duncanspumpkin
9c3055224d
Refactor clear funcs
2016-02-13 21:01:36 +00:00
duncanspumpkin
305ae76346
Implement clear funcs for remaining functions
2016-02-13 20:26:22 +00:00
duncanspumpkin
f6797181b5
Start implementing clear_funcs
2016-02-13 13:10:55 +00:00
Duncan
b0c5b85765
Merge pull request #2784 from marijnvdwerf/decompile-attempt
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[WIP] Attempt at decompiling `game_command_set_maze_track`
2016-02-01 16:01:45 +00:00
Marijn van der Werf
a926783164
Decompile game_command_set_maze_track
2016-02-01 14:03:56 +01:00
duncanspumpkin
b8c4c46f32
Minor refactor of map location compare flags.
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Labelled ELEMENT_IS_UNDERGROUND.
2016-01-31 16:58:38 +00:00
Michał Janiszewski
ec2387082c
Remove cheats from config
2016-01-25 21:44:13 +01:00
zsilencer
32f1aa064d
more accurate last player action location
2016-01-24 21:00:31 -07:00
Michał Janiszewski
95e3895b89
Game commands' argument validation
2016-01-24 19:31:40 +01:00
Ted John
6eaa93c9bc
Merge pull request #2783 from zsilencer/multiplayer
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MP groups and permissions
2016-01-24 12:29:27 +00:00
zsilencer
8c608b6f6c
fix issues with a few game commands
2016-01-23 17:33:08 -07:00
zsilencer
5a72cb02f1
fix small issue caused by some RCT2_ADDRESS_COMMAND_MAP being used as 32 bit vars
2016-01-23 14:42:36 -07:00
IntelOrca
62eeaaf405
fix severe regression from #2787 , use object entry array instead of ride entry array
2016-01-23 12:47:04 +00:00
Michał Janiszewski
6d6f9f3c23
Refactor rides to be only accessible with getters
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This changes how rides are accessed from macros to getter functions.
2016-01-23 01:13:36 +01:00
IntelOrca
0584de1501
fix part of #2747 : mistake in map coordinate clamping for set ownership
2016-01-17 12:44:16 +00:00
duncanspumpkin
0f6c8b8760
Refactor get small scenery to prevent repeats of #2735 .
2016-01-16 11:04:06 +00:00
duncanspumpkin
3865bf9381
Fix #2735 . 1/4 tile scenery can now correctly be recoloured.
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Issue was caused by an assumption made during writing this function.
2016-01-16 10:55:36 +00:00
Ted John
e69e384d43
Merge pull request #2692 from marijnvdwerf/use-named-addresses
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Replace known addresses with constants, globals and wrapper functions
2016-01-15 22:59:13 +00:00
Michał Janiszewski
17fb150ec0
Limit arguments to map functions
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While there is nothing wrong with the code as it is now, some
unexpected arguments can cause entering a loop which will flood the
log and possibly stall the game.
2016-01-15 23:29:51 +01:00
Marijn van der Werf
98b5ad1bf4
Replace known addresses with constants
2016-01-15 21:01:34 +01:00
IntelOrca
730463dbbb
remove rct2_malloc, rct2_realloc and rct2_free
2016-01-14 20:18:55 +00:00
Marijn van der Werf
ef9ac11e52
Remove direct usage of `RCT2_ADDRESS_LARGE_SCENERY_ENTRIES`
2016-01-11 21:00:22 +01:00
duncanspumpkin
2bd6dac20f
Merge branch 'develop' into vehicle-update
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Conflicts:
openrct2.vcxproj
2016-01-10 08:57:41 +00:00
Gymnasiast
03c35ab0b6
Don't remove walls when raising/lowering land/water, fixes #2681
2016-01-09 23:46:08 +01:00
Michał Janiszewski
133096cd64
Merge branch 'develop' into vehicle-update
2016-01-05 09:59:53 +01:00
Michał Janiszewski
9c4cf14069
Game commands hardening
2016-01-04 22:03:28 +01:00
Michał Janiszewski
2b1b0f76f3
Whitespace fixes.
