OpenRCT2/src/network/network.cpp

2456 lines
73 KiB
C++
Raw Normal View History

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
2015-02-12 03:01:02 +01:00
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
2015-02-12 03:01:02 +01:00
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
2015-02-12 03:01:02 +01:00
*****************************************************************************/
#pragma endregion
2015-02-12 03:01:02 +01:00
#include <SDL_platform.h>
#ifdef __WINDOWS__
// winsock2 must be included before windows.h
#include <winsock2.h>
#else
#include <arpa/inet.h>
#endif
extern "C" {
2015-11-09 00:50:38 +01:00
#include "../openrct2.h"
#include "../platform/platform.h"
}
#include "network.h"
extern "C" {
#include "../addresses.h"
}
2015-02-12 03:01:02 +01:00
#ifndef DISABLE_NETWORK
2015-10-03 18:48:16 +02:00
#include <cmath>
#include <cerrno>
2015-07-16 19:32:43 +02:00
#include <algorithm>
2015-07-09 04:19:12 +02:00
#include <set>
#include <string>
#include "../core/Console.hpp"
2016-05-21 00:16:28 +02:00
#include "../core/Json.hpp"
2016-05-25 21:46:59 +02:00
#include "../core/Path.hpp"
#include "../core/String.hpp"
#include "../core/Util.hpp"
2015-07-07 16:09:21 +02:00
extern "C" {
#include "../config.h"
2015-02-12 12:30:57 +01:00
#include "../game.h"
2015-07-19 01:57:42 +02:00
#include "../interface/chat.h"
2015-07-23 00:55:43 +02:00
#include "../interface/window.h"
#include "../interface/keyboard_shortcut.h"
2015-02-12 17:23:49 +01:00
#include "../localisation/date.h"
#include "../localisation/localisation.h"
2016-04-23 02:58:54 +02:00
#include "../management/finance.h"
2015-11-04 00:31:09 +01:00
#include "../network/http.h"
2015-07-05 17:19:01 +02:00
#include "../scenario.h"
#include "../windows/error.h"
#include "../util/util.h"
#include "../cheats.h"
2016-05-19 10:23:42 +02:00
2016-05-28 19:29:56 +02:00
#include "NetworkAction.h"
2016-05-19 10:23:42 +02:00
#include <openssl/evp.h> // just for OpenSSL_add_all_algorithms()
2015-07-07 16:09:21 +02:00
}
2015-02-12 03:01:02 +01:00
#pragma comment(lib, "Ws2_32.lib")
2015-07-10 21:53:41 +02:00
Network gNetwork;
2015-07-09 04:19:12 +02:00
2015-11-08 03:12:12 +01:00
enum {
ADVERTISE_STATUS_DISABLED,
ADVERTISE_STATUS_UNREGISTERED,
ADVERTISE_STATUS_REGISTERED
};
enum {
MASTER_SERVER_STATUS_OK = 200,
MASTER_SERVER_STATUS_INVALID_TOKEN = 401,
MASTER_SERVER_STATUS_SERVER_NOT_FOUND = 404,
MASTER_SERVER_STATUS_INTERNAL_ERROR = 500
};
enum {
SERVER_EVENT_PLAYER_JOINED,
SERVER_EVENT_PLAYER_DISCONNECTED,
};
2015-11-08 03:22:49 +01:00
constexpr int MASTER_SERVER_REGISTER_TIME = 120 * 1000; // 2 minutes
constexpr int MASTER_SERVER_HEARTBEAT_TIME = 60 * 1000; // 1 minute
2015-11-08 03:12:12 +01:00
void network_chat_show_connected_message();
2016-05-25 21:46:59 +02:00
static void network_get_keys_directory(utf8 *buffer, size_t bufferSize);
static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName);
static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash);
static void network_get_keymap_path(utf8 *buffer, size_t bufferSize);
2015-07-10 21:53:41 +02:00
Network::Network()
2015-02-12 03:01:02 +01:00
{
2015-07-10 21:53:41 +02:00
wsa_initialized = false;
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
2015-07-10 21:53:41 +02:00
last_tick_sent_time = 0;
2015-07-17 02:24:39 +02:00
last_ping_sent_time = 0;
2015-11-04 00:31:09 +01:00
last_advertise_time = 0;
2015-07-15 08:23:04 +02:00
client_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH;
client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP;
client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT;
client_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Client_Handle_GAMECMD;
client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK;
2015-07-16 19:32:43 +02:00
client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST;
2015-07-17 02:24:39 +02:00
client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING;
client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST;
client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG;
2016-01-20 23:45:09 +01:00
client_command_handlers[NETWORK_COMMAND_SHOWERROR] = &Network::Client_Handle_SHOWERROR;
2016-01-22 07:32:40 +01:00
client_command_handlers[NETWORK_COMMAND_GROUPLIST] = &Network::Client_Handle_GROUPLIST;
client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT;
2016-05-30 23:25:43 +02:00
client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO;
2016-05-19 10:23:42 +02:00
client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN;
2015-07-15 08:23:04 +02:00
server_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH;
server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT;
server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD;
2015-07-17 02:24:39 +02:00
server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING;
2015-11-04 00:31:09 +01:00
server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO;
2016-05-19 10:23:42 +02:00
server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN;
OpenSSL_add_all_algorithms();
2015-07-10 21:53:41 +02:00
}
Network::~Network()
{
Close();
}
bool Network::Init()
{
#ifdef __WINDOWS__
2015-07-10 21:53:41 +02:00
if (!wsa_initialized) {
2015-02-12 03:01:02 +01:00
log_verbose("Initialising WSA");
2015-07-10 21:53:41 +02:00
WSADATA wsa_data;
if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0) {
2015-02-12 03:01:02 +01:00
log_error("Unable to initialise winsock.");
2015-07-10 21:53:41 +02:00
return false;
2015-02-12 03:01:02 +01:00
}
2015-07-10 21:53:41 +02:00
wsa_initialized = true;
2015-02-12 03:01:02 +01:00
}
2015-09-24 19:39:15 +02:00
#endif
2016-01-20 23:45:09 +01:00
status = NETWORK_STATUS_READY;
2016-05-30 23:25:43 +02:00
ServerName = std::string();
ServerDescription = std::string();
ServerProviderName = std::string();
ServerProviderEmail = std::string();
ServerProviderWebsite = std::string();
2015-07-10 21:53:41 +02:00
return true;
2015-02-12 03:01:02 +01:00
}
2015-07-10 21:53:41 +02:00
void Network::Close()
2015-02-12 03:01:02 +01:00
{
if (status == NETWORK_STATUS_NONE)
{
// Already closed. This prevents a call in ~Network() to gfx_invalidate_screen()
// which may no longer be valid on Linux and would cause a segfault.
return;
}
2015-07-10 21:53:41 +02:00
if (mode == NETWORK_MODE_CLIENT) {
delete server_connection.Socket;
server_connection.Socket = nullptr;
} else if (mode == NETWORK_MODE_SERVER) {
delete listening_socket;
listening_socket = nullptr;
2015-07-10 21:53:41 +02:00
}
2015-02-12 12:30:57 +01:00
2015-07-16 19:32:43 +02:00
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
_lastConnectStatus = SOCKET_STATUS_CLOSED;
2016-05-28 20:03:57 +02:00
server_connection.AuthStatus = NETWORK_AUTH_NONE;
server_connection.InboundPacket.Clear();
server_connection.SetLastDisconnectReason(nullptr);
2015-07-16 19:32:43 +02:00
client_connection_list.clear();
game_command_queue.clear();
player_list.clear();
2016-01-20 23:45:09 +01:00
group_list.clear();
2015-07-16 19:32:43 +02:00
#ifdef __WINDOWS__
2015-07-10 21:53:41 +02:00
if (wsa_initialized) {
WSACleanup();
wsa_initialized = false;
}
2015-09-24 19:39:15 +02:00
#endif
2015-09-05 19:46:13 +02:00
2016-05-30 15:24:06 +02:00
CloseChatLog();
2015-09-05 19:46:13 +02:00
gfx_invalidate_screen();
2015-02-12 03:01:02 +01:00
}
2015-07-10 21:53:41 +02:00
bool Network::BeginClient(const char* host, unsigned short port)
2015-02-12 12:30:57 +01:00
{
2015-11-04 00:31:09 +01:00
if (GetMode() != NETWORK_MODE_NONE) {
return false;
}
2015-07-16 19:32:43 +02:00
Close();
2015-07-10 21:53:41 +02:00
if (!Init())
return false;
2015-02-12 12:30:57 +01:00
mode = NETWORK_MODE_CLIENT;
assert(server_connection.Socket == nullptr);
server_connection.Socket = CreateTcpSocket();
server_connection.Socket->ConnectAsync(host, port);
status = NETWORK_STATUS_CONNECTING;
_lastConnectStatus = SOCKET_STATUS_CLOSED;
2015-02-12 12:30:57 +01:00
2016-05-30 15:24:06 +02:00
BeginChatLog();
2016-05-25 21:46:59 +02:00
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
2016-05-19 10:23:42 +02:00
if (!platform_file_exists(keyPath)) {
Console::WriteLine("Generating key... This may take a while");
Console::WriteLine("Need to collect enough entropy from the system");
2016-05-19 10:23:42 +02:00
key.Generate();
Console::WriteLine("Key generated, saving private bits as %s", keyPath);
2016-05-25 21:46:59 +02:00
utf8 keysDirectory[MAX_PATH];
network_get_keys_directory(keysDirectory, sizeof(keysDirectory));
if (!platform_ensure_directory_exists(keysDirectory)) {
log_error("Unable to create directory %s.", keysDirectory);
return false;
}
2016-05-19 10:23:42 +02:00
SDL_RWops *privkey = SDL_RWFromFile(keyPath, "wb+");
2016-05-25 21:46:59 +02:00
if (privkey == nullptr) {
log_error("Unable to save private key at %s.", keyPath);
return false;
}
2016-05-19 10:23:42 +02:00
key.SavePrivate(privkey);
SDL_RWclose(privkey);
const std::string hash = key.PublicKeyHash();
const utf8 *publicKeyHash = hash.c_str();
2016-05-25 21:46:59 +02:00
network_get_public_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name, publicKeyHash);
Console::WriteLine("Key generated, saving public bits as %s", keyPath);
2016-05-19 10:23:42 +02:00
SDL_RWops *pubkey = SDL_RWFromFile(keyPath, "wb+");
2016-05-25 21:46:59 +02:00
if (pubkey == nullptr) {
log_error("Unable to save public key at %s.", keyPath);
return false;
}
2016-05-19 10:23:42 +02:00
key.SavePublic(pubkey);
SDL_RWclose(pubkey);
} else {
log_verbose("Loading key from %s", keyPath);
SDL_RWops *privkey = SDL_RWFromFile(keyPath, "rb");
2016-05-25 21:46:59 +02:00
if (privkey == nullptr) {
log_error("Unable to read private key from %s.", keyPath);
return false;
}
2016-05-19 10:23:42 +02:00
// LoadPrivate returns validity of loaded key
bool ok = key.LoadPrivate(privkey);
SDL_RWclose(privkey);
// Don't store private key in memory when it's not in use.
