Commit Graph

16923 Commits

Author SHA1 Message Date
Matt 3d1b243d21
Add CheatsSerialise for variable count of cheats 2019-07-27 15:16:38 +02:00
duncanspumpkin 39b1a9568f Adjust makefile 2019-07-17 20:19:43 +01:00
duncanspumpkin c9ac156973 Actually use the correct hash and url 2019-07-15 18:59:00 +01:00
duncanspumpkin 38d97a6ee3 Add cmake download replays. fix win download 2019-07-15 18:50:52 +01:00
duncanspumpkin 870f931a44 Add download of replays to win builds 2019-07-15 18:42:43 +01:00
Matt 17918d2f6b
Remove replays 2019-07-14 16:45:55 +02:00
Matt 73d7591f40
Serialise all cheats 2019-07-14 16:42:24 +02:00
Matt e267be785b
Remove obsolete code 2019-07-14 16:42:08 +02:00
Michael Steenbeek 3706581073
Add support for drawing en-dash and multiplication sign (#9570) 2019-07-14 15:58:33 +02:00
Michael Steenbeek aff3e42408
Merge pull request #9453 from duncanspumpkin/remove_gc
Remove Networked Game Commands
2019-07-14 14:46:46 +02:00
Cody Brittain 238a10034e Remove sloped curves from Spinning Wild Mouse 2019-07-14 14:05:27 +02:00
Duncan 4e44818a04
Merge pull request #9449 from ZehMatt/refactor/sprite-list-pow2
Remove unnecessary multiplication and division for sprite lists
2019-07-13 09:37:35 +01:00
duncanspumpkin fc657e2571 Revert name change in RCT12 struct to reflect its use.
The new linked_list_index is only for the internal sprite base struct. When importing we are referring to the old linked_list_type_offset. If the names were the same it would not provide any information as to why one was a factor of two different.
2019-07-13 07:20:15 +01:00
Aaron van Geffen f3c45de38d Change version number for Travis builds. [ci skip] 2019-07-12 10:34:47 +02:00
Duncan 6eda04943d
Merge pull request #9458 from Spongeloaf/feature/9285_scenario_group_tab
Fix #9285 Add feature to remember scernario tab
2019-07-11 20:47:39 +01:00
Jim Armstrong 9c976daa51 Refactor #9474: Refactor jumping fountain code (#9475)
* Refactor jumping_fountain_update to Update

* Refactor jumping_fountain_get_type to GetType

* Refactor jumping_fountain_continue to Continue

Fix typos and misc refactoring

* Refactor begin and create functions into static member functions

Move jumping_fountain_begin and jumping_fountain_create into the rct_jumping_fountain struct and make them static

* Refactor remaining fountain functionality into member functions

* Rename JumpingFountain struct and move to proper header file

JumpingFountain code was refactored to conform to variable naming conventions and moved into the Fountain.h file.

rct_sprite_generic struct was moved to SpriteBase.h - this was done to get around a circular header dependency between Fountain.h and Sprite.h

