Commit Graph

426 Commits

Author SHA1 Message Date
Aaron van Geffen e039a51826
Fix #12552: Grey rectangles appear under windows and menus (#12554)
* Fix #12552: Grey rectangles appear under windows and menus

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-08-02 00:47:28 -03:00
annoyingdroid ddd21fa87a
Part of #12098: Use ScreenRect on gfx_filter_rect (#12134) 2020-08-01 14:40:01 -03:00
Duncan 6d11825e1a
Reduce the use of rct_sprite (#12530)
* Reduce the use of rct_sprite

* Pass the correct types in S4 importer

* Add additional nullptr checks

* Simplify the viewport interaction

* Apply review comments

* Small cleanup of GetEntity

* Fix test paint
2020-08-01 11:29:54 +01:00
frutiemax af0fc89cf4
Close #12456: Refactor INPUT_STATE to use strong enum (#12484) 2020-07-27 19:51:10 -03:00
Gymnasiast 682add27dd
Change ObjectEntryIndex null value to 0xFFFF 2020-07-23 12:45:42 +02:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Tulio Leao 289dc96f25
Remove goto from window_create_auto_pos (#12256)
* Reduce code duplication on window_create_auto_pos

* Remove deadcode from window_create_auto_pos

Cascadin window offset deadcode

* Extract ClampWindowToScreen from window_create_auto_pos

* Remove goto usage from window_create_auto_pos
2020-07-15 22:59:35 +01:00
Thamara Andrade 0fb2a6216c
Close #12099: Use ScreenLine on gfx_draw_line (#12143) 2020-07-12 18:50:52 -03:00
frutiemax 27734e2971
Part of #12160: Use Coords for viewport_coord_to_map_coord (#12216) 2020-07-12 18:42:54 -03:00
frutiemax 0e96674a46
Part of #12096: ScreenRect w/ gfx_fill_rect in libopenrct2ui (#12188) 2020-07-10 13:59:08 -03:00
frutiemax 4aa7dec84f
Part of #12096: Use ScreenRect on gfx_fill_rect in Widget.cpp (#12169) 2020-07-08 23:06:46 -03:00
frutiemax 280a21fa30
Fix #12095: Use ScreenRect on gfx_set_dirty_blocks (#12106) 2020-07-08 13:16:24 -03:00
duncanspumpkin e51bbeed23 Convert SPRITE_LIST to an enum class 2020-07-04 07:38:11 +01:00
DrunkBlood 55f0f34fe0
Close #12101: gfx_draw_dashed_line to use ScreenLine (#12116) 2020-07-03 18:05:18 -03:00
Tulio Leao a86a60cbf5 Extract ScreenRect from Graph for reusability 2020-06-30 09:32:22 -03:00
Tulio Leao a0ed2c181e Make gfx_draw_string_left_centred use ScreenCoordsXY 2020-06-29 10:23:54 -03:00
Aaron van Geffen 2cb5402069 Introduce widget::textTop 2020-06-26 19:39:30 +02:00
Aaron van Geffen 2e153a7e95 Introduce widget::midX and widget::midY helper functions 2020-06-25 10:31:15 +02:00
Aaron van Geffen 681b8d7938
Introduce widget::width and widget::height helper functions (#12053) 2020-06-24 22:44:00 -03:00
Michael Steenbeek a102892370
Merge pull request #11985 from AaronVanGeffen/windows/object-selection
Increase widget heights in object selection window
2020-06-24 23:09:10 +02:00
TomasZilinek 9d965ccfb6
Part of #12017 - create gfx_draw_sprite overload (#12026)
* Part of #12017 - create gfx_draw_sprite overload

Part 1. Creates the overload and replaces about a half of the calls since there are too many for one PR.