key.Unload();
return ok;
}
2015-07-15 08:23:04 +02:00
2015-07-10 21:53:41 +02:00
return true;
2015-02-12 12:30:57 +01:00
}
bool Network::BeginServer(unsigned short port, const char* address)
2015-02-12 12:30:57 +01:00
{
2015-07-16 19:32:43 +02:00
Close();
2015-07-10 21:53:41 +02:00
if (!Init())
return false;
2015-02-12 03:01:02 +01:00
mode = NETWORK_MODE_SERVER;
_userManager.Load();
2016-05-28 17:45:09 +02:00
2015-02-12 03:01:02 +01:00
log_verbose("Begin listening for clients");
assert(listening_socket == nullptr);
listening_socket = CreateTcpSocket();
try
{
listening_socket->Listen(address, port);
}
catch (Exception ex)
{
Console::Error::WriteLine(ex.GetMsg());
Close();
return false;
}
2015-07-07 16:09:21 +02:00
2016-05-30 23:25:43 +02:00
ServerName = gConfigNetwork.server_name;
ServerDescription = gConfigNetwork.server_description;
ServerProviderName = gConfigNetwork.provider_name;
ServerProviderEmail = gConfigNetwork.provider_email;
ServerProviderWebsite = gConfigNetwork.provider_website;
cheats_reset();
2016-01-24 02:05:53 +01:00
LoadGroups();
2016-05-30 15:24:06 +02:00
BeginChatLog();
2016-01-24 02:05:53 +01:00
2016-05-25 23:01:10 +02:00
NetworkPlayer *player = AddPlayer(gConfigNetwork.player_name, "");
2015-07-16 19:32:43 +02:00
player->flags |= NETWORK_PLAYER_FLAG_ISSERVER;
player->group = 0;
player_id = player->id;
2015-07-16 19:32:43 +02:00
2015-07-08 03:21:05 +02:00
printf("Ready for clients...\n");
network_chat_show_connected_message();
2015-07-07 16:09:21 +02:00
2015-11-04 00:31:09 +01:00
status = NETWORK_STATUS_CONNECTED;
listening_port = port;
2015-11-08 03:12:12 +01:00
advertise_status = ADVERTISE_STATUS_DISABLED;
last_advertise_time = 0;
last_heartbeat_time = 0;
advertise_token = "";
advertise_key = GenerateAdvertiseKey();
2015-11-04 00:31:09 +01:00
2015-11-08 03:12:12 +01:00
#ifndef DISABLE_HTTP
if (gConfigNetwork.advertise) {
advertise_status = ADVERTISE_STATUS_UNREGISTERED;
}
#endif
2016-05-30 15:24:06 +02:00
2015-07-10 21:53:41 +02:00
return true;
2015-02-12 03:01:02 +01:00
}
2015-07-10 21:53:41 +02:00
int Network::GetMode()
2015-02-12 03:01:02 +01:00
{
2015-07-10 21:53:41 +02:00
return mode;
2015-02-12 03:01:02 +01:00
}
int Network::GetStatus()
{
return status;
}
2015-07-16 19:32:43 +02:00
int Network::GetAuthStatus()
{
if (GetMode() == NETWORK_MODE_CLIENT) {
2016-05-28 20:03:57 +02:00
return server_connection.AuthStatus;
2015-07-16 19:32:43 +02:00
} else
if (GetMode() == NETWORK_MODE_SERVER) {
return NETWORK_AUTH_OK;
}
return NETWORK_AUTH_NONE;
}
2015-07-10 21:53:41 +02:00
uint32 Network::GetServerTick()
2015-02-12 12:30:57 +01:00
{
2015-07-10 21:53:41 +02:00
return server_tick;
2015-07-08 03:21:05 +02:00
}
2015-02-12 12:30:57 +01:00
uint8 Network::GetPlayerID()
{
return player_id;
}
2015-07-10 21:53:41 +02:00
void Network::Update()
2015-07-08 03:21:05 +02:00
{
2015-08-16 00:19:15 +02:00
switch (GetMode()) {
case NETWORK_MODE_SERVER:
UpdateServer();
break;
case NETWORK_MODE_CLIENT:
UpdateClient();
break;
}
}
void Network::UpdateServer()
{
auto it = client_connection_list.begin();
while (it != client_connection_list.end()) {
if (!ProcessConnection(*(*it))) {
RemoveClient((*it));
it = client_connection_list.begin();
2015-07-10 21:53:41 +02:00
} else {
2015-08-16 00:19:15 +02:00
it++;
2015-07-10 21:53:41 +02:00
}
2015-08-16 00:19:15 +02:00
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_tick_sent_time + 25)) {
2015-08-16 00:19:15 +02:00
Server_Send_TICK();
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_ping_sent_time + 3000)) {
2015-08-16 00:19:15 +02:00
Server_Send_PING();
Server_Send_PINGLIST();
}
2015-11-08 03:12:12 +01:00
switch (advertise_status) {
case ADVERTISE_STATUS_UNREGISTERED:
2015-11-08 04:55:30 +01:00
if (last_advertise_time == 0 || SDL_TICKS_PASSED(SDL_GetTicks(), last_advertise_time + MASTER_SERVER_REGISTER_TIME)) {
2015-11-08 03:12:12 +01:00
AdvertiseRegister();
}
break;
case ADVERTISE_STATUS_REGISTERED:
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_heartbeat_time + MASTER_SERVER_HEARTBEAT_TIME)) {
AdvertiseHeartbeat();
}
break;
2015-11-04 00:31:09 +01:00
}
2015-11-08 03:12:12 +01:00
ITcpSocket * tcpSocket = listening_socket->Accept();
if (tcpSocket != nullptr) {
AddClient(tcpSocket);
2015-07-10 21:53:41 +02:00
}
2015-08-16 00:19:15 +02:00
}
2015-08-14 17:59:27 +02:00
2015-08-16 00:19:15 +02:00
void Network::UpdateClient()
{
switch(status){
case NETWORK_STATUS_CONNECTING:
{
switch (server_connection.Socket->GetStatus()) {
case SOCKET_STATUS_RESOLVING:
{
if (_lastConnectStatus != SOCKET_STATUS_RESOLVING)
{
_lastConnectStatus = SOCKET_STATUS_RESOLVING;
char str_resolving[256];
format_string(str_resolving, STR_MULTIPLAYER_RESOLVING, NULL);
window_network_status_open(str_resolving, []() -> void {
gNetwork.Close();
});
}
break;
}
case SOCKET_STATUS_CONNECTING:
{
if (_lastConnectStatus != SOCKET_STATUS_CONNECTING)
{
_lastConnectStatus = SOCKET_STATUS_CONNECTING;
char str_connecting[256];
format_string(str_connecting, STR_MULTIPLAYER_CONNECTING, NULL);
window_network_status_open(str_connecting, []() -> void {
gNetwork.Close();
});
server_connect_time = SDL_GetTicks();
}
break;
}
case NETWORK_STATUS_CONNECTED:
{
status = NETWORK_STATUS_CONNECTED;
server_connection.ResetLastPacketTime();
Client_Send_TOKEN();
char str_authenticating[256];
format_string(str_authenticating, STR_MULTIPLAYER_AUTHENTICATING, NULL);
window_network_status_open(str_authenticating, []() -> void {
gNetwork.Close();
});
break;
}
default:
{
const char * error = server_connection.Socket->GetError();
if (error != nullptr) {
Console::Error::WriteLine(error);
}
Close();
window_network_status_close();
window_error_open(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE);
break;
}
}
break;
}
case NETWORK_STATUS_CONNECTED:
{
if (!ProcessConnection(server_connection)) {
// Do not show disconnect message window when password window closed/canceled
2016-05-28 20:03:57 +02:00
if (server_connection.AuthStatus == NETWORK_AUTH_REQUIREPASSWORD) {
window_network_status_close();
} else {
char str_disconnected[256];
2016-05-28 20:03:57 +02:00
if (server_connection.GetLastDisconnectReason()) {
const char * disconnect_reason = server_connection.GetLastDisconnectReason();
format_string(str_disconnected, STR_MULTIPLAYER_DISCONNECTED_WITH_REASON, &disconnect_reason);
} else {
format_string(str_disconnected, STR_MULTIPLAYER_DISCONNECTED_NO_REASON, NULL);
}
window_network_status_open(str_disconnected, NULL);
}
2015-09-05 19:46:13 +02:00
Close();
}
ProcessGameCommandQueue();
// Check synchronisation
if (!_desynchronised && !CheckSRAND(gCurrentTicks, gScenarioSrand0)) {
_desynchronised = true;
char str_desync[256];
format_string(str_desync, STR_MULTIPLAYER_DESYNC, NULL);
window_network_status_open(str_desync, NULL);
if (!gConfigNetwork.stay_connected) {
Close();
}
}
break;
}
2015-08-14 17:59:27 +02:00
}
2015-07-08 03:21:05 +02:00
}
2015-02-12 12:30:57 +01:00
2016-01-20 23:45:09 +01:00
std::vector<std::unique_ptr<NetworkPlayer>>::iterator Network::GetPlayerIteratorByID(uint8 id)
{
2015-07-17 02:24:39 +02:00
auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) { return player->id == id; });
if (it != player_list.end()) {
2016-01-20 23:45:09 +01:00
return it;
2015-07-17 02:24:39 +02:00
}
2016-01-20 23:45:09 +01:00
return player_list.end();
}
NetworkPlayer* Network::GetPlayerByID(uint8 id)
{
auto it = GetPlayerIteratorByID(id);
if (it != player_list.end()) {
return it->get();
}
return nullptr;
}
std::vector<std::unique_ptr<NetworkGroup>>::iterator Network::GetGroupIteratorByID(uint8 id)
{
2016-05-28 20:03:57 +02:00
auto it = std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) { return group->Id == id; });
2016-01-20 23:45:09 +01:00
if (it != group_list.end()) {
return it;
}
return group_list.end();
}
NetworkGroup* Network::GetGroupByID(uint8 id)
{
auto it = GetGroupIteratorByID(id);
if (it != group_list.end()) {
return it->get();
}
return nullptr;
2015-07-17 02:24:39 +02:00
}
2015-07-19 01:57:42 +02:00
const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text)
{
static char formatted[1024];
2015-08-07 17:11:10 +02:00
char* lineCh = formatted;
formatted[0] = 0;
2015-07-19 01:57:42 +02:00
if (fromplayer) {
2015-08-07 17:11:10 +02:00
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE);
safe_strcpy(lineCh, (const char*)fromplayer->name.c_str(), fromplayer->name.size() + 1);
2015-08-07 17:11:10 +02:00
strcat(lineCh, ": ");
lineCh = strchr(lineCh, '\0');
2015-07-19 01:57:42 +02:00
}
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE);
char* ptrtext = lineCh;
2016-01-18 20:49:52 +01:00
safe_strcpy(lineCh, text, 800);
utf8_remove_format_codes((utf8*)ptrtext, true);
2015-07-19 01:57:42 +02:00
return formatted;
}
2015-11-04 00:31:09 +01:00
void Network::SendPacketToClients(NetworkPacket& packet, bool front)
2015-07-19 01:57:42 +02:00
{
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
2015-11-04 00:31:09 +01:00
(*it)->QueuePacket(std::move(NetworkPacket::Duplicate(packet)), front);
2015-07-19 01:57:42 +02:00
}
}
2015-07-30 16:34:17 +02:00
bool Network::CheckSRAND(uint32 tick, uint32 srand0)
{
2015-08-16 00:19:15 +02:00
if (server_srand0_tick == 0)
return true;
2015-08-20 04:34:52 +02:00
if (tick > server_srand0_tick) {
2015-08-16 00:19:15 +02:00
server_srand0_tick = 0;
return true;
}
2015-07-30 16:34:17 +02:00
if (tick == server_srand0_tick) {
server_srand0_tick = 0;
if (srand0 != server_srand0) {
return false;
}
}
return true;
}
2015-11-02 01:28:53 +01:00
void Network::KickPlayer(int playerId)
{
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
2016-05-28 20:03:57 +02:00
if ((*it)->Player->id == playerId) {
2015-11-02 01:28:53 +01:00
// Disconnect the client gracefully
2016-05-28 20:03:57 +02:00
(*it)->SetLastDisconnectReason(STR_MULTIPLAYER_KICKED);
char str_disconnect_msg[256];
format_string(str_disconnect_msg, STR_MULTIPLAYER_KICKED_REASON, NULL);
Server_Send_SETDISCONNECTMSG(*(*it), str_disconnect_msg);
(*it)->Socket->Disconnect();
2015-11-02 01:28:53 +01:00
(*it)->SendQueuedPackets();
break;
}
}
}
void Network::SetPassword(const char* password)
{
Network::password = password == nullptr ? "" : password;
2015-11-04 00:31:09 +01:00
}
void Network::ShutdownClient()
{
if (GetMode() == NETWORK_MODE_CLIENT) {
server_connection.Socket->Disconnect();
2015-11-04 00:31:09 +01:00
}
}
2015-11-08 03:12:12 +01:00
std::string Network::GenerateAdvertiseKey()
2015-11-04 00:31:09 +01:00
