IntelOrca
0e0e9c9840
merge qcz editor early to help finish other editor parts
2014-11-23 16:28:23 +00:00
Duncan Frost
7252667a25
Implemented the same changes to scenario load. Error messages now copied onto cmd prompt
2014-11-20 19:02:27 +00:00
Duncan Frost
8e566e8598
Finished load related fail
2014-11-20 18:40:10 +00:00
Duncan
e05d5f1922
Add remaining part that caused load to enter hybrid sate.
...
This should fix the remaining loading issues but it is untested at the moment. Note sub_675827 is not finished!
2014-11-20 12:52:42 +00:00
Duncan Frost
816f8661a5
Started adding sub_675827
2014-11-19 22:05:42 +00:00
Duncan Frost
4459d127d0
Found cause of crash. Game will enter hybrid state when failed to load.
2014-11-19 21:46:32 +00:00
Duncan Frost
4af9f226f4
Fix loading save money bug.
2014-11-18 20:33:21 +00:00
Duncan Frost
bd06488450
Fix peeps sitting. Renamed a function to sprite_move
2014-11-12 17:45:39 +00:00
Duncan Frost
2ddbc8f190
Found cause of viewport issue. Added invalidate_sprite function.
2014-11-06 21:42:18 +00:00
Duncan Frost
1a857edc21
Playing about with viewport setup
2014-11-06 21:16:45 +00:00
IntelOrca
ea6b0de6a6
refactor and move keyboard shortcuts to a new source file
2014-11-05 18:50:51 +00:00
Duncan Frost
22df12c1c8
Added sub_69e9d3 a sprite moving function
2014-11-05 16:35:18 +00:00
IntelOrca
d92a4d9418
implement clear scenery game command, try out removing paths feature
2014-11-04 03:34:48 +00:00
Duncan Frost
53e0ebc57c
Refactored a bit of tooltip window. Added hack to fix #540 note this should be fixed better
2014-11-01 13:10:14 +00:00
Sijmen Schoon
a7b1e50a92
Implement redraw_peep_and_rain
2014-10-20 23:20:13 +02:00
IntelOrca
ae85fc265e
implement window_map_tooltip
2014-10-17 02:01:58 +01:00
IntelOrca
ece2522273
refactor window search functions
2014-10-16 02:02:43 +01:00
IntelOrca
6fe1bace20
refactor input (flags in particular) and add sub_6EA73F
2014-10-15 22:59:26 +01:00
IntelOrca
70a33f6593
refactor game_logic_update
2014-10-09 20:31:58 +01:00
IntelOrca
dcb7fde625
Merge branch 'master' into cmdline-scenario
2014-10-08 23:32:51 +01:00
IntelOrca
db85a215f9
move rain drawing functions into its own module
2014-10-08 23:17:16 +01:00
IntelOrca
1d92e3d7ab
Merge branch 'master' into reorganise-src
...
Conflicts:
projects/openrct2.vcxproj
projects/openrct2.vcxproj.filters
src/audio/audio.c
src/audio/mixer.h
src/game.c
src/ride/vehicle.c
src/windows/finances.c
src/windows/research.c
2014-10-07 19:10:16 +01:00
IntelOrca
daf231a2e9
organisation: move peep and staff to sub directory of its own
2014-10-06 19:41:43 +01:00
IntelOrca
c8df6174b8
organisation: fix includes
2014-10-06 17:36:58 +01:00
IntelOrca
95a9b1ca2e
implement research_update
2014-10-05 15:23:52 +01:00
Ted John
f6bdab1eea
Merge pull request #498 from duncanspumpkin/renable_cso
...
Renable cso
2014-10-04 12:23:42 +01:00
zsilencer
f2e501134e
palette effects
2014-10-02 19:04:29 -06:00
Duncan Frost
335aca4164
Cso now partially working.
2014-10-01 18:52:53 +01:00
Duncan Frost
ddc047241e
Added some checks on object loading to eventualy fix #225
2014-09-24 17:47:19 +01:00
IntelOrca
42ef09253e
implement ride measurement update
2014-09-21 13:50:35 +01:00
zsilencer
44683a9246
Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2
2014-09-15 15:12:48 -06:00
zsilencer
298de189f5
0x006BBC6B, hook
2014-09-15 15:12:25 -06:00
Duncan Frost
463fe459aa
Add notes to game_do_command. Explode magic number into parts
2014-09-15 20:49:04 +01:00
IntelOrca
645b8fbb46
add edit command line function
2014-09-10 19:36:11 +01:00
qcz
5be600cf5b
Fix double payment in game_do_command
2014-09-06 09:45:23 +02:00
zsilencer
a284d446ee
Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2
...