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-06-23 18:32:34 -03:00
TomasZilinek 69db54f770
Fix #12018 - gfx_draw_sprite_solid overload (#12023)
Creates the overload, replaces all calls to the old function and removes the old function.
2020-06-21 11:50:05 -03:00
TomasZilinek e93e32d139
Part of #11571: create gfx_draw_string_left() overload (#11984)
Replaces a third of all occurrences of the old function
2020-06-20 00:22:01 -03:00
Aaron van Geffen 81dd7c1a7d Use available vertical text box space for text and cursor 2020-06-19 08:42:12 +02:00
duncanspumpkin 6ed17b4ff9 Remove FOR_ALL_PEEPS/GUESTS/STAFF macros
Replaced with an EntityList iterator

Fix formatting

Fix nullptr issues
2020-06-16 20:27:44 +01:00
Tulio Leao 13df05ce32 Part of #11564: Use ScreenCoordsXY instead of <x,y> 2020-06-14 12:51:06 -03:00
Tulio Leao 613cec3f7a Part of #11564: gfx_draw_string_centred_clipped with ScreenCoordsXY 2020-06-14 12:26:53 -03:00
XplosiveLugnut f9c5633c19
Can now pop balloons and quack ducks in title screen. (#9614)
* Can now pop balloons and quack ducks in title screen.

* Chengelog entry

* Narrow check for misc sprite down to only duck and balloon sprite.

* Update distribution/changelog.txt

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>

* Use the IsBalloon and IsDuck functions instead.

* Update src/openrct2-ui/interface/ViewportInteraction.cpp

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>

* Squash: Bring code up to date.

* Add nullptr check.

* Update src/openrct2-ui/interface/ViewportInteraction.cpp

Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-06-10 18:31:33 +01:00
Ted John 14899f3940
Fix #11926: Plugin Checkbox and Groupbox widgets crash the game (#11927) 2020-06-10 14:00:53 -03:00
Michael Steenbeek 9ef8d6da42
Convert most remaining C-style casts to C++-style ones (#11867) 2020-06-07 23:18:11 +02:00
duncanspumpkin 6e78d8d654 Remove AsBalloon 2020-06-06 11:36:48 +01:00
Michael Steenbeek f21ddb0723
Refactor checks for station pieces (#11876) 2020-06-05 17:55:15 -03:00
Tulio Leao 7b8257c692
Fix #11816: Text overflowing boundary box (#11830) 2020-05-30 17:07:58 +02:00
TusharSariya 2cf95adc4b
Fix #11565: gfx_draw_string_left_clipped to use ScreenCoordsXY (#11765)
* Issue #11565, created overload for gfx_draw_string_left_clipped

Co-authored-by: Tushar <tushar.97@hotmail.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-05-17 19:30:58 -03:00
TomasZilinek 277080de74
Fix #11570 - create gfx_draw_string_centered() overload (#11760)
* Fix #11570 - create gfx_draw_string_centered() overload

I created the overload, updated all calls from the old function to the new and deleted the old one
2020-05-17 15:29:56 -03:00
Michael Steenbeek 620fb5e5c4
Migrate many set_format_arg calls to Formatter (#11744) 2020-05-13 21:29:39 -03:00
TomasZilinek 9fde6a74c3
Close #11561: Use ScreenCoordsXY in gfx_draw_string()
* Fix #11572 create gfx_draw_string() overload

created the overload and changed all calls of the old function to the new (using const ScreenCoordsXY&)