{
2015-11-08 03:12:12 +01:00
// Generate a string of 16 random hex characters (64-integer key as a hex formatted string)
static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
char key[17];
for (int i = 0; i < 16; i++) {
int hexCharIndex = util_rand() % Util::CountOf(hexChars);
2015-11-08 03:12:12 +01:00
key[i] = hexChars[hexCharIndex];
}
key[Util::CountOf(key) - 1] = 0;
2015-11-08 03:12:12 +01:00
return key;
}
2015-11-08 03:12:12 +01:00
const char *Network::GetMasterServerUrl()
{
if (str_is_null_or_empty(gConfigNetwork.master_server_url)) {
return OPENRCT2_MASTER_SERVER_URL;
} else {
return gConfigNetwork.master_server_url;
}
}
void Network::AdvertiseRegister()
{
2015-11-04 00:31:09 +01:00
#ifndef DISABLE_HTTP
2015-11-08 03:12:12 +01:00
last_advertise_time = SDL_GetTicks();
// Send the registration request
2015-11-08 23:03:35 +01:00
http_json_request request;
request.url = GetMasterServerUrl();
request.method = HTTP_METHOD_POST;
json_t *body = json_object();
json_object_set_new(body, "key", json_string(advertise_key.c_str()));
json_object_set_new(body, "port", json_integer(listening_port));
2015-11-08 23:03:35 +01:00
request.body = body;
http_request_json_async(&request, [](http_json_response *response) -> void {
2015-11-08 03:12:12 +01:00
if (response == NULL) {
log_warning("Unable to connect to master server");
return;
}
2015-11-08 03:12:12 +01:00
json_t *jsonStatus = json_object_get(response->root, "status");
if (json_is_integer(jsonStatus)) {
int status = (int)json_integer_value(jsonStatus);
if (status == MASTER_SERVER_STATUS_OK) {
json_t *jsonToken = json_object_get(response->root, "token");
if (json_is_string(jsonToken)) {
gNetwork.advertise_token = json_string_value(jsonToken);
gNetwork.advertise_status = ADVERTISE_STATUS_REGISTERED;
}
} else {
const char *message = "Invalid response from server";
json_t *jsonMessage = json_object_get(response->root, "message");
if (json_is_string(jsonMessage)) {
message = json_string_value(jsonMessage);
}
log_warning("Unable to advertise: %s", message);
}
}
http_request_json_dispose(response);
});
2015-11-08 23:03:35 +01:00
json_decref(body);
2015-11-08 03:12:12 +01:00
#endif
}
void Network::AdvertiseHeartbeat()
{
#ifndef DISABLE_HTTP
// Send the heartbeat request
2015-11-09 00:29:52 +01:00
http_json_request request;
request.url = GetMasterServerUrl();
request.method = HTTP_METHOD_PUT;
2015-11-08 03:12:12 +01:00
2015-11-09 00:29:52 +01:00
json_t *body = json_object();
json_object_set_new(body, "token", json_string(advertise_token.c_str()));
json_object_set_new(body, "players", json_integer(network_get_num_players()));
2015-11-08 03:12:12 +01:00
2015-11-09 00:29:52 +01:00
json_t *gameInfo = json_object();
json_object_set_new(gameInfo, "mapSize", json_integer(gMapSize - 2));
2016-04-23 12:03:18 +02:00
json_object_set_new(gameInfo, "day", json_integer(gDateMonthTicks));
json_object_set_new(gameInfo, "month", json_integer(gDateMonthsElapsed));
json_object_set_new(gameInfo, "guests", json_integer(gNumGuestsInPark));
2016-04-23 02:50:12 +02:00
json_object_set_new(gameInfo, "parkValue", json_integer(gParkValue));
2016-04-23 01:51:22 +02:00
if (!(gParkFlags & PARK_FLAGS_NO_MONEY)) {
2016-04-23 02:58:54 +02:00
money32 cash = DECRYPT_MONEY(gCashEncrypted);
json_object_set_new(gameInfo, "cash", json_integer(cash));
2015-11-09 00:29:52 +01:00
}
2015-11-08 23:03:35 +01:00
json_object_set_new(body, "gameInfo", gameInfo);
2015-11-09 00:29:52 +01:00
request.body = body;
gNetwork.last_heartbeat_time = SDL_GetTicks();
2015-11-08 23:03:35 +01:00
http_request_json_async(&request, [](http_json_response *response) -> void {
2015-11-08 03:12:12 +01:00
if (response == NULL) {
log_warning("Unable to connect to master server");
return;
}
json_t *jsonStatus = json_object_get(response->root, "status");
if (json_is_integer(jsonStatus)) {
int status = (int)json_integer_value(jsonStatus);
if (status == MASTER_SERVER_STATUS_OK) {
// Master server has successfully updated our server status
} else if (status == MASTER_SERVER_STATUS_INVALID_TOKEN) {
gNetwork.advertise_status = ADVERTISE_STATUS_UNREGISTERED;
log_warning("Master server heartbeat failed: Invalid Token");
}
}
http_request_json_dispose(response);
});
2015-11-09 00:29:52 +01:00
json_decref(body);
2015-11-04 00:31:09 +01:00
#endif
2015-11-02 01:28:53 +01:00
}
NetworkGroup* Network::AddGroup()
{
NetworkGroup* addedgroup = nullptr;
int newid = -1;
// Find first unused group id
for (int id = 0; id < 255; id++) {
if (std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) {
2016-05-28 20:03:57 +02:00
return group->Id == id;
}) == group_list.end()) {
newid = id;
break;
}
}
if (newid != -1) {
std::unique_ptr<NetworkGroup> group(new NetworkGroup); // change to make_unique in c++14
2016-05-28 20:03:57 +02:00
group->Id = newid;
group->SetName("Group #" + std::to_string(newid));
addedgroup = group.get();
group_list.push_back(std::move(group));
}
return addedgroup;
}
2016-01-22 07:32:40 +01:00
void Network::RemoveGroup(uint8 id)
{
auto group = GetGroupIteratorByID(id);
if (group != group_list.end()) {
group_list.erase(group);
}
if (GetMode() == NETWORK_MODE_SERVER) {
_userManager.UnsetUsersOfGroup(id);
_userManager.Save();
}
2016-01-22 07:32:40 +01:00
}
2016-05-19 10:23:42 +02:00
uint8 Network::GetGroupIDByHash(const std::string &keyhash)
{
const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash);
uint8 groupId = GetDefaultGroup();
if (networkUser != nullptr && networkUser->GroupId.HasValue()) {
groupId = networkUser->GroupId.GetValue();
2016-05-19 10:23:42 +02:00
}
return groupId;
2016-05-19 10:23:42 +02:00
}
2016-01-20 23:45:09 +01:00
uint8 Network::GetDefaultGroup()
{
return default_group;
}
void Network::SetDefaultGroup(uint8 id)
{
if (GetGroupByID(id)) {
default_group = id;
}
}
2016-01-24 02:05:53 +01:00
void Network::SaveGroups()
{
if (GetMode() == NETWORK_MODE_SERVER) {
utf8 path[MAX_PATH];
platform_get_user_directory(path, NULL);
2016-05-21 00:16:28 +02:00
strcat(path, "groups.json");
2016-01-24 02:05:53 +01:00
2016-05-21 00:16:28 +02:00
json_t * jsonGroupsCfg = json_object();
json_t * jsonGroups = json_array();
2016-01-24 02:05:53 +01:00
for (auto it = group_list.begin(); it != group_list.end(); it++) {
2016-05-21 00:16:28 +02:00
json_array_append_new(jsonGroups, (*it)->ToJson());
}
json_object_set_new(jsonGroupsCfg, "default_group", json_integer(default_group));
json_object_set_new(jsonGroupsCfg, "groups", jsonGroups);
bool result;
try
{
Json::WriteToFile(path, jsonGroupsCfg, JSON_INDENT(4) | JSON_PRESERVE_ORDER);
result = true;
}
catch (Exception ex)
{
log_error("Unable to save %s: %s", path, ex.GetMessage());
result = false;
2016-01-24 02:05:53 +01:00
}
2016-05-21 00:16:28 +02:00
json_decref(jsonGroupsCfg);
2016-01-24 02:05:53 +01:00
}
}
void Network::LoadGroups()
{
group_list.clear();
utf8 path[MAX_PATH];
platform_get_user_directory(path, NULL);
2016-05-21 00:16:28 +02:00
strcat(path, "groups.json");
2016-01-24 02:05:53 +01:00
2016-05-21 00:16:28 +02:00
if (!platform_file_exists(path)) {
2016-01-24 02:05:53 +01:00
// Hardcoded permission groups
std::unique_ptr<NetworkGroup> admin(new NetworkGroup()); // change to make_unique in c++14
admin->SetName("Admin");
2016-05-28 20:03:57 +02:00
admin->ActionsAllowed.fill(0xFF);
admin->Id = 0;
2016-01-24 02:05:53 +01:00
group_list.push_back(std::move(admin));
std::unique_ptr<NetworkGroup> spectator(new NetworkGroup()); // change to make_unique in c++14
spectator->SetName("Spectator");
spectator->ToggleActionPermission(0); // Chat
2016-05-28 20:03:57 +02:00
spectator->Id = 1;
2016-01-24 02:05:53 +01:00
group_list.push_back(std::move(spectator));
std::unique_ptr<NetworkGroup> user(new NetworkGroup()); // change to make_unique in c++14
user->SetName("User");
2016-05-28 20:03:57 +02:00
user->ActionsAllowed.fill(0xFF);
2016-01-24 02:05:53 +01:00
user->ToggleActionPermission(15); // Kick Player
user->ToggleActionPermission(16); // Modify Groups
user->ToggleActionPermission(17); // Set Player Group
2016-02-02 01:04:39 +01:00
user->ToggleActionPermission(18); // Cheat
2016-05-28 20:03:57 +02:00
user->Id = 2;
2016-01-24 02:05:53 +01:00
group_list.push_back(std::move(user));
SetDefaultGroup(1);
return;
}
2016-05-21 00:16:28 +02:00
json_t * json = Json::ReadFromFile(path);
json_t * json_groups = json_object_get(json, "groups");
size_t groupCount = (size_t)json_array_size(json_groups);
for (size_t i = 0; i < groupCount; i++) {
json_t * jsonGroup = json_array_get(json_groups, i);
2016-01-24 02:05:53 +01:00
2016-05-21 00:16:28 +02:00
std::unique_ptr<NetworkGroup> newgroup(new NetworkGroup(NetworkGroup::FromJson(jsonGroup))); // change to make_unique in c++14
2016-01-24 02:05:53 +01:00
group_list.push_back(std::move(newgroup));
}
2016-05-21 00:16:28 +02:00
json_t * jsonDefaultGroup = json_object_get(json, "default_group");
default_group = (uint8)json_integer_value(jsonDefaultGroup);
if (default_group >= group_list.size()) {
default_group = 0;
}
2016-05-19 10:23:42 +02:00
json_decref(json);
}
2016-05-30 15:24:06 +02:00
void Network::BeginChatLog()
{
utf8 filename[32];
time_t timer;
struct tm * tmInfo;
time(&timer);
tmInfo = localtime(&timer);
strftime(filename, sizeof(filename), "%Y%m%d-%H%M%S.txt", tmInfo);
utf8 path[MAX_PATH];
2016-05-30 19:03:31 +02:00
platform_get_user_directory(path, "chatlogs");
2016-05-30 15:24:06 +02:00
Path::Append(path, sizeof(path), filename);
_chatLogPath = std::string(path);
}
void Network::AppendChatLog(const utf8 *text)
{
2016-05-30 19:01:17 +02:00
if (!gConfigNetwork.log_chat) {
return;
}
2016-05-30 15:24:06 +02:00
const utf8 *chatLogPath = _chatLogPath.c_str();
utf8 directory[MAX_PATH];
Path::GetDirectory(directory, sizeof(directory), chatLogPath);
if (platform_ensure_directory_exists(directory)) {
_chatLogStream = SDL_RWFromFile(chatLogPath, "a");
if (_chatLogStream != nullptr) {
utf8 buffer[256];
time_t timer;
struct tm * tmInfo;
time(&timer);
tmInfo = localtime(&timer);
strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo);
String::Append(buffer, sizeof(buffer), text);
utf8_remove_formatting(buffer, false);
2016-05-30 15:24:06 +02:00
String::Append(buffer, sizeof(buffer), platform_get_new_line());
SDL_RWwrite(_chatLogStream, buffer, strlen(buffer), 1);
SDL_RWclose(_chatLogStream);
}
}
}
void Network::CloseChatLog()
{
}
2016-05-19 10:23:42 +02:00
void Network::Client_Send_TOKEN()
{
log_verbose("requesting token");