Conflicts:
src/addresses.h
2014-09-01 20:20:03 -06:00
zsilencer
b02463478b
few basic functions decompiled and small bug fix
2014-09-01 00:12:46 -06:00
adrian17
6473da43b2
Decompiled game_command_set_park_entrance_fee
2014-08-29 11:37:32 +02:00
Ted John
4ddb26fc21
Merge pull request #364 from zsilencer/master
...
Additional sound decompilation and fixes
2014-08-25 19:14:45 +01:00
zsilencer
799797876a
Audio fixes #361 #355
2014-08-24 22:18:01 -06:00
Marco Costa
bb81bfd5d0
Created named address RCT2_ADDRESS_SCENARIO_TICKS
...
* 0x00F663AC is now named RCT2_ADDRESS_SCENARIO_TICKS. This variable
starts at an arbitrary value, defined by the current scenario, and
increments by 1 on every game tick.
* Also, added meaningful name to some variables in draw_light_rain and
draw_heavy_rain.
2014-08-24 21:27:56 -04:00
IntelOrca
83ba89214c
move input functions to input code file
2014-08-24 18:45:47 +01:00
IntelOrca
02293c46a8
fixes #357 , glitchy viewport dragging
2014-08-24 17:52:17 +01:00
qcz
fa6caa856a
Move staff related stuff to its own file
2014-08-20 23:48:36 +02:00
qcz
250acea957
Rename tabIndex to staff_type, move staff max count constant to #define
2014-08-20 17:48:47 +02:00
qcz
12f6d57876
Fix pointer type
2014-08-20 17:39:41 +02:00
qcz
f142cddbd6
Add return type to remove Travis warnings
2014-08-20 16:04:10 +02:00
qcz
1007e79baa
Fix Travis error
2014-08-20 16:00:47 +02:00
qcz
92f0139b5a
Move typedef to header file
2014-08-20 15:48:53 +02:00
qcz
cb169952ac
Remove unused variable, add indices to new_game_command_table
2014-08-20 15:38:21 +02:00
qcz
1b3f98362f
Finalize hire-staff-command
2014-08-20 15:32:39 +02:00
qcz
0e48e92949
Entertainers don't crash the game anymore
2014-08-20 07:23:02 +02:00
qcz
4959bdd55d
Merge remote-tracking branch 'upstream/master' into hire-staff-command
2014-08-19 23:52:23 +02:00
hexdec
540c8efd23
Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2
2014-08-19 22:41:13 +02:00
hexdec
de01827de9
Decompiled game shortcuts for viewport flags.
2014-08-19 22:39:22 +02:00
Duncan Frost
5f68d4b2a0
Fix #318 . Issue caused by checking progressivly more incorrect coordinates for connection
2014-08-19 20:41:46 +01:00
Duncan
56e6028a56
Rewrote to use map_elements
...
not tested
2014-08-19 12:48:00 +01:00
qcz
2bbba4672b
Merge remote-tracking branch 'upstream/master' into hire-staff-command
2014-08-19 09:46:25 +02:00
qcz
c88a786399
Fix peep struct member name
2014-08-19 09:46:04 +02:00
Duncan Frost
ca49b7ca09
Fix crash on right click of flat rides
2014-08-17 11:57:50 +01:00
Duncan Frost
9e5412579a
Moved old function comment to top of func
2014-08-16 14:40:07 +01:00
Duncan Frost
ad8a96c196
Added remaining left click on viewport functions
2014-08-16 14:38:45 +01:00
Duncan Frost
1adeb35e69
Decompiled first part of left down
2014-08-16 00:43:19 +01:00
qcz
ff28ff7e1b
Merge remote-tracking branch 'upstream/master' into hire-staff-command
2014-08-13 22:18:31 +02:00
qcz
a992e31113
Fixes on the hire staff command (there is still a bug when hiring entertainers)
2014-08-11 22:50:13 +02:00
qcz
c74640d9c4
Start to decompile hire new staff member command (not working yet)
2014-08-10 14:31:41 +02:00
Duncan Frost
b98d4bb508
Viewport integrated into gfx_draw_sprite.
2014-08-10 11:11:43 +01:00
IntelOrca
e8fa6b7c5a
finish finances summary page
2014-08-09 14:47:58 +01:00
Duncan Frost
57f17f62e5
Moved function to gfx.c added new addresses
2014-08-08 17:19:08 +01:00
Duncan
13b51fe475
More cleanup of gfx_rain.
