Commit Graph

44 Commits

Author SHA1 Message Date
Duncan Frost 573a632e43 Fix bugs in scenery_clear update
Note make a new version of land update to fix cost issue
2015-05-30 06:27:48 +01:00
Duncan Frost 54a37edb44 Implemented clear scenery update
Not tested.
2015-05-30 06:27:47 +01:00
Graham Edgecombe 8da01a1bf7 Fix building with -DDISABLE_TWITCH.
The gTwitchEnable variable was used in some places without being
wrapped around an #ifndef DISABLE_TWITCH block.
2015-05-28 11:52:40 +01:00
IntelOrca 1ac93e44c9 add twitch integration, part 1 2015-05-25 20:36:40 +01:00
Gymnasiast 7868d19522 Add option to exit Openrct2 2015-05-23 02:21:05 +02:00
Ted John 3f71502718 Merge pull request #1107 from zsilencer/decompiling
game_command_place_scenery
2015-05-21 21:20:22 +01:00
Gymnasiast 36ccfe77e0 Add GUI option for switching to the RCT1 colour scheme, along with proper invalidation of the affected windows 2015-05-21 12:28:51 +02:00
zsilencer 9ee4b64fa1 game_command_place_scenery 2015-05-20 19:21:13 -06:00
Robert Jordan c7e3639663 Sprite build command
build uses ../../data/g2.dat and all numbered images in
../../resources/g2/.
No other parameters needed.
Also changed speed button hyper arrows to support game speeds inbetween
4 and 8.
2015-05-20 11:52:40 -04:00
Robert Jordan 0a71b633c7 Added game speed button sprites
Also added empty.png to resources to fill in g2 sprites reserved by
other contributors.
2015-05-19 11:51:59 -04:00
IntelOrca 8772cdd7aa add in game console 2015-05-19 03:54:09 +01:00
Robert Jordan 77767a6bc5 Didn't update top_toolbar 2015-05-18 18:16:43 -04:00
Ted John fa75053e08 Merge pull request #1058 from trigger-death/develop
Land tool painting and text input sizes
2015-05-13 18:33:05 +01:00
Robert Jordan ceaa97c321 Land tool paint mode, and text input sizes 2015-05-12 11:37:16 -04:00
Gymnasiast 8ed8b56abe Introduce a config-file option for a RCT1-like colour scheme 2015-05-12 16:13:30 +02:00
Robert Jordan c25ef45827 Named 2 input flags, and dropdown fix
Named INPUT_FLAG_1 to INPUT_FLAG_DROPDOWN_STAY_OPEN
Named INPUT_FLAG_2 to INPUT_FLAG_DROPDOWN_MOUSE_UP

placed RCT2_ADDRESS_INPUT_FLAGS where valid and replaced all bitwise
references to it with appropriate input flags.

Changed ride view dropdown to hold only as it should be.
2015-05-07 14:31:11 -04:00
Duncan Frost 503b330eb8 Fix bugs in viewport interaction and loadsave dialog
Part of the issue was comparing an int litteral when it should have been a short but the main issue was due to a wrong mask in the viewport interaction code.
Loadsave MS dialog box should now work correctly.

Fixes #1040.
Fixes #1039.
2015-05-05 19:11:35 +01:00
Duncan Frost ebf9bb67ec Fix #1032 scenery secondary colour
Forgot to pass the colour variable to the create scenery command.
2015-04-30 17:02:21 +01:00
Duncan Frost 0816a5fdf5 Fix footpath bit placement failing.
Fixes #1025
2015-04-28 17:07:36 +01:00
zsilencer 71e21c2a6c refactor mixer, add support for streamed music 2015-04-25 09:28:28 -06:00
zsilencer a8a434e261 game_command_place_banner 2015-04-25 09:21:35 -06:00
zsilencer 68d7f84098 rename 0x80000000 to MONEY32_UNDEFINED 2015-04-25 09:20:46 -06:00
Duncan Frost 4c6b444664 Addin missing breaks. 2015-04-23 21:09:01 +01:00
Duncan Frost e04165eef4 Refactoring and bug fixing.
Noticed a bug that was causing path bits to fail to be changed.
Reduced compile warnings by using ints for coordinates.
Rearanged colour picker to stop bug that prevents its use when first clicked.
2015-04-23 20:40:53 +01:00
Duncan Frost b950447330 Refactor of placement code 2015-04-23 20:00:18 +01:00
Duncan Frost f2fd8d81ba Added small scenery placement code
Requires major refactoring.
2015-04-23 18:03:52 +01:00
Duncan Frost 9749d7d602 Added path bit placement
Fixed bug in footpath_place_real that causes it to not place path bits.
2015-04-23 17:23:01 +01:00
Duncan Frost 4352820851 Added walls placement code
Fixed bugs in the large scenery placement code.
Moved banners to the new parameter style code.
Consider refactoring of all of these to use a different parameter style
2015-04-22 20:41:46 +01:00
Duncan Frost b3be906270 Added remaining scenery functions 2015-04-21 18:19:11 +01:00
Duncan Frost 59c594fcf6 Added small scenery 6e1f34 code 2015-04-20 20:11:45 +01:00
Duncan Frost fedbc83829 Started 6e1f34 2015-04-18 12:17:44 +01:00
Duncan Frost b7e92b2efb Initial attempt at understanding large_scenery placement 2015-04-18 10:32:23 +01:00
Duncan Frost 8aa353f73e Refactor selection_raise/lower_land.
Interestingly you can only move land up/down one at a time
2015-04-18 08:40:43 +01:00
Duncan Frost e8d27b0424 Finished scenery repaint tool down
Renamed map_element variables that were badly named
Changed scenerymultiple(large) to use the correct size for type. This will cause merge issues with anyone working on large scenery.
2015-04-17 17:36:28 +01:00
Duncan Frost a684e338b0 Started repaint_scenery_tool_down 2015-04-17 17:36:27 +01:00
Duncan Frost f9c9e9b9aa Added scenery_remove_ghost_tool_placement 2015-04-17 17:36:26 +01:00
IntelOrca d1e4fe8060 implement scenery_set_default_placement_configuration 2015-03-29 02:29:07 +01:00
IntelOrca de34ab5ed8 add options for finance and research on toolbar 2015-03-07 16:38:17 +00:00
Adrian Wielgosik 1ae4bf42ce Removed unused arguments 2015-02-19 17:39:35 +01:00
Adrian Wielgosik 1b6f752a00 Decompiled window_top_toolbar_land_tool_drag 2015-02-19 17:33:26 +01:00
Adrian Wielgosik a7455f8b31 Decompiled window_top_toolbar_water_tool_drag 2015-02-18 20:28:45 +01:00
IntelOrca ac4cd56b63 add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
IntelOrca 9cc108abbb remove toolbar.c and ignore seperators at the end of the toolbar 2015-02-10 14:41:35 +00:00
IntelOrca 9d2abf1925 add map generation window 2015-02-09 18:32:58 +00:00
Renamed from src/windows/game_top_toolbar.c (Browse further)