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_TOKEN;
2016-05-28 20:03:57 +02:00
server_connection.AuthStatus = NETWORK_AUTH_REQUESTED;
2016-05-19 10:23:42 +02:00
server_connection.QueuePacket(std::move(packet));
}
void Network::Client_Send_AUTH(const char* name, const char* password, const char* pubkey, const char *sig, size_t sigsize)
2015-07-10 21:53:41 +02:00
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2015-07-15 08:23:04 +02:00
*packet << (uint32)NETWORK_COMMAND_AUTH;
packet->WriteString(NETWORK_STREAM_ID);
2015-07-15 08:23:04 +02:00
packet->WriteString(name);
packet->WriteString(password);
2016-05-19 10:23:42 +02:00
packet->WriteString(pubkey);
assert(sigsize <= (size_t)UINT32_MAX);
*packet << (uint32)sigsize;
packet->Write((const uint8 *)sig, sigsize);
2016-05-28 20:03:57 +02:00
server_connection.AuthStatus = NETWORK_AUTH_REQUESTED;
2015-07-15 08:23:04 +02:00
server_connection.QueuePacket(std::move(packet));
}
2016-05-19 10:23:42 +02:00
void Network::Server_Send_TOKEN(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2016-05-28 20:03:57 +02:00
*packet << (uint32)NETWORK_COMMAND_TOKEN << (uint32)connection.Challenge.size();
packet->Write(connection.Challenge.data(), connection.Challenge.size());
2016-05-19 10:23:42 +02:00
connection.QueuePacket(std::move(packet));
}
2015-11-02 04:12:14 +01:00
void Network::Server_Send_AUTH(NetworkConnection& connection)
{
uint8 new_playerid = 0;
2016-05-28 20:03:57 +02:00
if (connection.Player) {
new_playerid = connection.Player->id;
2015-11-02 04:12:14 +01:00
}
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2016-05-28 20:03:57 +02:00
*packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.AuthStatus << (uint8)new_playerid;
if (connection.AuthStatus == NETWORK_AUTH_BADVERSION) {
packet->WriteString(NETWORK_STREAM_ID);
}
2015-11-02 04:12:14 +01:00
connection.QueuePacket(std::move(packet));
2016-05-28 20:03:57 +02:00
if (connection.AuthStatus != NETWORK_AUTH_OK && connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) {
2015-11-02 04:12:14 +01:00
connection.SendQueuedPackets();
connection.Socket->Disconnect();
2015-11-02 04:12:14 +01:00
}
}
2015-07-31 16:14:44 +02:00
void Network::Server_Send_MAP(NetworkConnection* connection)
2015-07-15 08:23:04 +02:00
{
bool RLEState = gUseRLE;
gUseRLE = false;
FILE* temp = tmpfile();
if (!temp) {
log_warning("Failed to create temporary file to save map.");
return;
}
SDL_RWops* rw = SDL_RWFromFP(temp, SDL_TRUE);
2015-07-31 16:14:44 +02:00
scenario_save_network(rw);
gUseRLE = RLEState;
2015-07-15 08:23:04 +02:00
int size = (int)SDL_RWtell(rw);
std::vector<uint8> buffer(size);
SDL_RWseek(rw, 0, RW_SEEK_SET);
if (SDL_RWread(rw, &buffer[0], size, 1) == 0) {
log_warning("Failed to read temporary map file into memory.");
2016-02-02 22:37:26 +01:00
SDL_RWclose(rw);
return;
}
2016-04-20 09:24:02 +02:00
size_t chunksize = 65000;
2016-02-26 20:49:01 +01:00
size_t out_size = size;
unsigned char *compressed = util_zlib_deflate(&buffer[0], size, &out_size);
2016-01-24 21:12:20 +01:00
unsigned char *header;
if (compressed != NULL)
{
header = (unsigned char *)_strdup("open2_sv6_zlib");
size_t header_len = strlen((char *)header) + 1; // account for null terminator
header = (unsigned char *)realloc(header, header_len + out_size);
memcpy(&header[header_len], compressed, out_size);
out_size += header_len;
free(compressed);
log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size);
} else {
log_warning("Failed to compress the data, falling back to non-compressed sv6.");
header = (unsigned char *)malloc(size);
out_size = size;
memcpy(header, &buffer[0], size);
}
for (size_t i = 0; i < out_size; i += chunksize) {
int datasize = (std::min)(chunksize, out_size - i);
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_MAP << (uint32)out_size << (uint32)i;
packet->Write(&header[i], datasize);
2015-07-31 16:14:44 +02:00
if (connection) {
connection->QueuePacket(std::move(packet));
} else {
SendPacketToClients(*packet);
}
2015-07-10 21:53:41 +02:00
}
free(header);
2015-07-15 08:23:04 +02:00
SDL_RWclose(rw);
2015-07-10 21:53:41 +02:00
}
2015-07-15 08:23:04 +02:00
void Network::Client_Send_CHAT(const char* text)
2015-07-10 21:53:41 +02:00
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2015-07-15 06:40:22 +02:00
*packet << (uint32)NETWORK_COMMAND_CHAT;
2015-11-04 00:31:09 +01:00
packet->WriteString(text);
2015-07-15 08:23:04 +02:00
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_CHAT(const char* text)
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2015-07-15 08:23:04 +02:00
*packet << (uint32)NETWORK_COMMAND_CHAT;
2015-11-04 00:31:09 +01:00
packet->WriteString(text);
2015-07-19 01:57:42 +02:00
SendPacketToClients(*packet);
2015-07-10 21:53:41 +02:00
}
void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback)
2015-07-10 21:53:41 +02:00
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED)
<< ecx << edx << esi << edi << ebp << callback;
2015-07-15 08:23:04 +02:00
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback)
2015-07-15 08:23:04 +02:00
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED)
<< ecx << edx << esi << edi << ebp << playerid << callback;
2015-07-19 01:57:42 +02:00
SendPacketToClients(*packet);
2015-07-10 21:53:41 +02:00
}
2015-07-15 08:23:04 +02:00
void Network::Server_Send_TICK()
2015-07-15 06:40:22 +02:00
{
2015-11-04 00:31:09 +01:00
last_tick_sent_time = SDL_GetTicks();
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_TICK << (uint32)gCurrentTicks << (uint32)gScenarioSrand0;
2015-07-19 01:57:42 +02:00
SendPacketToClients(*packet);
2015-07-16 19:32:43 +02:00
}
void Network::Server_Send_PLAYERLIST()
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2016-01-22 07:32:40 +01:00
*packet << (uint32)NETWORK_COMMAND_PLAYERLIST << (uint8)player_list.size();
2015-07-16 19:32:43 +02:00
for (unsigned int i = 0; i < player_list.size(); i++) {
player_list[i]->Write(*packet);
2015-07-16 19:32:43 +02:00
}
2015-07-19 01:57:42 +02:00
SendPacketToClients(*packet);
2015-07-15 06:40:22 +02:00
}
2015-07-17 02:24:39 +02:00
void Network::Client_Send_PING()
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2015-07-17 02:24:39 +02:00
*packet << (uint32)NETWORK_COMMAND_PING;
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_PING()
{
2015-11-04 00:31:09 +01:00
last_ping_sent_time = SDL_GetTicks();
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2015-07-17 02:24:39 +02:00
*packet << (uint32)NETWORK_COMMAND_PING;
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
2016-05-28 20:03:57 +02:00
(*it)->PingTime = SDL_GetTicks();
2015-07-17 02:24:39 +02:00
}
2015-11-04 00:31:09 +01:00
SendPacketToClients(*packet, true);
2015-07-17 02:24:39 +02:00
}
void Network::Server_Send_PINGLIST()
{
2015-07-19 01:57:42 +02:00
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
2016-01-22 07:32:40 +01:00
*packet << (uint32)NETWORK_COMMAND_PINGLIST << (uint8)player_list.size();
2015-07-17 02:24:39 +02:00
for (unsigned int i = 0; i < player_list.size(); i++) {
*packet << player_list[i]->id << player_list[i]->ping;
}
2015-07-19 01:57:42 +02:00
SendPacketToClients(*packet);
2015-07-17 02:24:39 +02:00
}
void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_SETDISCONNECTMSG;
packet->WriteString(msg);
connection.QueuePacket(std::move(packet));
}
2015-11-04 00:31:09 +01:00
void Network::Server_Send_GAMEINFO(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMEINFO;
#ifndef DISABLE_HTTP
json_t* obj = json_object();
json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name));
json_object_set_new(obj, "requiresPassword", json_boolean(password.size() > 0));
json_object_set_new(obj, "version", json_string(NETWORK_STREAM_ID));
json_object_set_new(obj, "players", json_integer(player_list.size()));
json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers));
json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description));
json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless));
// Provider details
json_t* jsonProvider = json_object();
json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name));
json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email));
json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website));
json_object_set_new(obj, "provider", jsonProvider);
2015-11-04 00:31:09 +01:00
packet->WriteString(json_dumps(obj, 0));
2015-11-08 23:03:35 +01:00
json_decref(obj);
2015-11-04 00:31:09 +01:00
#endif
connection.QueuePacket(std::move(packet));
}
2016-01-20 23:45:09 +01:00
void Network::Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_SHOWERROR << title << message;
connection.QueuePacket(std::move(packet));
}
2016-01-22 07:32:40 +01:00
void Network::Server_Send_GROUPLIST(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GROUPLIST << (uint8)group_list.size() << default_group;
2016-01-22 07:32:40 +01:00
for (unsigned int i = 0; i < group_list.size(); i++) {
group_list[i]->Write(*packet);
}
connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_EVENT_PLAYER_JOINED(const char *playerName)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_EVENT;
*packet << (uint16)SERVER_EVENT_PLAYER_JOINED;
packet->WriteString(playerName);
SendPacketToClients(*packet);
}
void Network::Server_Send_EVENT_PLAYER_DISCONNECTED(const char *playerName, const char *reason)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_EVENT;
*packet << (uint16)SERVER_EVENT_PLAYER_DISCONNECTED;
packet->WriteString(playerName);
packet->WriteString(reason);
SendPacketToClients(*packet);
}
2015-07-10 21:53:41 +02:00
bool Network::ProcessConnection(NetworkConnection& connection)
2015-07-08 03:21:05 +02:00
{
int packetStatus;
2015-02-12 12:30:57 +01:00
do {
2015-07-10 21:53:41 +02:00
packetStatus = connection.ReadPacket();
2015-07-05 17:19:01 +02:00
switch(packetStatus) {
case NETWORK_READPACKET_DISCONNECTED:
2015-07-10 21:53:41 +02:00
// closed connection or network error
2016-05-28 20:03:57 +02:00
if (!connection.GetLastDisconnectReason()) {
connection.SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
2015-02-12 12:30:57 +01:00
}
return false;
2015-07-05 17:19:01 +02:00
break;
case NETWORK_READPACKET_SUCCESS:
2015-07-05 17:19:01 +02:00
// done reading in packet
2016-05-28 20:03:57 +02:00
ProcessPacket(connection, connection.InboundPacket);
if (connection.Socket == nullptr) {
return false;
}
2015-07-05 17:19:01 +02:00
break;
case NETWORK_READPACKET_MORE_DATA:
2015-07-05 17:19:01 +02:00
