Xkeeper
a1454be336
Add new localizable strings for sign tooltips
...
re: OpenRCT2/OpenRCT2#8593
These strings use high IDs right now and are probably
not entirely suited for direct inclusion. There is also
some duplication in that "No entry" had to be unique,
as the actual no entry string is "No entry - -".
2019-05-01 23:57:07 +02:00
ζeh Matt
181a722c3b
Fix game action errors not showing if no round trip was done ( #9175 )
2019-05-01 22:53:10 +02:00
Duncan
1e1d263dae
PlayerSetGroupAction ( #9072 )
...
* First pass at action.
* Version 2. Do all the work in Network.cpp
* Mark game command as complete
* Make requested changes
* Increment of network version
2019-05-01 16:54:12 +01:00
ζeh Matt
c5b66c0294
Fix #9152 : Spectators can modify ride colours
2019-04-29 20:08:09 +02:00
Michael Steenbeek
c8df801e66
Create ShopItemDescriptor
2019-04-26 20:25:11 +02:00
Michael Steenbeek
57201c12db
Merge pull request #9128 from Broxzier/feature/6116-tile-inspector-colour-scheme
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Expose colour scheme in the tile inspector (#6116 )
2019-04-24 19:42:12 +02:00
Michael Steenbeek
b2535ba35a
Merge pull request #9117 from Gymnasiast/fix/7729
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Fix #7729 : Money Input Prompt breaks on certain values
2019-04-24 19:41:24 +02:00
boucks
b052c4ac61
Fix #9054 : remove gSceneryTileElement by returning it within GameActi… ( #9127 )
...
* Fix #9054 : remove gSceneryTileElement by returning it within GameActionResult
* fixing Clang-format issues
* fixing clang-format
lets try this again...
* fixing clang-format
alright should be good this time
* fixing clang-format issues
using automatic clang-formatting
* initializing tileElement
2019-04-24 09:42:00 +01:00
Duncan
3f4acd7e69
Merge pull request #9120 from Gymnasiast/fix/8079
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Fix #8079 : Crash when unloading buggy custom rides
2019-04-23 18:28:34 +01:00
Nicole
d38fb6a7a2
Fix #8800 : ensure tile_element_height is used correctly ( #9087 )
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* Changed calls to tile_element_height to tile_element_water_height
* Changes to calls to tile_element_height
* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height
3 functions removed due to relocation.
* Added function tile_element_height back to map.cpp
Added tile_element height back to map.cpp. Was unnecessarily deleted.
* Update Map.h
* water_height changes
* Update Scenario.cpp
* Update Scenario.cpp
* Fix 8800: applied clang format
* Removed unnecessary ANDs
2019-04-23 18:26:48 +01:00
Gymnasiast
6d3eca31fd
Add log_verbose for vehicle entries with broken peep loading positions
2019-04-22 23:27:25 +02:00
Hielke Morsink
ac7bc97736
Expose colour scheme in the tile inspector ( #6116 )
2019-04-22 15:49:09 +02:00
Hielke Morsink
d8f1933a5b
Show dash for station index for non-station elements
2019-04-22 15:25:29 +02:00
Trevor Harkness
700ebe646f
Add new class in SmallSceneryPlaceAction def
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Change to definition to refer to created SmallSceneryPlaceAction subclass instead of GameActionResult
2019-04-22 02:33:46 -04:00
duncanspumpkin
cc2da47271
Fix parameters
2019-04-21 20:06:55 +01:00
duncanspumpkin
228628b702
Undo 2nd mistake
2019-04-21 19:59:37 +01:00
duncanspumpkin
90a04e2758
Undo mistake. Remove pointless parameter
2019-04-21 19:56:18 +01:00
Duncan
46844e2218
Merge branch 'develop' into issue-9053
2019-04-21 19:50:20 +01:00
Gymnasiast
ec6b738317
Fix #8079 : Crash when unloading buggy custom rides
2019-04-21 12:13:04 +02:00
Hielke Morsink
bcaa856911
Merge pull request #9089 from Broxzier/bugfix/9083-ghost-banner-index
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Fix #9083 : Wrong sign index is set for clients
2019-04-21 10:26:05 +02:00
Michael Steenbeek
5a906b2378
Port more functions to Ride struct ( #9119 )
2019-04-20 22:22:39 +02:00
Michael Steenbeek
42a1a8704d
Use empty() for vectors; clean up bool comparisons ( #9118 )
2019-04-20 20:39:47 +02:00
Gymnasiast
61a402b913
Fix formatting
2019-04-20 19:19:33 +02:00
hokasha2016
6022521118
Fix #7871 : String::StartsWith() returns true if source is shorter than match
2019-04-20 18:55:27 +02:00
Gymnasiast
28ad78f204
Allow entry of numbers up to 10 million in string_to_money
2019-04-20 18:42:06 +02:00
Gymnasiast
abf416a5a9
Fix string_to_money rounding errors in 4.10, 5.10...