...
2020-05-10 09:49:15 -03:00
hdpoliveira acc6b9f878 Part of #9473: Create Vehicle::SetMapToolbar
Converted from vehicle_set_map_toolbar
2020-05-01 19:49:02 -03:00
Tulio Leao d0704baab2 Make window_dropdown_show_text() use ScreenCoordsXY 2020-05-01 15:58:36 -03:00
Tulio Leao 4933785b1c Make window_dropdown_show_text_custom_width() use ScreenCoordsXY 2020-05-01 15:48:20 -03:00
Michael Steenbeek 158adfba82
Merge pull request #11560 from tupaschoal/more-coordz
Scours through openrct2-ui to use more coords structs
2020-05-01 19:01:37 +02:00
Tulio Leao 28b2010838 Use ScreenCoordsXY on interface/Window.cpp 2020-05-01 12:26:01 -03:00
Ted John 4501173c0d Implement custom window tabs 2020-04-30 23:42:28 +01:00
Ted John 3fe49ca2a3 Apply suggestions from code review
Co-Authored-By: Michał Janiszewski <janisozaur@users.noreply.github.com>
Co-Authored-By: Aaron van Geffen <aaron@aaronweb.net>
Co-Authored-By: Tulio Leao <tupaschoal@gmail.com>
2020-04-26 14:35:08 +01:00
Ted John da98ef63d3 Implement checkboxes and disabling widgets 2020-04-26 14:35:02 +01:00
Ted John a9a67a7a7e Implement group boxes 2020-04-26 14:35:02 +01:00
Hielke Morsink e8bdb95f13 format new files
Since many of the changes were made before the clang-format changes went live, the new source files used a different format still. This PR applies the new style to all the new source files.
2020-04-26 14:35:00 +01:00
Hielke Morsink c37d7d859e Use C++ types 2020-04-26 14:35:00 +01:00
Ted John 918022da3e Get custom buttons working 2020-04-26 14:34:59 +01:00
Breno Rodrigues Guimarães 374b744477
Use Formatter to handle argument formatting for tooltips (#11379) 2020-04-21 12:38:59 +02:00
Breno Rodrigues Guimarães 2479256bc1
Adjust Formatter function names according to coding style (#11378) 2020-04-20 18:55:15 -03:00
Breno Rodrigues Guimarães d4a2a98e20
Replacing set_format_arg_on macro in favor of a more C++zy solution (#11350) 2020-04-20 07:10:33 +02:00
Michał Janiszewski 5bfc41f49e
openrct2-ui cast fixes (#11348) 2020-04-19 14:08:22 +02:00
Michael Steenbeek b4a763c751
Move naming convention to RTD (#11319) 2020-04-18 12:12:07 +02:00
Breno Guimaraes 347c402984 Fix #11286: Fix coloring of banners on tooltip
This patch moves the function that adds coloring to the buffer text into the Buffer struct with a flag.
It also changes both Banner printing and Banner tooltip to use the colored version
2020-04-16 08:06:07 -03:00
Michael Steenbeek d91173060a Guard against null banners (#11078) 2020-04-06 22:32:27 +02:00
Michał Janiszewski 85d6fa8c8b Revert "Guard against null banners (#11078)"
This is being reverted now that we have replay records uploaded as part
of the backtrace.io information to try figuring out the root cause.

This reverts commit 47b6139546.
2020-04-03 09:56:51 +02:00
Aaron van Geffen 28d14517e1
Introduce a constant for scrollbar width and height (#11152) 2020-03-30 22:41:49 +02:00
Tulio Leao b579771364 Use named casts on openrct2-ui/interface 2020-03-28 17:04:33 -03:00
Peter Ryszkiewicz fa1ddbd9e3
Show hovered values on finance charts (#10925) 2020-03-28 11:03:10 +01:00
Michael Steenbeek 47b6139546
Guard against null banners (#11078) 2020-03-27 13:04:45 +01:00
Ted John d34dec9c27 Create ZoomLevel struct to add two new zoom levels 2020-03-23 15:54:03 +00:00
Gymnasiast ceec430ae1
Raise max size of dropdowns to 512 items 2020-03-20 21:48:27 +01:00
Gymnasiast 416dc22f35
Guard access to appriopriate image items per row 2020-03-20 21:48:27 +01:00
Aaron van Geffen 2f05033f14 Position dropdown and spinner label texts vertically, too. 2020-03-17 00:35:25 +01:00
Gymnasiast 5f96a121ae
Apply ScreenCoordsXY to some functions 2020-03-07 22:25:42 +01:00
Gymnasiast 33d2155529
Use define for some remapping instructions 2020-03-05 18:15:03 +01:00
Tulio Leao 8056d050c9 Remove unused variables from rct_window 2020-03-05 08:03:38 -03:00
Tulio Leao 724a6d4dcf Make rct_window use ScreenCoordsXY 2020-03-02 20:51:01 -03:00
Tulio Leao 8b36cce37c Make _lastMainViewport use ScreenCoordsXY 2020-03-02 20:51:01 -03:00
Tulio Leao 09fad0ef7f Change rct_viewport to use ScreenCoordsXY 2020-03-02 20:50:58 -03:00
Michael Steenbeek e3f5eb7275
Merge pull request #10847 from tupaschoal/const-ref-coords
Prefer const ref to send (Tile)CoordsXY(ZD) over
2020-03-01 14:38:39 +01:00
Tulio Leao 2da96e8cfc Revert to copy instead of const-ref for functions that edit content 2020-03-01 09:57:03 -03:00
Tulio Leao 91c4735917 Revert to copy instead of const-ref for functions that edit content 2020-03-01 00:49:00 -03:00
Tulio Leao 9bcd20e0e6 Prefer const ref to send ScreenCoordsXY over 2020-02-29 08:25:48 -03:00
Tulio Leao 475eed0a56 Receive CoordsXY by const ref instead of copy 2020-02-29 01:16:19 -03:00
Aaron van Geffen 6f029055a3 Make scatter window themeable; default to scenario window style. 2020-02-22 16:18:35 +01:00
Aaron van Geffen dd869c8c0a
Fix #10176: Mistake in sprite for the land tool's 6x6 grid. (#10735) 2020-02-19 09:45:00 +01:00
Gymnasiast 1e6efa6eb4
Extend BannerIndex to 16 bits 2020-02-15 10:37:34 +01:00
duncanspumpkin 08ea5585ee Small refactors and cleanups 2020-01-19 17:16:42 +00:00
duncanspumpkin a5ef8d6240 Rename rct_vehicle 2020-01-19 17:14:56 +00:00
Michael Steenbeek d798811c4a Make GetWaterHeight return big Z (#10579)
* Make GetWaterHeight return big Z

* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Duncan d486ac4d3b Reduce direct usage of LOCATION_NULL (#10480)
* Reduce direct usage of Location_Null

Ideally we want to refactor these out to use std::optional as much as possible but for now move to using the standard interfaces.

* Remove incorrect AND with LOCATION_NULL

In the original this was a simple comparison to check for negative. Unsure how it ended up as an AND with the negative bit.
2019-12-31 09:01:17 +01:00
Michael Steenbeek 8ca0cf52a7
Replace more direct accesses to base/clearance Z with getter/setter (#10454) 2019-12-27 15:26:40 +01:00
Gymnasiast 62fcbb07ca
Rename methods to GetBaseZ/GetClearanceZ 2019-12-23 20:08:37 +01:00
Gymnasiast 7d11858dbe
Create getter for GetBaseHeight()/GetClearanceHeight() 2019-12-23 20:05:24 +01:00
Tulio Leao a2c7ecc6e5 Make Map::map_get_first_element_at() use CoordsXY (#10413)
* Make Map::map_get_first_element_at() use CoordsXY

* Fix clang-format on ClearAction.hpp

* Prefer TileDIrectionDelta over hardcoded delta on RideConstruction

* Use named Direction constants

* Make Compat::map_get_first_element_at() use CoordsXY
2019-12-23 07:35:41 +00:00
duncanspumpkin 521e5db4c2 Make constant values more explicit.
Fix mistake in z coordinate conversion
2019-12-21 12:22:59 +00:00
duncanspumpkin 1f80dee4df Refactor footpath.cpp to remove LocationXY and use CoordsXY 2019-12-21 12:18:34 +00:00
Michael Steenbeek a2b9598341
Modify code using Location8 to use isNull()/setNull() (#10403) 2019-12-21 11:34:46 +01:00
Tulio Leao 2cd3add373 Make CursorState store a ScreenCoordsXY object 2019-12-14 23:30:55 -03:00
duncanspumpkin 0c6e062d5a Refactor return value of screen_coord_to_viewport_cord 2019-12-01 09:15:07 +00:00
Tulio Leao 1532ee2b23 Create CoordsXY::ToTileStart() and CoordsXY::ToTileCentre() 2019-11-30 16:47:23 +01:00
Duncan 7e96ddf1d6
Merge pull request #10289 from tupaschoal/viewport-inter-2
Use CoordsXY on ViewportInteraction.cpp
2019-11-29 09:21:08 +00:00
Tulio Leao fb95154000 Use operator -= and += of CoordsXY 2019-11-25 23:08:31 -03:00
Tulio Leao 47935288d0 Remove raw coordinates overload of get_map_coordinates_from_pos 2019-11-25 17:45:02 -03:00
Tulio Leao 2af1f1feba Use CoordsXY on ViewportInteraction.cpp 2019-11-24 19:45:56 -03:00
Tulio Leao c91bdadb47 Use ScreenCoordsXY on viewport interactions 2019-11-21 17:53:28 -03:00
Tulio Leao 93083780df Use ScreenCoordsXY for windows/Map (#10233)
* Use ScreenCoordsXY for windows/Footpath