// more data required to be read
break;
case NETWORK_READPACKET_NO_DATA:
2015-07-10 21:53:41 +02:00
// could not read anything from socket
2015-07-05 17:19:01 +02:00
break;
}
} while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS);
2015-11-02 01:28:53 +01:00
connection.SendQueuedPackets();
if (!connection.ReceivedPacketRecently()) {
2016-05-28 20:03:57 +02:00
if (!connection.GetLastDisconnectReason()) {
connection.SetLastDisconnectReason(STR_MULTIPLAYER_NO_DATA);
2015-11-04 00:31:09 +01:00
}
return false;
}
2015-07-10 21:53:41 +02:00
return true;
2015-07-09 04:19:12 +02:00
}
2015-07-15 08:23:04 +02:00
void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet)
2015-02-12 12:30:57 +01:00
{
2015-07-15 06:40:22 +02:00
uint32 command;
packet >> command;
2015-07-15 08:23:04 +02:00
if (command < NETWORK_COMMAND_MAX) {
2015-08-16 00:19:15 +02:00
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
2015-07-15 08:23:04 +02:00
if (server_command_handlers[command]) {
2016-05-28 20:03:57 +02:00
if (connection.AuthStatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) {
2015-07-15 08:23:04 +02:00
(this->*server_command_handlers[command])(connection, packet);
}
}
2015-08-16 00:19:15 +02:00
break;
case NETWORK_MODE_CLIENT:
if (client_command_handlers[command]) {
(this->*client_command_handlers[command])(connection, packet);
}
break;
2015-07-15 08:23:04 +02:00
}
2015-02-12 17:23:49 +01:00
}
2015-07-09 04:19:12 +02:00
packet.Clear();
2015-07-05 17:19:01 +02:00
}
2015-07-10 21:53:41 +02:00
void Network::ProcessGameCommandQueue()
2015-07-05 17:19:01 +02:00
{
2016-04-23 03:49:24 +02:00
while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == gCurrentTicks) {
2015-07-10 21:53:41 +02:00
// run all the game commands at the current tick
const GameCommand& gc = (*game_command_queue.begin());
if (GetPlayerID() == gc.playerid) {
game_command_callback = game_command_callback_get_callback(gc.callback);
}
game_command_playerid = gc.playerid;
int command = gc.esi;
money32 cost = game_do_command_p(command, (int*)&gc.eax, (int*)&gc.ebx, (int*)&gc.ecx, (int*)&gc.edx, (int*)&gc.esi, (int*)&gc.edi, (int*)&gc.ebp);
2016-01-20 23:45:09 +01:00
if (cost != MONEY32_UNDEFINED) {
NetworkPlayer* player = GetPlayerByID(gc.playerid);
if (player) {
2016-05-28 19:29:56 +02:00
player->last_action = NetworkActions::FindCommand(command);
2016-01-23 20:32:02 +01:00
player->last_action_time = SDL_GetTicks();
2016-01-20 23:45:09 +01:00
player->AddMoneySpent(cost);
}
}
2015-07-10 21:53:41 +02:00
game_command_queue.erase(game_command_queue.begin());
2015-07-05 17:19:01 +02:00
}
2015-07-07 16:09:21 +02:00
}
void Network::AddClient(ITcpSocket * socket)
2015-07-07 22:52:41 +02:00
{
2015-07-16 19:32:43 +02:00
auto connection = std::unique_ptr<NetworkConnection>(new NetworkConnection); // change to make_unique in c++14
2016-05-28 20:03:57 +02:00
connection->Socket = socket;
2015-07-16 19:32:43 +02:00
client_connection_list.push_back(std::move(connection));
2015-07-07 22:52:41 +02:00
}
2015-07-16 19:32:43 +02:00
void Network::RemoveClient(std::unique_ptr<NetworkConnection>& connection)
2015-07-07 16:09:21 +02:00
{
2016-05-28 20:03:57 +02:00
NetworkPlayer* connection_player = connection->Player;
2015-07-19 01:57:42 +02:00
if (connection_player) {
char text[256];
const char * has_disconnected_args[2] = {
(char *) connection_player->name.c_str(),
2016-05-28 20:03:57 +02:00
connection->GetLastDisconnectReason()
};
if (has_disconnected_args[1]) {
format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, has_disconnected_args);
} else {
format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, &(has_disconnected_args[0]));
}
2015-07-19 01:57:42 +02:00
chat_history_add(text);
2016-05-28 20:03:57 +02:00
gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED((char*)connection_player->name.c_str(), connection->GetLastDisconnectReason());
2015-07-19 01:57:42 +02:00
}
player_list.erase(std::remove_if(player_list.begin(), player_list.end(), [connection_player](std::unique_ptr<NetworkPlayer>& player){
return player.get() == connection_player;
}), player_list.end());
2015-07-16 19:32:43 +02:00
client_connection_list.remove(connection);
Server_Send_PLAYERLIST();
2015-02-12 03:01:02 +01:00
}
2016-05-25 23:01:10 +02:00
NetworkPlayer* Network::AddPlayer(const utf8 *name, const std::string &keyhash)
2015-07-17 02:24:39 +02:00
{
2016-01-20 23:45:09 +01:00
NetworkPlayer* addedplayer = nullptr;
2015-07-17 02:24:39 +02:00
int newid = -1;
if (GetMode() == NETWORK_MODE_SERVER) {
// Find first unused player id
for (int id = 0; id < 255; id++) {
if (std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) {
return player->id == id;
}) == player_list.end()) {
2015-07-17 02:24:39 +02:00
newid = id;
break;
}
}
} else {
newid = 0;
}
if (newid != -1) {
std::unique_ptr<NetworkPlayer> player;
if (GetMode() == NETWORK_MODE_SERVER) {
// Load keys host may have added manually
_userManager.Load();
// Check if the key is registered
const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash);
player = std::unique_ptr<NetworkPlayer>(new NetworkPlayer); // change to make_unique in c++14
player->id = newid;
player->keyhash = keyhash;
if (networkUser == nullptr) {
player->group = GetDefaultGroup();
if (!String::IsNullOrEmpty(name)) {
player->SetName(MakePlayerNameUnique(std::string(name)));
}
} else {
player->group = networkUser->GroupId.GetValueOrDefault(GetDefaultGroup());
player->SetName(networkUser->Name);
2016-05-25 23:01:10 +02:00
}
} else {
player = std::unique_ptr<NetworkPlayer>(new NetworkPlayer); // change to make_unique in c++14
player->id = newid;
player->group = GetDefaultGroup();
player->SetName(name);
2016-05-25 23:01:10 +02:00
}
2015-07-17 02:24:39 +02:00
addedplayer = player.get();
player_list.push_back(std::move(player));
}
return addedplayer;
}
std::string Network::MakePlayerNameUnique(const std::string &name)
{
2016-05-25 23:01:10 +02:00
// Note: Player names are case-insensitive
std::string new_name = name.substr(0, 31);
2016-05-25 23:01:10 +02:00
int counter = 1;
bool unique;
do {
unique = true;
// Check if there is already a player with this name in the server
for (const auto &player : player_list) {
if (String::Equals(player->name.c_str(), new_name.c_str(), true)) {
unique = false;
break;
}
}
if (unique) {
// Check if there is already a registered player with this name
if (_userManager.GetUserByName(new_name) != nullptr) {
unique = false;
2016-05-25 23:01:10 +02:00
}
}
if (!unique) {
// Increment name counter
counter++;
new_name = name.substr(0, 31) + " #" + std::to_string(counter);
}
} while (!unique);
return new_name;
}
2016-05-19 10:23:42 +02:00
void Network::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet)
{
2016-05-25 21:46:59 +02:00
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
2016-05-19 10:23:42 +02:00
if (!platform_file_exists(keyPath)) {
log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath);
return;
}
SDL_RWops *privkey = SDL_RWFromFile(keyPath, "rb");
bool ok = key.LoadPrivate(privkey);
SDL_RWclose(privkey);
if (!ok) {
log_error("Failed to load key %s", keyPath);
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
return;
}
2016-05-19 10:23:42 +02:00
uint32 challenge_size;
packet >> challenge_size;
const char *challenge = (const char *)packet.Read(challenge_size);
2016-05-21 00:05:11 +02:00
size_t sigsize;
2016-05-19 10:23:42 +02:00
char *signature;
const std::string pubkey = key.PublicKeyString();
this->challenge.resize(challenge_size);
memcpy(this->challenge.data(), challenge, challenge_size);
ok = key.Sign(this->challenge.data(), this->challenge.size(), &signature, &sigsize);
if (!ok) {
log_error("Failed to sign server's challenge.");
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
return;
}
2016-05-19 10:23:42 +02:00
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
key.Unload();
Client_Send_AUTH(gConfigNetwork.player_name, "", pubkey.c_str(), signature, sigsize);
delete [] signature;
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
uint32 auth_status;
packet >> auth_status >> (uint8&)player_id;
connection.AuthStatus = (NETWORK_AUTH)auth_status;
2016-05-28 20:03:57 +02:00
switch(connection.AuthStatus) {
2016-05-30 23:25:43 +02:00
case NETWORK_AUTH_OK:
Client_Send_GAMEINFO();
break;
2015-11-02 01:28:53 +01:00
case NETWORK_AUTH_BADNAME:
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PLAYER_NAME);
connection.Socket->Disconnect();
2015-11-02 01:28:53 +01:00
break;
case NETWORK_AUTH_BADVERSION:
{
const char *version = packet.ReadString();
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version);
connection.Socket->Disconnect();
2015-11-02 01:28:53 +01:00
break;
}
2015-11-02 01:28:53 +01:00
case NETWORK_AUTH_BADPASSWORD:
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PASSWORD);
connection.Socket->Disconnect();
2015-11-02 01:28:53 +01:00
break;
2016-05-21 19:26:53 +02:00
case NETWORK_AUTH_VERIFICATIONFAILURE:
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
2016-05-21 19:26:53 +02:00
break;
2015-11-04 00:31:09 +01:00
case NETWORK_AUTH_FULL:
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_FULL);
connection.Socket->Disconnect();
2015-11-04 00:31:09 +01:00
break;
2015-11-02 04:12:14 +01:00
case NETWORK_AUTH_REQUIREPASSWORD:
window_network_status_open_password();
break;
case NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED:
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_UNKNOWN_KEY_DISALLOWED);
connection.Socket->Disconnect();
break;
2016-05-30 12:28:41 +02:00
default:
2016-05-30 23:25:43 +02:00
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION);
connection.Socket->Disconnect();
2016-05-30 12:28:41 +02:00
break;
2015-11-02 01:28:53 +01:00
}
2015-07-15 06:40:22 +02:00
}
2016-05-19 10:23:42 +02:00
void Network::Server_Client_Joined(const char* name, const std::string &keyhash, NetworkConnection& connection)
{
2016-05-25 23:01:10 +02:00
NetworkPlayer* player = AddPlayer(name, keyhash);
2016-05-28 20:03:57 +02:00
connection.Player = player;
2016-05-19 10:23:42 +02:00
if (player) {
char text[256];
const char * player_name = (const char *) player->name.c_str();
2016-05-19 10:23:42 +02:00
format_string(text, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
chat_history_add(text);
Server_Send_MAP(&connection);
// This is needed to synchronise calls to reset sprite order across clients,
// otherwise connected clients will fall out of sync in simulation.