2019-04-20 18:37:50 +02:00
Liam Parker
82c73e18c7
Fix #9067 - Prices rendering in unlimited money game state
2019-04-20 18:10:15 +02:00
Hielke Morsink
71af88fc5c
Bump network version
2019-04-20 14:47:45 +02:00
duncanspumpkin
8035127acd
Allocate banner index in the constructor.
...
Note this does not fix the issue as ghosts still break placement
2019-04-20 00:05:04 +02:00
Trevor Harkness
0dfa079002
Fix remaining formatting issue
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Remaining formatting error adjusted in SmallSceneryPlaceAction for CI tests
2019-04-19 02:38:38 -04:00
Trevor Harkness
844a28f3f5
Fix formatting and added to contributors.md
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Adjusted formatting for CI tests
2019-04-19 02:18:55 -04:00
Trevor Harkness
6df19daa02
Remove comments from subclass
2019-04-17 23:03:37 -04:00
Trevor Harkness
8cb50432de
Fix #9053 . Remove instances of gSceneryGroundFlags
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Created subclass of GameActionResult in LargeSceneryPlaceAction and SmallSceneryPlaceAction. Removed references to global variable in other files.
2019-04-17 22:55:37 -04:00
Hielke Morsink
70fc620ebe
Fix #9083 : Wrong sign index is set for clients
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This issue was caused by the ghost for banners, which already create an entry on the banner. The game command is then received while the ghost still exists, giving the placed banner another ID.
This fix is basically a copy of the fix that is also `game_do_command_p` that tackles this same issue.
2019-04-16 20:26:42 +02:00
Florian Will
0d3f287447
Add changelog entry, minor code improvements
2019-04-15 19:11:30 +02:00
Florian Will
6e9a9448a2
Fix format issue, second attempt
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Let's see if I can get this right.
2019-04-15 16:10:57 +02:00
Florian Will
35ff10e480
Fix format issue and add myself to contributors.md
2019-04-15 15:51:01 +02:00
Florian Will
eb6ea8e81d
Fix #5893 : Invalidate widget only if it's visible
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Remove the widget_invalidate() call after changing a guest's
guest_heading_to_ride_id, because that call fails a debug assertion if
the guest window is open and the currently active tab is not the
"overview" tab. In Release builds (if assertion is disabled),
widget_invalidate() might access the widgets array out of bounds.
Instead, introduce a new flag PEEP_INVALIDATE_PEEP_ACTION for
window_invalidate_flags in the peep struct and set that flag. The guest
window update function then makes sure to invalidate the label if the
flag is set.
The flag could be used in other places to reduce libopenrct2 dependency
on window_*() calls (see #6808 ), but this commit only cares about cases
where the assertion would fail.
2019-04-15 14:26:33 +02:00
Duncan
2515f8d6d2
Merge pull request #9082 from duncanspumpkin/fix_9079
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Fix 9079
2019-04-09 20:05:38 +01:00
Duncan
e01b5f908a
Merge pull request #9070 from ZehMatt/fix-9068
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Fix #9068 : Unable to place staff or peeps during multiplayer
2019-04-09 20:05:21 +01:00
duncanspumpkin
0ffa6d1ae5
Increment network version
2019-04-09 18:46:31 +01:00
duncanspumpkin
e2e4c1d942
Fix #9079 . Null derference checked for when getting banner element.
...
Unsure how the save managed to get in this state
2019-04-09 18:39:33 +01:00
duncanspumpkin
2e104a00c8
Increment network version
2019-04-08 17:19:58 +01:00
duncanspumpkin
d6522f0aee
Fix formatting
2019-04-08 17:19:52 +01:00
duncanspumpkin
d40a22e32b
Make suggested changes
2019-04-07 15:11:03 +01:00
duncanspumpkin
b7c3324bae
Include missing include
2019-04-07 14:55:08 +01:00
duncanspumpkin
baad532c17
Fix formatting
2019-04-07 14:55:08 +01:00
duncanspumpkin
00cbd75641
Return more useful error messages.
...
