Michael Steenbeek
c00c8056ce
Update title sequences to v0.1.2b ( #9480 )
2019-06-25 22:41:10 +02:00
OpenRCT2 git bot
a4f6d6b831
Merge Localisation/master into OpenRCT2/develop.
2019-06-25 04:00:23 +00:00
Ted John
f9101a2d7a
Fix #9476 : Running `simulate` command on park yields `Completed: (null)`
2019-06-24 23:17:48 +01:00
Jim Armstrong
cc62e41feb
Refactor #9291 : Move easter egg code to Guest
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Refactored static Peep functions related to easter egg names into member
functions in the Guest struct.
2019-06-24 15:17:59 -04:00
Gymnasiast
063b87e0a0
Remove more unused code; fix compilation on GCC
2019-06-23 23:10:34 +02:00
duncanspumpkin
759db552f4
Remove game command for non network builds
2019-06-23 18:50:35 +01:00
duncanspumpkin
2d75c01882
Unnetwork game commands
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Only track designs still use game commands and they cannot be networked so remove dead code
2019-06-23 18:50:35 +01:00
duncanspumpkin
e99c51d23c
Remove game command callback
2019-06-23 18:50:35 +01:00
Matt
fc3afb3349
Remove unnecessary multiplication and division for sprite lists
2019-06-22 17:38:28 +02:00
Peter
e7b051c32c
Update src/openrct2-ui/windows/TitleScenarioSelect.cpp
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Co-Authored-By: Aaron van Geffen <aaron@aaronweb.net>
2019-06-21 19:01:14 -04:00
Spongeloaf
5777074a3e
#9285 Add feature to remember scernario tab
2019-06-21 12:54:49 -04:00
Duncan
6bd298b3a3
Merge pull request #9392 from duncanspumpkin/pickupAC
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Peep Pickup Game Action
2019-06-21 05:52:03 +01:00
duncanspumpkin
2de9430bd3
Remove incorrect code that resets picked peep
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The game command owner is never set for game actions so this would be incorrect
2019-06-20 20:13:23 +01:00
duncanspumpkin
27e958fe2b
Increment network version
2019-06-20 19:34:02 +01:00
ζeh Matt
6bd09f6b98
Cancel concurrent peep pickups on placement ( #29 )
2019-06-20 19:34:02 +01:00
duncanspumpkin
b896f07687
Add PeepPickupAction
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Move Guest and Staff pickup to the new game action. Rework the game
action so that only one game action is required for the two game
commands. Remove the final game command with a callback.
2019-06-20 19:34:02 +01:00
duncanspumpkin
65c0b0591d
Fix build for gcc
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Invalid cast to int32_t that had been left in after refactoring months ago. Latest version of gcc flags this as the cast made this a comparison between a signed and unsigned value.
2019-06-20 19:27:56 +01:00
Duncan
cc82975090
Merge pull request #9448 from ZehMatt/fix-9287
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Fix marketing/money effect bugs
2019-06-20 19:18:03 +01:00
Duncan
19798b8efe
Merge pull request #9446 from duncanspumpkin/fix_9440
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Fix 9440 Tile Coordinate in tile inspector not updating
2019-06-20 19:17:49 +01:00
duncanspumpkin
ecbff5d4f2
Refactor to use CoordsXY
2019-06-20 18:53:30 +01:00
duncanspumpkin
2a60268c05
Fix #9440 . Set the tile coordinate correctly with spinner.
2019-06-20 18:52:40 +01:00
nhair
eb13c5a776
Fix #9245 : Headless servers apply Discord Rich Presence
2019-06-19 23:02:57 +02:00
Matt
881b7012ac
Bump up network version
2019-06-19 03:29:46 +02:00
Matt
df30d5d9bc
Fix MarketingCampaignFlags::FIRST_WEEK not being imported/exported with sv6
2019-06-19 03:20:19 +02:00
Matt
0a4fa68138
Fix money effect having random position in multiplayer
2019-06-19 03:18:58 +02:00
Michael Steenbeek
bbd93f93cc
Increase maximum height of Hypercoaster to RCT1 limits
2019-06-18 21:44:06 +02:00
OpenRCT2 git bot
72f605e206
Merge Localisation/master into OpenRCT2/develop.