game_do_command(0, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_RESET_SPRITES, 0, 0);
2016-05-19 10:23:42 +02:00
gNetwork.Server_Send_EVENT_PLAYER_JOINED(player_name);
Server_Send_GROUPLIST(connection);
Server_Send_PLAYERLIST();
}
}
void Network::Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet)
{
uint8 token_size = 10 + (rand() & 0x7f);
2016-05-28 20:03:57 +02:00
connection.Challenge.resize(token_size);
for (int i = 0; i < token_size; i++) {
2016-05-28 20:03:57 +02:00
connection.Challenge[i] = (uint8)(rand() & 0xff);
}
2016-05-19 10:23:42 +02:00
Server_Send_TOKEN(connection);
}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 08:23:04 +02:00
{
2016-05-28 20:03:57 +02:00
if (connection.AuthStatus != NETWORK_AUTH_OK) {
2015-07-16 19:32:43 +02:00
const char* gameversion = packet.ReadString();
const char* name = packet.ReadString();
const char* password = packet.ReadString();
2016-05-19 10:23:42 +02:00
const char *pubkey = (const char *)packet.ReadString();
uint32 sigsize;
packet >> sigsize;
if (pubkey == nullptr) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
2016-05-19 10:23:42 +02:00
} else {
const char *signature = (const char *)packet.Read(sigsize);
SDL_RWops *pubkey_rw = SDL_RWFromConstMem(pubkey, strlen(pubkey));
2016-06-23 21:09:57 +02:00
if (signature == nullptr || pubkey_rw == nullptr) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
2016-06-23 21:09:57 +02:00
log_verbose("Signature verification failed, invalid data!");
2016-05-27 22:34:13 +02:00
} else {
2016-05-28 20:03:57 +02:00
connection.Key.LoadPublic(pubkey_rw);
2016-05-27 22:34:13 +02:00
SDL_RWclose(pubkey_rw);
2016-05-28 20:03:57 +02:00
bool verified = connection.Key.Verify(connection.Challenge.data(), connection.Challenge.size(), signature, sigsize);
const std::string hash = connection.Key.PublicKeyHash();
2016-05-27 22:34:13 +02:00
if (verified) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_VERIFIED;
2016-05-27 22:34:13 +02:00
log_verbose("Signature verification ok. Hash %s", hash.c_str());
} else {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
2016-05-27 22:34:13 +02:00
log_verbose("Signature verification failed!");
}
if (gConfigNetwork.known_keys_only && _userManager.GetUserByHash(hash) == nullptr) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED;
2016-05-27 22:34:13 +02:00
}
}
2016-05-19 10:23:42 +02:00
}
bool passwordless = false;
2016-05-28 20:03:57 +02:00
if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) {
const NetworkGroup * group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash()));
2016-05-28 19:29:56 +02:00
size_t actionIndex = NetworkActions::FindCommandByPermissionName("PERMISSION_PASSWORDLESS_LOGIN");
passwordless = group->CanPerformAction(actionIndex);
}
if (!gameversion || strcmp(gameversion, NETWORK_STREAM_ID) != 0) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_BADVERSION;
2015-07-16 19:32:43 +02:00
} else
if (!name) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_BADNAME;
2015-07-16 19:32:43 +02:00
} else
2016-05-24 17:16:02 +02:00
if (!passwordless) {
if ((!password || strlen(password) == 0) && Network::password.size() > 0) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_REQUIREPASSWORD;
2016-05-24 17:16:02 +02:00
} else
if (password && Network::password != password) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_BADPASSWORD;
2016-05-24 17:16:02 +02:00
}
}
2015-11-04 00:31:09 +01:00
if (gConfigNetwork.maxplayers <= player_list.size()) {
2016-05-28 20:03:57 +02:00
connection.AuthStatus = NETWORK_AUTH_FULL;
2016-05-19 10:23:42 +02:00
} else
2016-05-28 20:03:57 +02:00
if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) {
connection.AuthStatus = NETWORK_AUTH_OK;
const std::string hash = connection.Key.PublicKeyHash();
2016-05-19 10:23:42 +02:00
Server_Client_Joined(name, hash, connection);
} else
2016-05-28 20:03:57 +02:00
if (connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) {
log_error("Unknown failure (%d) while authenticating client", connection.AuthStatus);
2015-07-16 19:32:43 +02:00
}
2015-11-02 04:12:14 +01:00
Server_Send_AUTH(connection);
2015-07-15 08:23:04 +02:00
}
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
uint32 size, offset;
packet >> size >> offset;
int chunksize = packet.size - packet.read;
if (chunksize <= 0) {
2016-01-22 07:32:40 +01:00
return;
}
2016-04-20 08:25:31 +02:00
if (size > chunk_buffer.size()) {
chunk_buffer.resize(size);
}
char str_downloading_map[256];
unsigned int downloading_map_args[2] = {(offset + chunksize) / 1024, size / 1024};
format_string(str_downloading_map, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args);
window_network_status_open(str_downloading_map, []() -> void {
gNetwork.Close();
});
memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize);
if (offset + chunksize == size) {
window_network_status_close();
bool has_to_free = false;
unsigned char *data = &chunk_buffer[0];
size_t data_size = size;
// zlib-compressed
if (strcmp("open2_sv6_zlib", (char *)&chunk_buffer[0]) == 0)
{
2016-02-02 22:37:26 +01:00
log_verbose("Received zlib-compressed sv6 map");
has_to_free = true;
size_t header_len = strlen("open2_sv6_zlib") + 1;
data = util_zlib_inflate(&chunk_buffer[header_len], size - header_len, &data_size);
if (data == NULL)
{
log_warning("Failed to decompress data sent from server.");
Close();
return;
}
} else {
2016-02-02 22:37:26 +01:00
log_verbose("Assuming received map is in plain sv6 format");
}
SDL_RWops* rw = SDL_RWFromMem(data, data_size);
if (game_load_network(rw)) {
game_load_init();
game_command_queue.clear();
2016-04-23 03:49:24 +02:00
server_tick = gCurrentTicks;
server_srand0_tick = 0;
// window_network_status_open("Loaded new map from network");
_desynchronised = false;
// Notify user he is now online and which shortcut key enables chat
network_chat_show_connected_message();
}
else
{
//Something went wrong, game is not loaded. Return to main screen.
game_do_command(0, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 1, 0);
}
SDL_RWclose(rw);
if (has_to_free)
{
free(data);
2015-07-15 06:40:22 +02:00
}
}
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
const char* text = packet.ReadString();
2015-07-19 01:57:42 +02:00
if (text) {
chat_history_add(text);
}
2015-07-15 06:40:22 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 08:23:04 +02:00
{
2016-05-28 20:03:57 +02:00
if (connection.Player) {
NetworkGroup* group = GetGroupByID(connection.Player->group);
2016-01-23 19:34:05 +01:00
if (!group || (group && !group->CanPerformCommand(-1))) {
return;
2016-01-22 07:32:40 +01:00
}
}
const char* text = packet.ReadString();
2015-07-19 01:57:42 +02:00
if (text) {
2016-05-28 20:03:57 +02:00
const char* formatted = FormatChat(connection.Player, text);
2015-07-19 01:57:42 +02:00
chat_history_add(formatted);
Server_Send_CHAT(formatted);
}
2015-07-15 08:23:04 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
uint32 tick;
uint32 args[7];
uint8 playerid;
uint8 callback;
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> playerid >> callback;
2015-08-20 04:34:52 +02:00
GameCommand gc = GameCommand(tick, args, playerid, callback);
game_command_queue.insert(gc);
2015-07-15 06:40:22 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
2015-07-15 08:23:04 +02:00
uint32 tick;
uint32 args[7];
uint8 playerid;
uint8 callback;
2016-01-20 23:45:09 +01:00
2016-05-28 20:03:57 +02:00
if (!connection.Player) {
2016-01-22 07:32:40 +01:00
return;
}
2016-01-20 23:45:09 +01:00
2016-05-28 20:03:57 +02:00
playerid = connection.Player->id;
2016-01-20 23:45:09 +01:00
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback;
int commandCommand = args[4];
int ticks = SDL_GetTicks(); //tick count is different by time last_action_time is set, keep same value.
2016-01-20 23:45:09 +01:00
// Check if player's group permission allows command to run
2016-05-28 20:03:57 +02:00
NetworkGroup* group = GetGroupByID(connection.Player->group);
2016-01-23 19:34:05 +01:00
if (!group || (group && !group->CanPerformCommand(commandCommand))) {
2016-01-20 23:45:09 +01:00
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED);
2016-01-22 07:32:40 +01:00
return;
2016-01-20 23:45:09 +01:00
}
2016-05-26 09:49:19 +02:00
// In case someone modifies the code / memory to enable cluster build,
// require a small delay in between placing scenery to provide some security, as
// cluster mode is a for loop that runs the place_scenery code multiple times.