- Refactor `place_park_entrance_get_map_position()` to receive `ScreenCoordsXY` and return `CoordsXYZD`
- Refactor `sub_68A15E()` to receive `ScreenCoordsXY` and return `CoordsXY`. Some of its usage are narrowing the result on purpose, as same variable is used for contexts where `int16_t` is still a hard requirement.

* Properly increment for big Z and use LOCATION_NULL
2019-11-14 23:09:27 +01:00
Tulio Leao 054bc8e4ca Receive ScreenCoordsXY and return CoordsXY in Viewport 2019-11-13 18:27:59 -03:00
ζeh Matt 7e279d37cd Fix out of bounds access opening the in-game console at startup (#10197) 2019-11-09 21:26:14 +01:00
duncanspumpkin 5ca553dd08 Refactor viewport_coord_to_map_coord to return a CoordXY 2019-11-01 20:04:07 +00:00
Tulio Leao d9efd64fea Use ScreenCoordsXY for interface\Widget.h (#10123) 2019-10-29 17:41:19 +01:00
Duncan 9ad15e398b
Merge pull request #10091 from tupaschoal/nullprt-deref-avoid-get_first_at
Avoid dereferencing invalid map_get_first_element_at return
2019-10-19 13:55:54 +02:00
Tulio Leao ce1f38da25 Use ScreenCoordsXY for window functions (#10086)
* Use ScreenCoordsXY for window_create function

* Use ScreenCoordsXY for window_find_from_point function

* Use ScreenCoordsXY for window_find_widget_from_point

* Use ScreenCoordsXY for ride_contruction_tool*

* Use ScreenCoordsXY for window_event_tool*

* Use ScreenCoordsXY for window_event_scroll_mouse*

* Use ScreenCoordsXY for remaining window_event*

* Use ScreenCoordsXY for window_(set|move)_position
2019-10-19 13:07:03 +02:00
Tulio Leao 35577f5b19 Avoid dereferencing invalid map_get_first_element_at return 2019-10-19 07:54:31 -03:00
duncanspumpkin 2c5ff4a0d1 Rename variables 2019-10-07 18:56:31 +01:00
duncanspumpkin 213ba15ba5 Remove unused code and variables from function 2019-10-07 18:36:27 +01:00
duncanspumpkin c6452095ca Refactor tile_element_height to use CoordsXY 2019-08-19 20:04:57 +01:00
duncanspumpkin 9619fd384d Refactor map_is_location_owned to use CoordsXYZ 2019-08-19 20:04:56 +01:00
Matt cc6321048f
Refactor window_invalidate to use rct_window::Invalidate 2019-08-11 17:22:00 +02:00
Ted John 60060480c2 Fix #9826: NRE in ride_construct 2019-08-09 18:29:34 +01:00
Ted John 93789b9034
Add nullptr checks for get_ride in libopenrct2ui (#9795) 2019-08-09 08:06:25 +01:00
0cufox0 b4e0df2e5f Fix review issues and formatting 2019-08-05 20:19:57 +01:00
0cufox0 8e33619b63 Refactor LargeSceneryRemoveAction 2019-08-05 20:18:01 +01:00
0cufox0 5cd8541a1c Refactor smalSceneryRemoveAction 2019-08-05 20:17:57 +01:00
0cufox0 0320f195e3 refactor wallRemoveAction 2019-08-05 19:52:47 +01:00
Ted John 7ce2f38c92 Fix formatting 2019-07-29 20:01:49 +01:00
Ted John 61d64ab8c5 Do not use user strings for banners 2019-07-29 19:18:16 +01:00
Ted John eb4c9acb08 Fix compile errors and ride entry null edge case 2019-07-29 19:18:16 +01:00
Ted John 5c07c53faf Refactor get banner 2019-07-25 22:21:19 +01:00
Ted John 85543bd1c8 Separate RCT2 and OpenRCT2 banner struct 2019-07-25 22:21:19 +01:00
Duncan ab5f5b20cd
Use enum class for RCT2_SOUND (#9618)
* Use enum class for RCT2_SOUND

* Fix formatting. Fix mistaken declaration.