2019-06-17 04:00:24 +00:00
ζeh Matt
7c0f04903e
Fix crash with truetype fonts and multi threading ( #9424 )
2019-06-16 17:43:53 +02:00
Hielke Morsink
6b7fee86bb
Don't clear the screen to black for giant screenshots
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When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
2019-06-16 16:42:21 +02:00
ζeh Matt
2044dbcad5
Fix #9324 : crash trying to remove invalid footpath scenery
2019-06-16 13:40:15 +02:00
Hielke Morsink
84e7376aac
Merge pull request #9403 from duncanspumpkin/fix_9396
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Fix #9396 . Pass the ghost flag to banner remove to prevent invalid removal
2019-06-14 23:55:12 +02:00
Hielke Morsink
b94cd2b30a
Fix campaign bugs ( #9402 and #9411 ) ( #9413 )
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Fix campaign bugs (#9402 and #9411 )
2019-06-14 23:54:59 +02:00
duncanspumpkin
a0b77c4bff
return the value
2019-06-13 19:33:37 +01:00
duncanspumpkin
357273fe7d
Refund the removal cost of banners on paths.
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Found a small bug in the banner removal on paths code
2019-06-13 19:31:49 +01:00
aw20368
9effe21dd0
Fix #8602 : Wall piece collision detection deviates from vanilla ( #9414 )
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Wall piece collision used the base height of the wall. Changed to use the clearance height.
2019-06-13 20:03:53 +02:00
Gymnasiast
72c4baebda
Fix #9411 : Ad campaigns end too soon
2019-06-12 22:31:16 +02:00
Gymnasiast
3933e2ffc6
Fix #9402 : Ad campaigns disappear when you save and load the game
2019-06-12 22:20:00 +02:00
Duncan
e5972f8a67
Fix #9401 , Fix #9387 . Check for tile element before deref. ( #9409 )
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This fixes two crashes that can occur when surface elements are deleted. For normal play you should never delete a surface element as the game expects there to be a surface element on all usable terrain.
2019-06-12 21:16:40 +01:00
duncanspumpkin
501e4ba3f9
Increment network version
2019-06-12 19:18:07 +01:00
duncanspumpkin
082f969fab
Fix #9396 . Pass the ghost flag to banner remove to prevent invalid removal.
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Previously this would never have happened because the old code would do a scenery ghost removal before calling anything else. I think this is a better way of handling it though and don't want to revert to the old method
2019-06-12 19:17:29 +01:00
Duncan
17cc6a862d
Merge pull request #9264 from duncanspumpkin/tilemodify
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Tile Modify GameAction
2019-06-12 18:59:43 +01:00
Michał Janiszewski
ea0483c4a9
Add libgtest-dev to Ubuntu AMD64 image ( #9405 )
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See discussion in https://github.com/OpenRCT2/OpenRCT2/pull/9404#issuecomment-501012361
https://packages.ubuntu.com/bionic/libgtest-dev
2019-06-12 19:43:46 +02:00
duncanspumpkin
9cd3119897
Increment network version
2019-06-11 18:44:23 +01:00
duncanspumpkin
96ec0123ca
Refactor and clean up for CI's.
2019-06-11 18:43:23 +01:00
duncanspumpkin
afca838f17
Provide a game command translation
2019-06-11 18:43:06 +01:00
duncanspumpkin
3162d4dc75
Implement TileModifyAction
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Further work moving game commands into the game action framework
2019-06-11 18:42:52 +01:00
Duncan
99772ab3b8
Merge pull request #9400 from ZehMatt/fix-9388
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Fix #9388 : Crash using set grass length cheat
2019-06-11 18:23:27 +01:00
Matt
ea7374b332
Bump up network version
2019-06-11 17:50:17 +02:00
Matt
9a23234631
Fix #9388 : Crash using set grass length cheat
2019-06-11 17:49:49 +02:00
ζeh Matt
1b8096d4e1
Merge pull request #9399 from ZehMatt/fix-8859
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Fix #8859 : Network gCheatsEnableAllDrawableTrackPieces
2019-06-11 17:48:58 +02:00