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This is just whitespace fixup for all files affected in vehcile-update
branch.
2016-01-03 00:59:10 +01:00
Michał Janiszewski
5f66cd48f8
Merge branch 'develop' into vehicle-update
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Conflicts:
openrct2.vcxproj.filters
2015-12-31 11:41:23 +01:00
IntelOrca
64b589770a
remove obsolete callprocs
2015-12-29 11:57:47 +00:00
IntelOrca
4f56709455
implement more sub_6DAB4C
2015-12-14 15:18:19 +00:00
Duncan
0604068aac
Merge pull request #2440 from LinusU/world-map-fixes
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small fixes to world/map.c
2015-12-13 21:27:40 +00:00
Linus Unnebäck
017899c0d9
small fixes to world/map.c
2015-12-13 21:45:58 +01:00
Kyle Kirbatski
4f03530e48
Clean up instances of 0x.. & 0x.. to 0x.., 0x..
2015-12-12 14:08:09 -06:00
Kyle Kirby
caf07c2064
Clean up the comments a litte
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• Make comment heads be /**
• Make rct2 addresses be double spaced indented
• Make there be a space afte rct2: and the address
• Make single-line rct2 addresses be full block comments
• Move description of method to top of comment
2015-12-11 16:19:46 -06:00
Duncan
396e6f8fee
Merge pull request #2297 from osconnoisseur/decompile-map_set_land_height
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Decompilation of map_set_land_height
2015-11-30 20:35:50 +00:00
IntelOrca
c6056cbb6c
Merge branch 'pre-release-0.0.3' into develop
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Conflicts:
src/audio/audio.c
2015-11-27 22:05:40 +00:00
duncanspumpkin
843999997b
Fix #2375 . Issue caused by invalid z coordinate for invalidate.
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Also fixed a couple other functions which were calling with the incorrect z value
2015-11-27 19:17:35 +00:00
duncanspumpkin
e05475cb38
Fix #2342 . Accidentally disabled pause mode building for large scenery
2015-11-18 22:32:23 +00:00
Duncan
e36ed5e732
Merge pull request #2325 from BodrickLight/refactor
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Refactor audio.c and audio.h
2015-11-18 17:33:21 +00:00
Dom Light
bb62b7561a
Replace some uses of play_sound_panned with play_sound_at_location
2015-11-18 00:03:15 +00:00
Dom Light
e9b7e41635
Refactor audio_sound_play_planned
2015-11-17 23:05:24 +00:00
duncanspumpkin
6d3eaafe2f
Fix #2327 . Fix no entry signs.
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Issue was caused by mistakenly not stopping searching for tiles after finding the correct one. Mistake made during refactoring
2015-11-17 19:04:43 +00:00
Dom Light
3a8b25a0ee
Sanitize audio.h
2015-11-17 01:05:14 +00:00
duncanspumpkin
c1ed727067
Fix #2305 . Fences now build correctly with shift.
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Issue was caused by failing to reinitialise a variable and reusing a variable name for two different purposes. It has been fixed by nameing the variable and also initialising it.
2015-11-16 20:19:58 +00:00
U-ASUS-EEEPC\Cameron Hall
da79f706f3
Hoist gCheatsDisableSupportLimits check outside of loop
2015-11-16 12:09:11 -06:00
zsilencer
292b67874f
Fix #2311 . Water no longer is able to be raised above existing map elements.
2015-11-16 10:38:20 -07:00
Cameron
763a5f2938
Restore newline at end of file
2015-11-15 15:50:36 -06:00
Cameron
1fc7793c2a
Clean up and match coding style
2015-11-15 15:48:27 -06:00
duncanspumpkin
82498c4a57
Fix #1922 . Corrected invalid viewport code.
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ACTIVE_VIEWPORT_PTR_ARRAY should be iterated along checking for a NULL pointer. To indicate the list end. Removed NEW_VIEWPORT macro as its description was incorrect.
2015-11-15 21:05:30 +00:00
U-HP-Pavilion-PC\Cameron
e5ad14e3f5
Finished decompiling
2015-11-15 12:20:01 -06:00