* Change name of enum to SoundId

* Fix clang format
2019-07-22 19:02:45 +01:00
Ted John 5733d666b3 Do not store park name as a user string 2019-07-21 11:33:15 +02:00
ζeh Matt e149722a15 Fix #9467: Crash when windows create new window when being closed (#9470) 2019-06-27 22:28:07 +02:00
Matt 951f5009ef
Refactor window storage to use std::list instead of std::vector 2019-05-29 19:32:18 +02:00
Duncan 7793001f5d Implement BalloonPressAction
Furthering reducing the number of game commands and moving them to the Game Action framework
2019-05-14 21:54:54 +02:00
Xkeeper 100ee139f5 Update code style with clang-format 2019-05-01 23:59:09 +02:00
Xkeeper a3106e4c4c Add sign tooltips to 3d signs
For some reason, all signs report "Sign" as their text
before actually being modified. This also happens with the
tile inspector, so for now I'm not terribly worried about it
2019-05-01 23:58:38 +02:00
Xkeeper 877ce58f0b Update sign tooltip to use STR_NO_ENTRY
Changes the number of the sign tooltip string
and removes the now-duplicate "no entry" string
2019-05-01 23:58:38 +02:00
Xkeeper 8ac6c9e9de Tweak sign changes to match style guide 2019-05-01 23:57:07 +02:00
Xkeeper 8a674297eb Add sign tooltips that display the sign message
re: OpenRCT2/OpenRCT2#8593

Modifies the code for tooltip displays to show the
string assigned to a banner. It also uses the
color assigned to the sign (by sheer coincidence).