Fix clearance checks always being on for underground placement
2019-04-07 14:55:08 +01:00
duncanspumpkin
d63919c0cc
Implement LargeSceneryPlaceAction
2019-04-07 14:55:07 +01:00
Matt
7c901addc6
Fix #9068 : Unable to place staff or peeps during multiplayer
2019-04-07 14:12:23 +02:00
duncanspumpkin
57efe286cf
Increment network version
2019-04-07 12:24:02 +01:00
duncanspumpkin
008ed86bca
Make requested fixes
2019-04-07 12:02:04 +01:00
duncanspumpkin
aa65e25c6b
Implement banner set style action
2019-04-07 10:10:36 +01:00
duncanspumpkin
3593366e95
Implement banner set colour action
2019-04-07 09:22:39 +01:00
duncanspumpkin
5ab42488a9
Implement large scenery set colour action
2019-04-07 09:22:33 +01:00
duncanspumpkin
8ef5afe2ce
Implement wall set colour action
2019-04-06 19:39:01 +01:00
duncanspumpkin
8fc1d70239
Implement small scenery set colour action
2019-04-06 19:39:00 +01:00
duncanspumpkin
63f9e3dbb4
Set tertiary colour correctly
2019-04-06 18:56:44 +01:00
duncanspumpkin
787993c117
Fix #9062 . Pass the correct flag for ghosts.
2019-04-06 18:16:24 +01:00
duncanspumpkin
3e9356857f
Fix wall placement in track designs.
...
X and Y values go a bit screwey in ride previews. So you need to override there check.
Also fixed the wall from nesting the command wrong
2019-04-06 18:06:40 +01:00
duncanspumpkin
cee953f899
Fix #9042 . Pass the flags to wall placement when in track design mode
2019-04-04 19:23:44 +01:00
duncanspumpkin
eedb24700d
Fix #8535 , #8480 . Unintialised variable used to get path object.
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When you try to mirror a track design that has a path object type that isn't loaded it will try to pass an uninitialised variable as the index of the path object. This will cause a bad pointer to be generated. Fix was to auto set it to zero and to be super careful reset it again to zero in the case when its not available
2019-04-04 19:23:44 +01:00
duncanspumpkin
5280728760
Fix formatting
2019-04-04 19:23:44 +01:00
duncanspumpkin
356a0e5e91
Rework flags
2019-04-04 19:23:44 +01:00
duncanspumpkin
06645f6a0d
Further small refactor. Name Game_command_flag_5
2019-04-04 19:23:44 +01:00
duncanspumpkin
561ce03d18
Fix formatting
2019-04-04 19:23:44 +01:00
duncanspumpkin
30a5194085
Use a vector for map selection tiles
2019-04-04 19:23:44 +01:00
duncanspumpkin
7b2363f0ef
Refactor further
2019-04-04 19:23:43 +01:00
duncanspumpkin
086e60dd1d
Save changes
2019-04-04 19:23:43 +01:00
duncanspumpkin
f7c84fff60
Split scenery place into multiple functions
2019-04-04 19:23:38 +01:00
duncanspumpkin
9f80a16353
Further rename
2019-04-04 18:58:52 +01:00
duncanspumpkin
2320cd169f
Rename PTD enum
2019-04-04 18:58:52 +01:00
ζeh Matt
62f163a67d
Don't enable multithreading option by default. ( #9039 )
2019-04-04 12:11:37 +02:00
anon569
3efdcdef43
Hungarian Forint fix ( #9043 )
...
https://en.wikipedia.org/wiki/Hungarian_forint
"The Hungarian abbreviation for forint is Ft, which is written after the number with a space between."
2019-04-04 08:01:21 +01:00
hokasha2016
dc90b2873a
Sort files in logical rather than dictionary order ( #9012 )
2019-04-03 00:16:47 +02:00
hokasha2016
1ff1f6d126
Add the Hungarian Forint (HUF) to the list of available currencies. ( #9017 )
2019-04-03 00:04:22 +02:00
Michał Janiszewski
2fb31910ca
Merge pull request #8481 from ZehMatt/multicore-rendering
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Implement partial multicore rendering
2019-04-02 22:08:46 +02:00
Matt
c520b0061e
Refactor large_scenery_sign_fit_text to not return static local.
2019-04-02 20:14:50 +02:00
Matt
4e264bd45d
Use mutex to protect scrolling banner cache from data race
2019-04-02 20:14:50 +02:00
duncanspumpkin
c8523b18b9
One more null check
2019-04-02 19:08:06 +01:00
duncanspumpkin
78527f7af4
Extra checks for nullptrs and bad values
2019-04-02 18:52:52 +01:00
duncanspumpkin
09875311b3
Increment network version
2019-04-02 18:36:57 +01:00
duncanspumpkin
7e6254f30c
Fix function.