* Set access modifier for private functions

* Change JumpingFountain variable names to TitleCase

* Refactor #9474: Clarify where auto is being used with pointers

* Refactor #9474: Change function names for clarity

* Refactor #9474: Fix incorrect function names
2019-07-11 20:38:30 +01:00
Duncan d7586e9b76
Merge pull request #9459 from 41northstudios/refactor-9291
Refactor #9291: Move easter egg code to Guest
2019-07-11 20:37:25 +01:00
Michael Steenbeek 3f8f55973c
Merge pull request #9550 from AaronVanGeffen/xcode/fixes
Update Xcode project
2019-07-11 18:55:01 +02:00
Aaron van Geffen cfd863ef12 Prevent making unnecessary copies in certain tile loops (#9549) 2019-07-11 18:43:33 +02:00
Aaron van Geffen f6c002afd9 Xcode: enable hardened runtime for all targets. 2019-07-11 12:18:28 +02:00
Aaron van Geffen 647b75a8bf Add missing game action headers to Xcode project. 2019-07-11 11:46:55 +02:00
Aaron van Geffen c9d5acb03d Remove duplicate header includes. 2019-07-11 11:40:52 +02:00
Aaron van Geffen 91f4d68495 Migrate localisation to non-deprecated locale. 2019-07-11 11:40:21 +02:00
Aaron van Geffen 57347d5710 Start v0.2.3+ [ci skip] 2019-07-10 23:44:41 +02:00
Aaron van Geffen ac7a1ebf71 Release v0.2.3.
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
2019-07-10 22:52:26 +02:00
Aaron van Geffen 934042d503 Merge branch 'develop' 2019-07-10 22:44:54 +02:00
OpenRCT2 git bot b7b846c0d5 Merge Localisation/master into OpenRCT2/develop. 2019-07-08 04:00:21 +00:00
Michael Steenbeek b973d51c73
Remove fix for feature introduced after 0.2.2 [ci skip] 2019-07-06 19:08:42 +02:00
Michael Steenbeek 8ff0cf9546
Update objects to 1.0.11 (#9529) 2019-07-06 16:50:58 +02:00
ζeh Matt a7f8960151 Fix #9498: Only close the most recent window when using the hotkey (#9504) 2019-07-01 22:59:31 +02:00
ζeh Matt e149722a15 Fix #9467: Crash when windows create new window when being closed (#9470) 2019-06-27 22:28:07 +02:00
muemart 7703774437 Correctly determine size of wchar arrays (#9490) 2019-06-27 19:46:03 +02:00
Jim Armstrong f80695d0eb Fix #9485: Staff cannot be hired in pause mode (#9489)
Set ALLOW_WHILE_PAUSED flag for staff hire GA
2019-06-27 17:42:18 +02:00
Michał Janiszewski c141e58ea6 Switch from RelWithDebInfo to MinSizeRel + -g for Linux amd64 (#9404)
In https://github.com/OpenRCT2/OpenRCT2/issues/9357 it was found that
the archive to be uploaded is too big, over 32MiB quota imposed by
Google App Engine. To alleviate that, switch GCC to `-Os -g` to help
reduce the code size a bit.

Fixes #9357
2019-06-26 23:07:19 +02:00
OpenRCT2 git bot b25c1c8088 Merge Localisation/master into OpenRCT2/develop. 2019-06-26 04:00:35 +00:00
Michał Janiszewski dec2d1c60b
Add `ls -l` to allow monitoring of package size on Travis (#9481) 2019-06-25 22:58:02 +02:00
Michael Steenbeek c00c8056ce Update title sequences to v0.1.2b (#9480) 2019-06-25 22:41:10 +02:00
OpenRCT2 git bot a4f6d6b831 Merge Localisation/master into OpenRCT2/develop. 2019-06-25 04:00:23 +00:00
Ted John f9101a2d7a Fix #9476: Running `simulate` command on park yields `Completed: (null)` 2019-06-24 23:17:48 +01:00
Jim Armstrong cc62e41feb Refactor #9291: Move easter egg code to Guest
Refactored static Peep functions related to easter egg names into member
functions in the Guest struct.
2019-06-24 15:17:59 -04:00
Gymnasiast 063b87e0a0 Remove more unused code; fix compilation on GCC 2019-06-23 23:10:34 +02:00
duncanspumpkin 759db552f4 Remove game command for non network builds 2019-06-23 18:50:35 +01:00
duncanspumpkin 2d75c01882 Unnetwork game commands
Only track designs still use game commands and they cannot be networked so remove dead code
2019-06-23 18:50:35 +01:00
duncanspumpkin e99c51d23c Remove game command callback 2019-06-23 18:50:35 +01:00
Matt fc3afb3349
Remove unnecessary multiplication and division for sprite lists 2019-06-22 17:38:28 +02:00
Peter e7b051c32c
Update src/openrct2-ui/windows/TitleScenarioSelect.cpp
Co-Authored-By: Aaron van Geffen <aaron@aaronweb.net>
2019-06-21 19:01:14 -04:00
Spongeloaf 5777074a3e #9285 Add feature to remember scernario tab 2019-06-21 12:54:49 -04:00
Duncan 6bd298b3a3
Merge pull request #9392 from duncanspumpkin/pickupAC
Peep Pickup Game Action
2019-06-21 05:52:03 +01:00
duncanspumpkin 2de9430bd3 Remove incorrect code that resets picked peep
The game command owner is never set for game actions so this would be incorrect
2019-06-20 20:13:23 +01:00
duncanspumpkin 27e958fe2b Increment network version 2019-06-20 19:34:02 +01:00