As of right now I do not think that it works for
non-banner signs (such as the 3D landscapes or
scrolling signs etc), but it works for the typical
case of banners, as well as "No entry" banners.
2019-05-01 23:57:07 +02:00
Duncan 791c3059f6 Add ParkEntranceRemove GameAction 2019-03-24 21:41:14 +01:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Michael Steenbeek 18ac3b02b1
Fix #8524: Do not show RCT1 land edges when CSG1 is not loaded (#8845) 2019-03-12 09:23:17 +01:00
duncanspumpkin 540be7c7be Provide a conversion from old game command.
Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin ef69c01da5 Create FootpathSceneryRemoveAction to split up footpath place 2019-03-04 16:57:21 +00:00
Ted John cdec457abd Refactor peep struct 2019-02-28 20:28:58 +01:00
duncanspumpkin fae15fceca Use IsBroken 2019-02-27 10:49:48 +00:00
Michael Steenbeek 2a4215a30f
Create constant for SCROLLING_MODE_NONE 2019-02-14 22:41:48 +01:00
Ted John aaacece0ea Pass Ride* instead of ride_id_t 2019-02-12 23:29:37 +00:00
Gymnasiast 87f894079b Replace hardcoded occurrences of RIDE_ENTRY_INDEX_NULL 2019-01-12 12:48:35 +01:00
Matt 9f613833ce Rename actions. 2019-01-07 09:04:51 +01:00
Matt d7096f71cb Implement SceneryRemoveLargeAction. 2019-01-07 09:04:51 +01:00
Matt b34b09c6bb Implement SceneryRemoveSmallAction. 2019-01-07 09:04:51 +01:00
Michael Steenbeek 31298bd772
Merge pull request #8543 from IntelOrca/refactor-ride
Refactor ride structure
2019-01-02 22:38:20 +01:00
Michael Steenbeek b5317ee9e9
Split drawing of path and railing 2019-01-02 19:52:53 +01:00
Ted John 37f76d1687 Move station fields into new station struct 2019-01-01 02:26:14 +00:00
ζeh Matt 7d19a5bc77 Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
Ted John 06f203a7e7 Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00
Michael Steenbeek f8add7f62e
Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek 84145a258d Fix very misleading use of tileElement->type in a union
It was a sprite, accessed as if it was a tileElement. Neither the method nor the resulting code made any sense.
2018-10-31 13:12:18 +01:00
Michael Steenbeek 0f4560598e Replace residual access to path element entry index field 2018-10-31 13:09:29 +01:00
Gymnasiast 015ece94c6 Replace C-style functions for getting path entries 2018-10-04 12:13:17 +02:00
Gymnasiast ecd6247462 Replace C-style functions for checking getting path additions 2018-10-04 12:13:17 +02:00
Michael Steenbeek 28e8b4e12b Modify game_command_remove_scenery to take unshifted scenery quadrant 2018-10-03 12:31:02 +02:00
Michael Steenbeek 90d7e146f7 Clean up small scenery GC calls a bit 2018-10-03 12:31:02 +02:00
Michael Steenbeek 882a65e4c0 Port queue functions 2018-10-03 12:18:21 +02:00
Michael Steenbeek d01b21a1ac Port banner index 2018-09-27 22:15:04 +02:00
Michael Steenbeek 3c93aca727 Port entrance station index and sequence lookup 2018-09-27 22:15:04 +02:00
Michael Steenbeek cc7f8e612d Port entrance type lookup 2018-09-27 22:15:04 +02:00
Gymnasiast eecf465e3b Fix formatting 2018-09-25 21:57:21 +02:00
Gymnasiast 67d7d5c022 Move getting station index to struct methods 2018-09-25 21:57:21 +02:00
Michael Steenbeek 6062960390 Port remaining wall stuff to struct methods 2018-09-17 15:42:34 +02:00
Gymnasiast 0f08128657 Fix formatting 2018-09-16 21:34:51 +02:00
Michael Steenbeek 74ccf010e6 Port surface elements to new structure 2018-09-16 21:34:51 +02:00
Michael Steenbeek 35b4724626 Port large scenery to new structure 2018-09-16 21:34:50 +02:00
Michael Steenbeek 1d3baef9b7 Remove some C-style tile element functions 2018-09-16 21:34:04 +02:00
Michael Steenbeek 0e998c2d78
Merge pull request #7988 from Gymnasiast/tile-element-makeover
Change tile elements to use the OpenLoco structure
2018-09-14 10:56:19 +02:00
Michael Steenbeek a31176b7e7 Remove remnants of old small scenery code 2018-09-13 18:12:20 +02:00
Matt a89b352fb2 Rename rct_sprite::unknown to rct_sprite::generic 2018-08-20 18:27:40 +02:00
Aaron van Geffen d4591a1492 Draw disabled checkboxes inset. 2018-08-17 22:14:11 +02:00
Sijmen Schoon 5f8c7ef04d Refactor widget_hscrollbar_draw to be more readable 2018-08-17 22:14:11 +02:00
Sijmen Schoon 2e95c64a7c Fix issue with more than two rct_scrolls not working 2018-08-17 22:14:11 +02:00
Linus Unnebäck fd07be587a
Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