2019-04-02 18:36:57 +01:00
duncanspumpkin
29f5018bd1
Implement wall place game action
2019-04-02 18:36:57 +01:00
Duncan
89330703e0
Merge pull request #9011 from Gymnasiast/fix/path-preview
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Fix path preview
2019-04-01 21:48:03 +01:00
Gymnasiast
9839bb7bba
Fix path preview
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More work is needed to properly split the paths, but this will do for now.
2019-04-01 21:58:57 +02:00
ζeh Matt
9a79ee8f14
Merge pull request #9004 from ZehMatt/fix-9000
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Fix #9000 : Incomplete error message when placing track with insuffient money
2019-03-31 13:27:25 -07:00
Michael Steenbeek
b618bbdcd4
Implement GameAction for setting date
2019-03-31 19:48:51 +02:00
Matt
7ed35dea70
Fix #9000 : Show correct error message if not enough money available
2019-03-31 19:04:47 +02:00
Matt
1153b97ace
Use thread_local to protect globals from data race
2019-03-31 17:15:15 +02:00
Matt
4b1e7c3dd2
Remove _unk9E32BC from global scope and make it local
2019-03-31 17:15:15 +02:00
Michael Steenbeek
e38efcbec4
Remove duplicate options in Cheats window
2019-03-31 16:24:18 +02:00
Matt
383ded68e9
Cleanup
2019-03-31 15:50:55 +02:00
Matt
ce9d252ce5
Use correct lock.
2019-03-31 15:50:55 +02:00
Matt
65ef018e4e
Move paint_session_alloc and paint_session_free into Painter.
2019-03-31 15:50:55 +02:00
Matt
db96df010f
Expose Painter in Context
2019-03-31 15:50:55 +02:00
Matt
37c3809744
Implement partial multicore rendering
2019-03-31 15:50:55 +02:00
ζeh Matt
521b78390f
Fix #8909 : Potential crash when invoking game actions as server
2019-03-31 14:42:47 +02:00
ζeh Matt
0b41c0f9a1
Fix #8988 : Improve lookups for codepoint offsets
2019-03-30 21:50:49 +01:00
Michael Steenbeek
8d83f5a549
Merge pull request #8978 from Gymnasiast/refactor/inversions
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Close #8965 : Refactor ride->inversions
2019-03-28 20:28:35 +01:00
hokasha2016
70ae847a72
Fix #8219 : Faulty folder recreation in "save" folder
2019-03-28 20:20:01 +01:00
Duncan
c01cfbdc26
Merge pull request #8902 from duncanspumpkin/land_smooth_ga
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Land Smooth Game Action
2019-03-28 19:10:30 +00:00
Michael Steenbeek
9ed3c39aef
Fix #7913 : RCT1/RCT2 title sequence timing is off ( #8980 )
2019-03-27 21:56:12 +01:00
Michael Steenbeek
a50c7836f8
Move more ride functions to struct methods ( #8977 )
2019-03-27 21:53:38 +01:00
Gymnasiast
731af74732
Cast after std::min
2019-03-27 21:49:10 +01:00
Michael Steenbeek
ec3d757854
Fix #5905 : Urban Park MGR has entrance/exit swapped
2019-03-27 20:53:48 +01:00
Michael Steenbeek
bbf523e829
Fix #8537 : Imported RCT1 rides/shops are all numbered 1
2019-03-27 20:07:13 +01:00
duncanspumpkin
9b4bc97826
Increment network version
2019-03-27 18:49:19 +00:00
duncanspumpkin
68bf1bc464
Make requested changes
2019-03-27 18:48:26 +00:00
duncanspumpkin
95b7a90c55
Refactor function names and variables
2019-03-27 18:48:26 +00:00
duncanspumpkin
cc57de791a
Fix formatting. Add correct headers
2019-03-27 18:48:26 +00:00
duncanspumpkin
227786e05b
Remove game command
2019-03-27 18:48:26 +00:00
duncanspumpkin
81307f71df
Implement LandSmoothAction
2019-03-27 18:48:26 +00:00
Gymnasiast
a27e04e5a3
Limit inversions and holes to 31 (for now)
2019-03-27 19:44:46 +01:00
Gymnasiast
a3a1028385
Drop bitmask from TrackShelteredEighths comparisons
2019-03-27 19:44:33 +01:00