if (commandCommand == GAME_COMMAND_PLACE_SCENERY) {
2016-05-28 20:03:57 +02:00
if ((ticks - connection.Player->last_action_time) < 20) {
if (!(group->CanPerformCommand(-2))) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_CANT_DO_THIS);
return;
}
}
}
// Don't let clients send pause or quit
2016-01-20 23:45:09 +01:00
if (commandCommand == GAME_COMMAND_TOGGLE_PAUSE ||
commandCommand == GAME_COMMAND_LOAD_OR_QUIT
) {
2016-01-22 07:32:40 +01:00
return;
2016-01-20 23:45:09 +01:00
}
2016-01-22 07:32:40 +01:00
// Set this to reference inside of game command functions
game_command_playerid = playerid;
2016-01-20 23:45:09 +01:00
// Run game command, and if it is successful send to clients
money32 cost = game_do_command(args[0], args[1] | GAME_COMMAND_FLAG_NETWORKED, args[2], args[3], args[4], args[5], args[6]);
if (cost == MONEY32_UNDEFINED) {
2016-01-22 07:32:40 +01:00
return;
}
2016-01-23 20:32:02 +01:00
2016-05-28 20:03:57 +02:00
connection.Player->last_action = NetworkActions::FindCommand(commandCommand);
connection.Player->last_action_time = SDL_GetTicks();
connection.Player->AddMoneySpent(cost);
2016-01-20 23:45:09 +01:00
Server_Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6], playerid, callback);
2015-07-15 06:40:22 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_TICK(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
2015-07-30 16:34:17 +02:00
uint32 srand0;
packet >> server_tick >> srand0;
if (server_srand0_tick == 0) {
server_srand0 = srand0;
server_srand0_tick = server_tick;
}
2015-07-15 06:40:22 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPacket& packet)
2015-07-16 19:32:43 +02:00
{
2016-01-22 07:32:40 +01:00
uint8 size;
2015-07-16 19:32:43 +02:00
packet >> size;
2016-01-20 23:45:09 +01:00
std::vector<uint8> ids;
2015-07-16 19:32:43 +02:00
for (unsigned int i = 0; i < size; i++) {
NetworkPlayer tempplayer;
tempplayer.Read(packet);
ids.push_back(tempplayer.id);
if (!GetPlayerByID(tempplayer.id)) {
2016-05-25 23:01:10 +02:00
NetworkPlayer* player = AddPlayer("", "");
2016-01-20 23:45:09 +01:00
if (player) {
*player = tempplayer;
2016-01-20 23:45:09 +01:00
if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
2016-05-28 20:03:57 +02:00
server_connection.Player = player;
2016-01-20 23:45:09 +01:00
}
2015-07-17 02:24:39 +02:00
}
}
}
2016-01-20 23:45:09 +01:00
// Remove any players that are not in newly received list
auto it = player_list.begin();
while (it != player_list.end()) {
if (std::find(ids.begin(), ids.end(), (*it)->id) == ids.end()) {
it = player_list.erase(it);
} else {
it++;
}
}
2015-07-17 02:24:39 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_PING(NetworkConnection& connection, NetworkPacket& packet)
2015-07-17 02:24:39 +02:00
{
Client_Send_PING();
}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet)
2015-07-17 02:24:39 +02:00
{
2016-05-28 20:03:57 +02:00
int ping = SDL_GetTicks() - connection.PingTime;
2015-07-17 02:24:39 +02:00
if (ping < 0) {
ping = 0;
}
2016-05-28 20:03:57 +02:00
if (connection.Player) {
connection.Player->ping = ping;
window_invalidate_by_number(WC_PLAYER, connection.Player->id);
2015-07-17 02:24:39 +02:00
}
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket& packet)
2015-07-17 02:24:39 +02:00
{
2016-01-22 07:32:40 +01:00
uint8 size;
2015-07-17 02:24:39 +02:00
packet >> size;
for (unsigned int i = 0; i < size; i++) {
uint8 id;
uint16 ping;
packet >> id >> ping;
NetworkPlayer* player = GetPlayerByID(id);
if (player) {
player->ping = ping;
2015-07-16 19:32:43 +02:00
}
}
2016-01-20 23:45:09 +01:00
window_invalidate_by_class(WC_PLAYER);
2015-07-16 19:32:43 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
{
2015-11-04 00:31:09 +01:00
static std::string msg;
const char* disconnectmsg = packet.ReadString();
if (disconnectmsg) {
2015-11-04 00:31:09 +01:00
msg = disconnectmsg;
2016-05-28 20:03:57 +02:00
connection.SetLastDisconnectReason(msg.c_str());
}
}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet)
2015-11-04 00:31:09 +01:00
{
Server_Send_GAMEINFO(connection);
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_SHOWERROR(NetworkConnection& connection, NetworkPacket& packet)
2016-01-20 23:45:09 +01:00
{
rct_string_id title, message;
packet >> title >> message;
window_error_open(title, message);
2016-01-22 07:32:40 +01:00
}
void Network::Client_Handle_GROUPLIST(NetworkConnection& connection, NetworkPacket& packet)
{
group_list.clear();
uint8 size;
packet >> size >> default_group;
2016-01-22 07:32:40 +01:00
for (unsigned int i = 0; i < size; i++) {
NetworkGroup group;
group.Read(packet);
std::unique_ptr<NetworkGroup> newgroup(new NetworkGroup(group)); // change to make_unique in c++14
group_list.push_back(std::move(newgroup));
}
2016-01-20 23:45:09 +01:00
}
void Network::Client_Handle_EVENT(NetworkConnection& connection, NetworkPacket& packet)
{
uint16 eventType;
packet >> eventType;
switch (eventType) {
case SERVER_EVENT_PLAYER_JOINED:
{
char text[256];
const char *playerName = packet.ReadString();
format_string(text, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName);
chat_history_add(text);
break;
}
case SERVER_EVENT_PLAYER_DISCONNECTED:
{
char text[256];
const char *playerName = packet.ReadString();
const char *reason = packet.ReadString();
const char *args[] = { playerName, reason };
if (str_is_null_or_empty(reason)) {
format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args);
} else {
format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args);
}
chat_history_add(text);
break;
}
}
}
2016-05-30 23:25:43 +02:00
void Network::Client_Send_GAMEINFO()
{
log_verbose("requesting gameinfo");
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMEINFO;
server_connection.QueuePacket(std::move(packet));
}
std::string json_stdstring_value(const json_t * string)
{
const char * cstr = json_string_value(string);
return cstr == nullptr ? std::string() : std::string(cstr);
}
void Network::Client_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet)
{
const char * jsonString = packet.ReadString();
json_error_t error;
json_t *root = json_loads(jsonString, 0, &error);
ServerName = json_stdstring_value(json_object_get(root, "name"));
ServerDescription = json_stdstring_value(json_object_get(root, "description"));
json_t *jsonProvider = json_object_get(root, "provider");
if (jsonProvider != nullptr) {
ServerProviderName = json_stdstring_value(json_object_get(jsonProvider, "name"));
ServerProviderEmail = json_stdstring_value(json_object_get(jsonProvider, "email"));
ServerProviderWebsite = json_stdstring_value(json_object_get(jsonProvider, "website"));
2016-05-30 23:25:43 +02:00
}
json_decref(root);
}
namespace Convert
{
uint16 HostToNetwork(uint16 value)
{
return htons(value);
}
uint16 NetworkToHost(uint16 value)
{
return ntohs(value);
}
}
2015-07-10 21:53:41 +02:00
int network_init()
{
return gNetwork.Init();
}
void network_close()
{
gNetwork.Close();
}
2015-11-04 00:31:09 +01:00
void network_shutdown_client()
{
gNetwork.ShutdownClient();
}
2015-07-10 21:53:41 +02:00
int network_begin_client(const char *host, int port)
{
return gNetwork.BeginClient(host, port);
}
int network_begin_server(int port)
{
return gNetwork.BeginServer(port);
}
void network_update()
{
gNetwork.Update();
}
int network_get_mode()
{
return gNetwork.GetMode();
}
int network_get_status()
{
return gNetwork.GetStatus();
}
2015-07-16 19:32:43 +02:00
int network_get_authstatus()
{
return gNetwork.GetAuthStatus();
}
2015-07-10 21:53:41 +02:00
uint32 network_get_server_tick()
{
return gNetwork.GetServerTick();
}
uint8 network_get_current_player_id()
{
return gNetwork.GetPlayerID();
}
2015-07-16 19:32:43 +02:00
int network_get_num_players()
{
return gNetwork.player_list.size();
}
const char* network_get_player_name(unsigned int index)
{
return (const char*)gNetwork.player_list[index]->name.c_str();
2015-07-16 19:32:43 +02:00
}
2015-07-17 02:24:39 +02:00
uint32 network_get_player_flags(unsigned int index)
{
return gNetwork.player_list[index]->flags;
}
int network_get_player_ping(unsigned int index)
{
return gNetwork.player_list[index]->ping;
}
int network_get_player_id(unsigned int index)
{
return gNetwork.player_list[index]->id;
}
2016-01-20 23:45:09 +01:00
money32 network_get_player_money_spent(unsigned int index)
{
return gNetwork.player_list[index]->money_spent;
}
void network_add_player_money_spent(unsigned int index, money32 cost)
{
gNetwork.player_list[index]->AddMoneySpent(cost);
}
2016-01-24 00:46:52 +01:00
int network_get_player_last_action(unsigned int index, int time)
2016-01-23 20:32:02 +01:00
{
2016-01-24 00:46:52 +01:00
if (time && SDL_TICKS_PASSED(SDL_GetTicks(), gNetwork.player_list[index]->last_action_time + time)) {
2016-01-23 20:32:02 +01:00
return -999;
}
return gNetwork.player_list[index]->last_action;
}
void network_set_player_last_action(unsigned int index, int command)
{
2016-05-28 19:29:56 +02:00
gNetwork.player_list[index]->last_action = NetworkActions::FindCommand(command);
2016-01-23 20:32:02 +01:00
gNetwork.player_list[index]->last_action_time = SDL_GetTicks();
}
rct_xyz16 network_get_player_last_action_coord(unsigned int index)
{
return gNetwork.player_list[index]->last_action_coord;
}
2016-02-02 01:04:39 +01:00
void network_set_player_last_action_coord(unsigned int index, rct_xyz16 coord)
{
2016-02-02 01:04:39 +01:00
if (index < gNetwork.player_list.size()) {
gNetwork.player_list[index]->last_action_coord = coord;
}
}
2016-01-20 23:45:09 +01:00
unsigned int network_get_player_commands_ran(unsigned int index)
{
return gNetwork.player_list[index]->commands_ran;
}
int network_get_player_index(uint8 id)
{
auto it = gNetwork.GetPlayerIteratorByID(id);
if(it == gNetwork.player_list.end()){
return -1;
}
return gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin();
}
uint8 network_get_player_group(unsigned int index)
{
return gNetwork.player_list[index]->group;
}
void network_set_player_group(unsigned int index, unsigned int groupindex)
{
2016-05-28 20:03:57 +02:00
gNetwork.player_list[index]->group = gNetwork.group_list[groupindex]->Id;
2016-01-20 23:45:09 +01:00
}
int network_get_group_index(uint8 id)
{
auto it = gNetwork.GetGroupIteratorByID(id);
if(it == gNetwork.group_list.end()){
return -1;
}
return gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin();
}
uint8 network_get_group_id(unsigned int index)
{
2016-05-28 20:03:57 +02:00
return gNetwork.group_list[index]->Id;
2016-01-20 23:45:09 +01:00
}
int network_get_num_groups()
{
return gNetwork.group_list.size();
}
const char* network_get_group_name(unsigned int index)
{
return gNetwork.group_list[index]->GetName().c_str();
2016-01-20 23:45:09 +01:00
}
void network_chat_show_connected_message()
{
char *templateString = (char*)language_get_string(STR_INDIVIDUAL_KEYS_BASE);
keyboard_shortcut_format_string(templateString, gShortcutKeys[SHORTCUT_OPEN_CHAT_WINDOW]);
utf8 buffer[256];
NetworkPlayer server;
server.name = "Server";
format_string(buffer, STR_MULTIPLAYER_CONNECTED_CHAT_HINT, &templateString);
const char *formatted = Network::FormatChat(&server, buffer);
chat_history_add(formatted);
}
2016-01-20 23:45:09 +01:00
void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
uint8 playerid = (uint8)*ecx;
uint8 groupid = (uint8)*edx;
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
2016-01-23 19:34:05 +01:00
NetworkGroup* fromgroup = gNetwork.GetGroupByID(game_command_playerid);
2016-01-20 23:45:09 +01:00
if (!player) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (!gNetwork.GetGroupByID(groupid)) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
gGameCommandErrorTitle = STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO;
2016-01-20 23:45:09 +01:00
*ebx = MONEY32_UNDEFINED;
return;
}
2016-05-28 20:03:57 +02:00
if (groupid == 0 && fromgroup && fromgroup->Id != 0) {
gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP;
2016-01-23 19:34:05 +01:00
*ebx = MONEY32_UNDEFINED;
return;
}
2016-01-20 23:45:09 +01:00
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
player->group = groupid;
if (network_get_mode() == NETWORK_MODE_SERVER) {
// Add or update saved user
NetworkUserManager *userManager = &gNetwork._userManager;
NetworkUser *networkUser = userManager->GetOrAddUser(player->keyhash);
networkUser->GroupId = groupid;
networkUser->Name = player->name;
userManager->Save();
}
2016-01-20 23:45:09 +01:00
window_invalidate_by_number(WC_PLAYER, playerid);
}