ζeh Matt b2005c3b9f Implement FootpathRemoveAction as a GameAction (#7867) 2018-08-12 10:31:00 +02:00
clang-format b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format 95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format 949a34646e clang-format UI interface 2018-07-23 16:00:13 +02:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Michael Steenbeek ec3a1e575e
Replace Math::Min and Max with std variants 2018-06-20 17:11:35 +02:00
Ted John 98905fdbc3 Change g_window_list to use the heap for windows 2018-06-16 16:04:01 +01:00
Ted John 0f6138f8b6 Convert g_window_list to a std::vector 2018-06-16 16:04:01 +01:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink 7355b497a1 Use new banner index type
BannerIndex is defined in common.h (like some other types such as money32 and rct_string_id), so that banner.h wouldn't have to be includede everywhere. Later on, it may be nicer to have a custom types file instead of putting them all in common.h.
2018-06-11 13:29:41 +02:00
Michał Janiszewski 1d28826b79 Fix -Wdocumentation and add it to default warnings 2018-06-11 09:52:54 +02:00
Aaron van Geffen 8ef5f4e02e Update Xcode project. 2018-06-11 01:22:24 +02:00
Ted John 04da3be824 Move Widget.cpp to libopenrct2ui 2018-06-11 00:04:41 +01:00
Ted John a4d6a45e78 Move window_all_wheel_input to libopenrct2ui 2018-06-10 23:56:05 +01:00
Ted John 370a6300c0 Move ViewportInteraction to libopenrct2ui 2018-06-10 23:39:56 +01:00
Ted John 5a368ce6d9 Move theme code to libopenrct2ui 2018-06-10 23:34:27 +01:00
Ted John e6e61c3a2f Move create window code to libopenrct2ui 2018-06-10 23:34:20 +01:00
Ted John 92f6ac7333 Rename header files to match renamed source files 2018-06-01 09:38:30 +02:00
Michał Janiszewski 58ea1b3446 Add missing #pragma once 2018-05-31 00:22:19 +02:00
Michał Janiszewski a2ef4bd699
Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
2018-05-16 20:41:29 +02:00
Ted John 7b28078da2 Remove use of gUseTrueTypeFont 2018-05-11 20:37:48 +01:00
Olivier Wervers e6ef627fe2 Fix graphs skipping values of 0 2018-05-08 09:20:13 +02:00
Hielke Morsink 8d10bfb5a1 Add namespace closing comments 2018-05-04 22:54:43 +02:00
Hielke Morsink bc44792da9 Pack nested namespaces together 2018-05-04 22:54:43 +02:00
oli414 3bff12c081 Seperate surface tile element 2018-05-01 16:33:16 +02:00
Olivier Wervers 7713cdac4d Replace month count magic numbers 2018-04-29 20:46:46 +02:00
Michał Janiszewski 478b787c79
Default-initialise _consoleCurrentLine 2018-03-22 23:03:35 +01:00
Ted John 85031f2b9a Fix executed statement not written to in game console 2018-03-22 20:35:52 +00:00
Ted John 4babfa2479 Do not make hide close the game 2018-03-22 20:29:41 +00:00
Michał Janiszewski 8624a1d28a Default in-game console to closed 2018-03-22 20:16:58 +00:00
Ted John ee8d72ea8d Replace magic numbers with CONSOLE_INPUT_SIZE 2018-03-22 20:16:58 +00:00
Michał Janiszewski af0967e95e Add missing headers 2018-03-22 20:16:58 +00:00
Ted John 6d526d020c Fix for MSVC 2018-03-22 20:16:58 +00:00
Ted John dd0573b235 Move in game console to UI library 2018-03-22 20:16:58 +00:00
Michał Janiszewski cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Gymnasiast 981b67a90f Reorder edge textures 2018-01-27 23:22:24 +01:00
Gymnasiast 6bf09e7abb Add preview images for RCT1 edge styles 2018-01-22 11:44:38 +01:00
Michael Steenbeek fdeaaa5631
Allow selecting RCT1 map edges in land tool 2018-01-21 17:18:00 +01:00
Marijn van der Werf aa0933d08a Convert rct_window to opaque pointer 2018-01-18 22:57:55 +01:00
Marijn van der Werf 4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
Michael Steenbeek 037b236d8f Add the RCT1 edge styles 2018-01-13 15:39:22 +01:00
Michał Janiszewski 6a65f791b6 Add const to arguments 2018-01-10 23:58:57 +01:00
Ted John c3eab7ead6 Refactor window.c to C++ 2018-01-07 12:39:58 +01:00
Ted John 83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek 755add6c9a
Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Ted John 3dcbebcf68 Refactor drawing.c to C++ 2018-01-05 22:57:57 +01:00
Michael Steenbeek 91589f57c6 Compile map.c as C++ 2018-01-03 20:40:51 +01:00
Marijn van der Werf 1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Marijn van der Werf 22966c1ad7 Fix graph land move 2017-12-16 15:47:38 +02:00
Marijn van der Werf b660b42554 Move land tool 2017-12-16 15:47:38 +02:00
Marijn van der Werf 6b17a185d6 Move graph 2017-12-16 15:47:38 +02:00