATH);
if (bytesRead == -1) {
log_fatal("failed to read /proc/self/exe");
}
exePath[bytesRead] = '\0';
log_verbose("######################################## Setting exe path to %s", exePath);
char *exeDelimiter = strrchr(exePath, platform_get_path_separator());
if (exeDelimiter == NULL)
{
log_error("should never happen here");
gExePath[0] = '\0';
return;
}
int exeDelimiterIndex = (int)(exeDelimiter - exePath);
strncpy(gExePath, exePath, exeDelimiterIndex + 1);
gExePath[exeDelimiterIndex] = '\0';
#endif // _WIN32
}
/**
* Copy saved games and landscapes to user directory
*/
static void openrct2_copy_original_user_files_over()
{
utf8 path[MAX_PATH];
platform_get_user_directory(path, "save");
openrct2_copy_files_over((utf8*)RCT2_ADDRESS_SAVED_GAMES_PATH, path, ".sv6");
platform_get_user_directory(path, "landscape");
openrct2_copy_files_over((utf8*)RCT2_ADDRESS_LANDSCAPES_PATH, path, ".sc6");
}
bool openrct2_initialise()
{
utf8 userPath[MAX_PATH];
platform_get_user_directory(userPath, NULL);
if (!platform_ensure_directory_exists(userPath)) {
log_fatal("Could not create user directory (do you have write access to your documents folder?)");
return false;
}
openrct2_set_exe_path();
config_set_defaults();
if (!config_open_default()) {
if (!config_find_or_browse_install_directory()) {
log_fatal("An RCT2 install directory must be specified!");
return false;
}
}
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gOpenRCT2ShowChangelog = true;
if (gConfigGeneral.last_run_version != NULL && (strcmp(gConfigGeneral.last_run_version, OPENRCT2_VERSION) == 0))
gOpenRCT2ShowChangelog = false;
gConfigGeneral.last_run_version = OPENRCT2_VERSION;
config_save_default();
// TODO add configuration option to allow multiple instances
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// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
// log_fatal("OpenRCT2 is already running.");
// return false;
// }
get_system_info();
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if (!gOpenRCT2Headless) {
audio_init();
audio_get_devices();
#ifdef _WIN32
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get_dsound_devices();
#else
STUB();
#endif // _WIN32
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}
language_open(gConfigGeneral.language);
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http_init();
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themes_set_default();
themes_load_presets();
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title_sequences_set_default();
title_sequences_load_presets();
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// Hooks to allow RCT2 to call OpenRCT2 functions instead
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addhook(0x006E732D, (int)gfx_set_dirty_blocks, 0, (int[]){ EAX, EBX, EDX, EBP, END }, 0, 0); // remove when all callers are decompiled
addhook(0x006E7499, (int)gfx_redraw_screen_rect, 0, (int[]){ EAX, EBX, EDX, EBP, END }, 0, 0); // remove when 0x6E7FF3 is decompiled
addhook(0x006B752C, (int)ride_crash, 0, (int[]){ EDX, EBX, END }, 0, 0); // remove when all callers are decompiled
addhook(0x0069A42F, (int)peep_window_state_update, 0, (int[]){ ESI, END }, 0, 0); // remove when all callers are decompiled
addhook(0x006BB76E, (int)sound_play_panned, 0, (int[]){EAX, EBX, ECX, EDX, EBP, END}, EAX, 0); // remove when all callers are decompiled
addhook(0x006C42D9, (int)scrolling_text_setup, 0, (int[]){EAX, ECX, EBP, END}, 0, EBX); // remove when all callers are decompiled
addhook(0x006C2321, (int)gfx_get_string_width, 0, (int[]){ESI, END}, 0, ECX); // remove when all callers are decompiled
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addhook(0x006C2555, (int)format_string, 0, (int[]){EDI, EAX, ECX, END}, 0, 0); // remove when all callers are decompiled
if (!rct2_init())
return false;
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chat_init();
openrct2_copy_original_user_files_over();
// TODO move to audio initialise function
if (str_is_null_or_empty(gConfigSound.device)) {
Mixer_Init(NULL);
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) = 0;
} else {
Mixer_Init(gConfigSound.device);
for (int i = 0; i < gAudioDeviceCount; i++) {
if (strcmp(gAudioDevices[i].name, gConfigSound.device) == 0) {
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) = i;
}
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}
}
return true;
}
/**
* Launches the game, after command line arguments have been parsed and processed.
*/
void openrct2_launch()
{
if (openrct2_initialise()) {
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 0;
if((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro)
gOpenRCT2StartupAction = STARTUP_ACTION_INTRO;
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switch (gOpenRCT2StartupAction) {
case STARTUP_ACTION_INTRO:
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 1;
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break;
case STARTUP_ACTION_TITLE:
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_TITLE_DEMO;
break;
case STARTUP_ACTION_OPEN:
assert(gOpenRCT2StartupActionPath != NULL);
rct2_open_file(gOpenRCT2StartupActionPath);
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING;
#ifndef DISABLE_NETWORK
if (gNetworkStart == NETWORK_MODE_SERVER) {
network_begin_server(gNetworkStartPort);
}
#endif // DISABLE_NETWORK
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break;
case STARTUP_ACTION_EDIT:
if (strlen(gOpenRCT2StartupActionPath) == 0) {
editor_load();
} else {
editor_load_landscape(gOpenRCT2StartupActionPath);
}
break;
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}
#ifndef DISABLE_NETWORK
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if (gNetworkStart == NETWORK_MODE_CLIENT) {
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network_begin_client(gNetworkStartHost, gNetworkStartPort);
}
#endif // DISABLE_NETWORK
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openrct2_loop();
}
openrct2_dispose();
// HACK Some threads are still running which causes the game to not terminate. Investigation required!
exit(gExitCode);
}
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void openrct2_dispose()
{
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network_close();
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http_dispose();
language_close_all();
platform_free();
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}
/**
* Determines whether its worth tweening a sprite or not when frame smoothing is on.