*ebx = 0;
}
void game_command_modify_groups(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
uint8 action = (uint8)*eax;
uint8 groupid = (uint8)(*eax >> 8);
uint8 nameChunkIndex = (uint8)(*eax >> 16);
char oldName[128];
static char newName[128];
switch (action)
{
case 0:{ // add group
2016-01-22 07:32:40 +01:00
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* newgroup = gNetwork.AddGroup();
if (!newgroup) {
*ebx = MONEY32_UNDEFINED;
return;
}
}
}break;
case 1:{ // remove group
2016-01-22 07:32:40 +01:00
if (groupid == 0) {
gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED;
2016-01-22 07:32:40 +01:00
*ebx = MONEY32_UNDEFINED;
return;
}
for (auto it = gNetwork.player_list.begin(); it != gNetwork.player_list.end(); it++) {
if((*it)->group == groupid) {
gGameCommandErrorTitle = STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO;
2016-01-22 07:32:40 +01:00
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
gNetwork.RemoveGroup(groupid);
}
}break;
2016-01-22 07:32:40 +01:00
case 2:{ // set permissions
int index = *ecx;
bool all = *edx & 1;
bool allvalue = (*edx >> 1) & 1;
if (groupid == 0) { // cant change admin group permissions
gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED;
*ebx = MONEY32_UNDEFINED;
return;
}
2016-01-22 07:32:40 +01:00
NetworkGroup* mygroup = nullptr;
NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid);
2016-01-23 19:34:05 +01:00
if (player && !all) {
2016-01-22 07:32:40 +01:00
mygroup = gNetwork.GetGroupByID(player->group);
2016-01-23 19:34:05 +01:00
if (!mygroup || (mygroup && !mygroup->CanPerformAction(index))) {
gGameCommandErrorTitle = STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF;
2016-01-23 19:34:05 +01:00
*ebx = MONEY32_UNDEFINED;
return;
2016-01-22 07:32:40 +01:00
}
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
if (group) {
2016-01-22 07:32:40 +01:00
if (all) {
if (mygroup) {
if (allvalue) {
2016-05-28 20:03:57 +02:00
group->ActionsAllowed = mygroup->ActionsAllowed;
2016-01-22 07:32:40 +01:00
} else {
2016-05-28 20:03:57 +02:00
group->ActionsAllowed.fill(0x00);
2016-01-22 07:32:40 +01:00
}
}
} else {
group->ToggleActionPermission(index);
}
}
}
}break;
case 3:{ // set group name
size_t nameChunkOffset = nameChunkIndex - 1;
2016-01-22 23:57:50 +01:00
if (nameChunkIndex == 0)
nameChunkOffset = 2;
nameChunkOffset *= 12;
2016-01-22 07:32:40 +01:00
nameChunkOffset = (std::min)(nameChunkOffset, Util::CountOf(newName) - 12);
RCT2_GLOBAL(newName + nameChunkOffset + 0, uint32) = *edx;
RCT2_GLOBAL(newName + nameChunkOffset + 4, uint32) = *ebp;
RCT2_GLOBAL(newName + nameChunkOffset + 8, uint32) = *edi;
if (nameChunkIndex != 0) {
*ebx = 0;
return;
}
if (strcmp(oldName, newName) == 0) {
*ebx = 0;
return;
}
if (newName[0] == 0) {
gGameCommandErrorTitle = STR_CANT_RENAME_GROUP;
gGameCommandErrorText = STR_INVALID_GROUP_NAME;
*ebx = MONEY32_UNDEFINED;
return;
}
2016-01-22 07:32:40 +01:00
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
if (group) {
group->SetName(newName);
}
}
2016-01-22 07:32:40 +01:00
}break;
case 4:{ // set default group
2016-01-23 19:34:05 +01:00
if (groupid == 0) {
gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP;
2016-01-23 19:34:05 +01:00
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
2016-01-22 07:32:40 +01:00
gNetwork.SetDefaultGroup(groupid);
}
}break;
}
2016-01-24 02:05:53 +01:00
gNetwork.SaveGroups();
*ebx = 0;
}
2016-01-22 07:32:40 +01:00
void game_command_kick_player(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
2016-01-20 23:45:09 +01:00
{
2016-01-22 07:32:40 +01:00
uint8 playerid = (uint8)*eax;
2016-01-23 21:27:33 +01:00
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
if (player && player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
gGameCommandErrorTitle = STR_CANT_KICK_THE_HOST;
2016-01-23 21:27:33 +01:00
*ebx = MONEY32_UNDEFINED;
return;
}
2016-01-22 07:32:40 +01:00
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
if (gNetwork.GetMode() == NETWORK_MODE_SERVER) {
gNetwork.KickPlayer(playerid);
NetworkUserManager * networkUserManager = &gNetwork._userManager;
networkUserManager->Load();
networkUserManager->RemoveUser(player->keyhash);
networkUserManager->Save();
2016-01-22 07:32:40 +01:00
}
}
*ebx = 0;
2016-01-20 23:45:09 +01:00
}
2016-01-22 07:32:40 +01:00
uint8 network_get_default_group()
2016-01-20 23:45:09 +01:00
{
2016-01-22 07:32:40 +01:00
return gNetwork.GetDefaultGroup();
2016-01-20 23:45:09 +01:00
}
int network_get_num_actions()
{
2016-05-28 19:29:56 +02:00
return NetworkActions::Actions.size();
}
rct_string_id network_get_action_name_string_id(unsigned int index)
{
2016-05-28 20:03:57 +02:00
return NetworkActions::Actions[index].Name;
}
int network_can_perform_action(unsigned int groupindex, unsigned int index)
{
return gNetwork.group_list[groupindex]->CanPerformAction(index);
}
int network_can_perform_command(unsigned int groupindex, unsigned int index)
{
return gNetwork.group_list[groupindex]->CanPerformCommand(index);
}
int network_get_current_player_group_index()
{
return network_get_group_index(gNetwork.GetPlayerByID(gNetwork.GetPlayerID())->group);
}
2015-07-10 21:53:41 +02:00
void network_send_map()
{
2015-07-15 08:23:04 +02:00
gNetwork.Server_Send_MAP();
2015-07-10 21:53:41 +02:00
}
void network_send_chat(const char* text)
{
2015-07-15 08:23:04 +02:00
if (gNetwork.GetMode() == NETWORK_MODE_CLIENT) {
gNetwork.Client_Send_CHAT(text);
} else
if (gNetwork.GetMode() == NETWORK_MODE_SERVER) {
NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
2015-07-19 01:57:42 +02:00
const char* formatted = gNetwork.FormatChat(player, text);
chat_history_add(formatted);
gNetwork.Server_Send_CHAT(formatted);
2015-07-15 08:23:04 +02:00
}
2015-07-10 21:53:41 +02:00
}
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback)
2015-07-10 21:53:41 +02:00
{
2015-08-16 00:19:15 +02:00
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
gNetwork.Server_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, gNetwork.GetPlayerID(), callback);
2015-08-16 00:19:15 +02:00
break;
case NETWORK_MODE_CLIENT:
gNetwork.Client_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, callback);
break;
2015-07-15 08:23:04 +02:00
}
2015-07-10 21:53:41 +02:00
}
2015-11-02 04:12:14 +01:00
void network_send_password(const char* password)
{
2016-05-25 21:46:59 +02:00
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
2016-05-21 19:26:53 +02:00
if (!platform_file_exists(keyPath)) {
log_error("Private key %s missing! Restart the game to generate it.", keyPath);
return;
}
2016-05-19 10:23:42 +02:00
SDL_RWops *privkey = SDL_RWFromFile(keyPath, "rb");
gNetwork.key.LoadPrivate(privkey);
const std::string pubkey = gNetwork.key.PublicKeyString();
2016-05-21 00:05:11 +02:00
size_t sigsize;
2016-05-19 10:23:42 +02:00
char *signature;
gNetwork.key.Sign(gNetwork.challenge.data(), gNetwork.challenge.size(), &signature, &sigsize);
2016-05-19 10:23:42 +02:00
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
gNetwork.key.Unload();
gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey.c_str(), signature, sigsize);
delete [] signature;
2015-11-02 04:12:14 +01:00
}
2015-11-02 01:28:53 +01:00
void network_set_password(const char* password)
{
2015-11-02 01:28:53 +01:00
gNetwork.SetPassword(password);
}
2016-05-30 15:24:06 +02:00
void network_append_chat_log(const utf8 *text)
{
gNetwork.AppendChatLog(text);
}
2016-05-25 21:46:59 +02:00
static void network_get_keys_directory(utf8 *buffer, size_t bufferSize)
{
platform_get_user_directory(buffer, "keys");
}
static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName)
{
network_get_keys_directory(buffer, bufferSize);
Path::Append(buffer, bufferSize, playerName);
String::Append(buffer, bufferSize, ".privkey");
}
static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash)
{
network_get_keys_directory(buffer, bufferSize);
Path::Append(buffer, bufferSize, playerName);
String::Append(buffer, bufferSize, "-");
String::Append(buffer, bufferSize, hash);
String::Append(buffer, bufferSize, ".pubkey");
}
static void network_get_keymap_path(utf8 *buffer, size_t bufferSize)
{
platform_get_user_directory(buffer, NULL);
Path::Append(buffer, bufferSize, "keymappings.json");
}
2016-05-30 23:25:43 +02:00
const utf8 * network_get_server_name() { return gNetwork.ServerName.c_str(); }
const utf8 * network_get_server_description() { return gNetwork.ServerDescription.c_str(); }
const utf8 * network_get_server_provider_name() { return gNetwork.ServerProviderName.c_str(); }
const utf8 * network_get_server_provider_email() { return gNetwork.ServerProviderEmail.c_str(); }
const utf8 * network_get_server_provider_website() { return gNetwork.ServerProviderWebsite.c_str(); }
#else
int network_get_mode() { return NETWORK_MODE_NONE; }
int network_get_status() { return NETWORK_STATUS_NONE; }
2015-11-04 00:31:09 +01:00
int network_get_authstatus() { return NETWORK_AUTH_NONE; }
2016-04-23 03:49:24 +02:00
uint32 network_get_server_tick() { return gCurrentTicks; }
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {}
void network_send_map() {}
void network_update() {}
int network_begin_client(const char *host, int port) { return 1; }
int network_begin_server(int port) { return 1; }
int network_get_num_players() { return 1; }
const char* network_get_player_name(unsigned int index) { return "local (OpenRCT2 compiled without MP)"; }
uint32 network_get_player_flags(unsigned int index) { return 0; }
int network_get_player_ping(unsigned int index) { return 0; }
int network_get_player_id(unsigned int index) { return 0; }
2016-01-20 23:45:09 +01:00
money32 network_get_player_money_spent(unsigned int index) { return MONEY(0, 0); }
void network_add_player_money_spent(unsigned int index, money32 cost) { }
2016-01-24 00:46:52 +01:00
int network_get_player_last_action(unsigned int index, int time) { return -999; }
2016-01-23 20:32:02 +01:00
void network_set_player_last_action(unsigned int index, int command) { }
rct_xyz16 network_get_player_last_action_coord(unsigned int index) { return {0, 0, 0}; }
2016-02-02 01:04:39 +01:00
void network_set_player_last_action_coord(unsigned int index, rct_xyz16 coord) { }
2016-01-20 23:45:09 +01:00
unsigned int network_get_player_commands_ran(unsigned int index) { return 0; }
2016-01-23 20:32:02 +01:00
int network_get_player_index(uint8 id) { return -1; }
2016-01-20 23:45:09 +01:00
uint8 network_get_player_group(unsigned int index) { return 0; }
void network_set_player_group(unsigned int index, unsigned int groupindex) { }
int network_get_group_index(uint8 id) { return -1; }
uint8 network_get_group_id(unsigned int index) { return 0; }
int network_get_num_groups() { return 0; }
const char* network_get_group_name(unsigned int index) { return ""; };
rct_string_id network_get_group_name_string_id(unsigned int index) { return -1; }
void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { }
2016-01-22 07:32:40 +01:00
void game_command_modify_groups(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { }
void game_command_kick_player(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { }
2016-01-20 23:45:09 +01:00
uint8 network_get_default_group() { return 0; }
int network_get_num_actions() { return 0; }
rct_string_id network_get_action_name_string_id(unsigned int index) { return -1; }
int network_can_perform_action(unsigned int groupindex, unsigned int index) { return 0; }
int network_can_perform_command(unsigned int groupindex, unsigned int index) { return 0; }
void network_free_string_ids() {}
void network_send_chat(const char* text) {}
2015-11-04 00:31:09 +01:00
void network_send_password(const char* password) {}
void network_close() {}
2015-11-04 00:31:09 +01:00
void network_shutdown_client() {}
2015-11-02 01:28:53 +01:00
void network_set_password(const char* password) {}
2015-10-18 13:02:31 +02:00
uint8 network_get_current_player_id() { return 0; }
int network_get_current_player_group_index() { return 0; }
2016-05-30 15:24:06 +02:00
void network_append_chat_log(const utf8 *text) { }
2016-05-30 23:25:43 +02:00
const utf8 * network_get_server_name() { return nullptr; }
const utf8 * network_get_server_description() { return nullptr; }
const utf8 * network_get_server_provider_name() { return nullptr; }
const utf8 * network_get_server_provider_email() { return nullptr; }
const utf8 * network_get_server_provider_website() { return nullptr; }
#endif /* DISABLE_NETWORK */