2014-08-08 16:36:47 +01:00
Duncan Frost
5257f368c9
Cleaned up rain code. Remember to remove constant rain
2014-08-08 16:36:46 +01:00
Duncan Frost
6ec15b240b
Fix compile mistakes
2014-08-08 16:36:45 +01:00
Duncan
ca38d60b6f
Cleaned up 684027
...
Not tested.
2014-08-08 16:36:44 +01:00
Duncan
be1d3ff74a
Added very rough 0x684027 function
2014-08-08 16:36:43 +01:00
IntelOrca
96aaa87543
make both game commands use same call and rename / use more commands in enum
2014-08-07 22:25:51 +01:00
Marco Costa
cc1e2248de
Decompile of rain-drawing functions
...
Light rain function at position 0x00684114
Heavy rain function at position 0x0068416D
Function array at position 0x009AC058
Avoid passing uint32 function address. Instead use the array index.
2014-08-06 20:40:42 -04:00
qcz
1baf54a051
Enum for the command table; cleanup warnings and comments from the previous commit
2014-08-06 21:06:51 +02:00
Dániel Tar
fa931e1ff0
Decompiling window_staff
2014-08-05 19:15:28 +02:00
anyc
305cef2f75
fix errors and warnings with mingw
2014-07-31 00:11:01 +02:00
Duncan Frost
3acb1a72ba
Fixes cursor error when main window is at increased size.
2014-07-29 18:05:52 +01:00
adrian17
bc814f395e
Fix window_map_mouseup() (it was callling window_options_mouseup() instead)
2014-07-29 16:52:11 +02:00
Duncan Frost
e406869fe4
Cleanup of last goto's.
2014-07-28 21:27:14 +01:00
Duncan Frost
6818d31492
Rework of cursor code
2014-07-28 18:15:02 +01:00
Duncan Frost
425ab513a4
Started cleanup of process mouse over
2014-07-28 17:45:50 +01:00
Duncan Frost
cdb60bab6c
Fixed pointing locations.
2014-07-28 17:45:49 +01:00
Duncan Frost
e321708e05
Debugging
2014-07-28 17:45:46 +01:00
Duncan Frost
d84ed93c62
Added JeroenSack's decompile of mouse over.
2014-07-28 17:45:45 +01:00
Duncan Frost
2fd87342af
Trying a different set_cursor interface to make multiple os support easier
2014-07-28 17:45:44 +01:00
Duncan Frost
6f8cefac21
Added a setcursor function
2014-07-28 17:45:44 +01:00
adrian17
46889b6890
Remove duplicated SCROLL_FLAGS enum
2014-07-27 16:39:20 +02:00
adrian17
8960792073
Add SCROLL_FLAGS enum (and fix an hidden bug in widget_scroll_get_part)
2014-07-25 20:19:32 +02:00
Duncan Frost
d68e716cd8
Removed compile errors. Implemented changes to window.h
2014-07-23 18:07:38 +01:00
adrian17
0369bdcb34
Improvements for a9091b41b6
...
* renamed variables and functions
* simplified logic copied from other functions
* removed "fast staff" button
* commented the macros in window_cheats.c
* changed water tool bottom limit back to 1 (it doesn't work the same way as the land tool)
* used 1ULL for bit shift by 32
2014-07-21 14:05:43 +02:00
Ted John
8f1fa5b9ee
Merge pull request #216 from wolfreak99/master
...
Cheats, temporary cheat placement macro for convenince, audio option, co...
2014-07-20 22:12:43 +01:00
Marco Costa
54933646f1
Implement draw_rain_window and call_draw_rain_func
...
Implement procedure (0x006842AF) as two methods: draw_rain_window and
call_draw_rain_func.
Avoid using global variable 0x00EE7850 by passing it as a parameter:
draw_rain_func. This global variable was only used by these procedures.
Rain has some visual artifacts in RCT2, specially when using game
windows. This implementation matches the original game, and thus has the
same artifacts.
2014-07-20 02:50:06 -04:00
Duncan Frost
5f030c6b1e
Cleaned up code to remove goto.
2014-07-19 12:04:32 +01:00
Duncan Frost
6727c216e4
fixed bug due to incorrect function calls
2014-07-19 11:55:34 +01:00
Duncan Frost
c4f49bb7cd
Added missing case still not working
2014-07-19 11:22:46 +01:00
Duncan Frost
00381d9313
Deleted twice reversed function added note to prevent this happening. Labled global vars where noticed.
2014-07-19 11:22:45 +01:00
Duncan Frost
cbb913c8af
Added final part of input_scroll_left. Requires more testing
2014-07-19 11:22:44 +01:00