Gymnasiast
bc0b0fe231
Increase argument size of get_inversions_ratings()
2019-03-27 15:57:17 +01:00
Gymnasiast
921e426605
Increase size of inversions and holes to uint16_t
2019-03-27 15:55:34 +01:00
Gymnasiast
44da799afd
Modify return type of get_num_of_sheltered_eighths()
2019-03-27 15:52:18 +01:00
Gymnasiast
ba404338cc
Max out inversions value instead of truncating
2019-03-27 14:02:32 +01:00
Gymnasiast
2a99c42242
Fix code to determine number of golf holes
2019-03-27 12:53:15 +01:00
ζeh Matt
31d32caf8c
Fix #8972 : Master server unable to query game info
2019-03-27 11:30:41 +01:00
Gymnasiast
64e51cd34b
Close #8965 : Refactor ride->inversions
2019-03-27 11:30:18 +01:00
Michael Steenbeek
d88d80335d
Fix #8882 : Submarine Ride does not count as indoors ( #8964 )
2019-03-27 10:09:14 +01:00
Gymnasiast
7f045918e1
Fix formatting
2019-03-27 10:06:25 +01:00
Gymnasiast
bbfa2570d5
Switch Czech to sprite font
2019-03-27 10:06:25 +01:00
Gymnasiast
ff12d5c202
Add Z with caron
2019-03-27 10:06:25 +01:00
Gymnasiast
cf65d01ac0
Add U with ring
2019-03-27 10:06:25 +01:00
Gymnasiast
ef5472c566
Add S with caron
2019-03-27 10:06:25 +01:00
Gymnasiast
fd1f763b83
Add R with caron
2019-03-27 10:06:25 +01:00
Gymnasiast
43d4a20b79
Add N with caron
2019-03-27 10:06:25 +01:00
Michał Janiszewski
dff1ebaf21
Apply better guards for download queueing ( #8864 )
...
Follow-up to #8821 .
Use mutex to synchronize access rather than make the bool atomic to
avoid TOCTOU issues.
2019-03-26 22:46:08 +00:00
Duncan
9f2e1d7450
Merge pull request #8970 from Nazey/tooltipBug-8468
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Place tree underwater tooltip bug
2019-03-26 18:26:06 +00:00
Nazey
047fa65a66
Fix #8942 : Water level is raised abnormally ( #8971 )
2019-03-26 17:34:30 +01:00
Joshua Tucker
c09f283c25
Fix #8468 : Removed code incorrectly increasing tile height
2019-03-26 12:10:46 -04:00
Michael Steenbeek
c841ee31e7
Remove more remains of scenario description from Object Selection window
2019-03-25 17:21:53 +01:00
Michael Steenbeek
cf913d1419
Remove two unused functions
2019-03-25 15:56:40 +01:00
ζeh Matt
d41822e0f5
Network relevant player info on changes
2019-03-24 23:16:57 +01:00
Ben Hopkins
c537f87fd5
Add scenery picker shortcut
2019-03-24 22:45:42 +01:00
Gymnasiast
262a9f29e8
Fix formatting
2019-03-24 22:24:40 +01:00
ζeh Matt
184d95c720
Fix #8947 : Detection of AVX2 support
2019-03-24 21:53:54 +01:00
Duncan
791c3059f6
Add ParkEntranceRemove GameAction
2019-03-24 21:41:14 +01:00
Nazey
9cbc308c40
Remove gTrackGroundFlags by returning it within GameActionResult ( #8930 )
...
Fix #8726
2019-03-24 19:48:37 +00:00
Ted John
6143326b66
Fix #8941 : Price sync is not able to check
2019-03-23 09:31:39 +00:00
Matt
c0cd1aaef3
Exclude host from rate limiting.
2019-03-22 08:06:54 +01:00
Matt
097ed015d8
Add cooldown time for SmallSceneryPlaceAction
2019-03-22 08:06:54 +01:00
Matt
cfe2fb939e
Add cooldown time to RideDemolishAction
2019-03-22 08:06:54 +01:00
Matt
7be312c4c6
Implement rate limiting times for game actions.
2019-03-22 08:06:54 +01:00
ζeh Matt
5d5373b63c
Allow use of numpad enter for console and chat
2019-03-21 21:11:06 +01:00
Michael Steenbeek
df687ac59c
Merge pull request #8928 from AaronVanGeffen/scenario-editor-cheats
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Make cheats menu partially accessible in scenario editor
2019-03-21 17:42:20 +01:00
Aaron van Geffen
f4602d0a34
Use SCREEN_FLAGS_EDITOR when appropriate.
2019-03-20 20:58:08 +01:00