*/
static bool sprite_should_tween(rct_sprite *sprite)
{
if (sprite->unknown.linked_list_type_offset == SPRITE_LINKEDLIST_OFFSET_VEHICLE)
return true;
if (sprite->unknown.linked_list_type_offset == SPRITE_LINKEDLIST_OFFSET_PEEP)
return true;
if (sprite->unknown.linked_list_type_offset == SPRITE_LINKEDLIST_OFFSET_UNKNOWN)
return true;
return false;
}
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/**
* Run the main game loop until the finished flag is set at 40fps (25ms interval).
*/
static void openrct2_loop()
{
uint32 currentTick, ticksElapsed, lastTick = 0;
static uint32 uncapTick = 0;
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static int fps = 0;
static uint32 secondTick = 0;
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log_verbose("begin openrct2 loop");
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_finished = 0;
do {
if (gConfigGeneral.uncap_fps && gGameSpeed <= 4) {
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currentTick = SDL_GetTicks();
if (uncapTick == 0) {
// Reset sprite locations
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uncapTick = SDL_GetTicks();
openrct2_reset_object_tween_locations();
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}
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// Limit number of updates per loop (any long pauses or debugging can make this update for a very long time)
if (currentTick - uncapTick > 25 * 60) {
uncapTick = currentTick - 25 - 1;
}
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while (uncapTick <= currentTick && currentTick - uncapTick > 25) {
// Get the original position of each sprite
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for (uint16 i = 0; i < MAX_SPRITES; i++) {
_spritelocations1[i].x = g_sprite_list[i].unknown.x;
_spritelocations1[i].y = g_sprite_list[i].unknown.y;
_spritelocations1[i].z = g_sprite_list[i].unknown.z;
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}
// Update the game so the sprite positions update
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rct2_update();
// Get the next position of each sprite
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for (uint16 i = 0; i < MAX_SPRITES; i++) {
_spritelocations2[i].x = g_sprite_list[i].unknown.x;
_spritelocations2[i].y = g_sprite_list[i].unknown.y;
_spritelocations2[i].z = g_sprite_list[i].unknown.z;
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}
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uncapTick += 25;
}
// Tween the position of each sprite from the last position to the new position based on the time between the last
// tick and the next tick.
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float nudge = 1 - ((float)(currentTick - uncapTick) / 25);
for (uint16 i = 0; i < MAX_SPRITES; i++) {
if (!sprite_should_tween(&g_sprite_list[i]))
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continue;
sprite_move(
_spritelocations2[i].x + (sint16)((_spritelocations1[i].x - _spritelocations2[i].x) * nudge),
_spritelocations2[i].y + (sint16)((_spritelocations1[i].y - _spritelocations2[i].y) * nudge),
_spritelocations2[i].z + (sint16)((_spritelocations1[i].z - _spritelocations2[i].z) * nudge),
&g_sprite_list[i]
);
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invalidate_sprite_2(&g_sprite_list[i]);
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}
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platform_process_messages();
rct2_draw();
platform_draw();
fps++;
if (SDL_GetTicks() - secondTick >= 1000) {
fps = 0;
secondTick = SDL_GetTicks();
}
// Restore the real positions of the sprites so they aren't left at the mid-tween positions
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for (uint16 i = 0; i < MAX_SPRITES; i++) {
if (!sprite_should_tween(&g_sprite_list[i]))
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continue;
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invalidate_sprite_2(&g_sprite_list[i]);
sprite_move(_spritelocations2[i].x, _spritelocations2[i].y, _spritelocations2[i].z, &g_sprite_list[i]);
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}
network_update();
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} else {
uncapTick = 0;
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currentTick = SDL_GetTicks();
ticksElapsed = currentTick - lastTick;
if (ticksElapsed < 25) {
if (ticksElapsed < 15)
SDL_Delay(15 - ticksElapsed);
continue;
}
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lastTick = currentTick;
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platform_process_messages();
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rct2_update();
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rct2_draw();
platform_draw();
}
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} while (!_finished);
}
/**
* Causes the OpenRCT2 game loop to finish.
*/
void openrct2_finish()
{
_finished = 1;
}
void openrct2_reset_object_tween_locations()
{
for (uint16 i = 0; i < MAX_SPRITES; i++) {
_spritelocations1[i].x = _spritelocations2[i].x = g_sprite_list[i].unknown.x;
_spritelocations1[i].y = _spritelocations2[i].y = g_sprite_list[i].unknown.y;
_spritelocations1[i].z = _spritelocations2[i].z = g_sprite_list[i].unknown.z;
}
}
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#if _MSC_VER >= 1900
/**
* Temporary fix for libraries not compiled with VS2015
*/
FILE **__iob_func()
{
static FILE* streams[3];
streams[0] = stdin;
streams[1] = stdout;
streams[2] = stderr;
return streams;
}
#endif