Commit Graph

279 Commits

Author SHA1 Message Date
Duncan Frost d3587c2fc5 Fix #1103 and #483
Measurement close is now correctly called when the ride measurement window is closed.
When quiting a scenario tool_cancel is called to also reset the scnery selection mode
2015-05-20 19:18:54 +01:00
Robert Jordan 6faaca53aa Added game speed button and other changes
Game speed button with up to 4/5 speeds.
Debugging tools option to enable non-playable changes.
Cheat window is now a setting.
Game speeds 5-7 are removed.
Game speed 8 added with enabling debugging tools.
Windows and news ticker update once per tick instead of based on game
speed.
2015-05-18 18:15:43 -04:00
IntelOrca f7972f0d48 Merge branch 'land-rights-tool' of https://github.com/trigger-death/OpenRCT2 into trigger-death-land-rights-tool
Conflicts:
	data/language/english_uk.txt
2015-05-15 22:10:13 +01:00
Robert Jordan 09cc46c1e6 Almost finished land rights tool 2015-05-15 11:28:27 -04:00
Duncan Frost 822c3f6932 Added game_command_place_track
Requires extensive testing.
Fixed a bug in the tracks.idx that would cause crash on track load fail.
2015-05-13 19:19:37 +01:00
Robert Jordan 9e5cb40ab4 Added INPUT_FLAG_VIEWPORT_SCROLLING check
Before it was checking if any flags were set, and not just
INPUT_FLAG_VIEWPORT_SCROLLING.
2015-05-08 12:14:10 -04:00
Robert Jordan c25ef45827 Named 2 input flags, and dropdown fix
Named INPUT_FLAG_1 to INPUT_FLAG_DROPDOWN_STAY_OPEN
Named INPUT_FLAG_2 to INPUT_FLAG_DROPDOWN_MOUSE_UP

placed RCT2_ADDRESS_INPUT_FLAGS where valid and replaced all bitwise
references to it with appropriate input flags.

Changed ride view dropdown to hold only as it should be.
2015-05-07 14:31:11 -04:00
zsilencer a8a434e261 game_command_place_banner 2015-04-25 09:21:35 -06:00
zsilencer c40a6f4789 game_command_remove_banner 2015-04-25 09:21:11 -06:00
zsilencer b8657da99f game_command_set_banner_colour 2015-04-25 09:21:11 -06:00
zsilencer 4379df67c4 game_command_set_large_scenery_colour 2015-04-25 09:21:11 -06:00
zsilencer 1782a62055 game_command_set_fence_colour 2015-04-25 09:21:11 -06:00
zsilencer e7d3d8b19d game_command_set_scenery_colour 2015-04-25 09:21:11 -06:00
zsilencer ed709b8353 game_command_remove_large_scenery 2015-04-25 09:21:11 -06:00
zsilencer ea75926a6c game_command_set_ride_appearance 2015-04-25 09:20:47 -06:00
zsilencer 16cb732533 game_command_remove_scenery 2015-04-25 09:20:46 -06:00
zsilencer 68d7f84098 rename 0x80000000 to MONEY32_UNDEFINED 2015-04-25 09:20:46 -06:00
zsilencer e2d386edbc game_command_remove_fence 2015-04-25 09:20:15 -06:00
zsilencer 9bd620cd99 game_command_raise_water, game_command_lower_water, suggested changes 2015-04-25 09:20:15 -06:00
zsilencer af46537667 game_command_raise_land, game_command_lower_land 2015-04-25 09:20:15 -06:00
zsilencer 623e607dfd game_command_fire_staff_member 2015-04-25 09:20:15 -06:00
zsilencer 97bd30ece7 game_command_set_staff_patrol 2015-04-25 09:20:15 -06:00
zsilencer ab9e250abe game_command_set_staff_order 2015-04-25 09:20:14 -06:00
zsilencer 08a5bea762 game_command_demolish_ride 2015-04-25 09:20:14 -06:00
IntelOrca b1d6c34a00 implement money_effect_create 2015-03-31 03:23:40 +01:00
IntelOrca 851b0819b9 clean up many CALL_PROCs and implement a few functions 2015-03-31 02:21:30 +01:00
IntelOrca d1e4fe8060 implement scenery_set_default_placement_configuration 2015-03-29 02:29:07 +01:00
IntelOrca 745614c959 refactor misc. sprites and implement jumping_fountain_begin 2015-03-23 10:39:47 +00:00
IntelOrca 7d383a586e implement map_update_tiles, grass growing and scenery aging 2015-03-22 17:04:50 +00:00
Duncan Frost 4171289050 Added game_command_set_ride_setting. 2015-03-20 22:33:06 +00:00
IntelOrca cd16af0f60 add some event handlers for invalidating map objects 2015-03-18 19:52:45 +00:00
Duncan Frost a04de29bf8 Finish refactor of object_list.c 2015-03-07 12:45:13 +00:00
Duncan Frost 936f2f127f Refactor of object_list.c 2015-03-07 11:13:10 +00:00
Duncan Frost 013be11aed Refactored water and entrance paint functions 2015-03-01 21:06:51 +00:00
Gericom ec3e7edcec Implemented paint_ride_entry
Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
2015-02-26 14:47:34 +01:00
IntelOrca 5912b412c7 fix autosave bug, fixes #855 2015-02-24 00:30:25 +00:00
IntelOrca 7fbcc3598d ensure scenario path is set when loading a saved game 2015-02-22 18:24:19 +00:00
IntelOrca a3df2527b0 implement autosaving, closes #778 2015-02-21 11:05:15 +00:00
IntelOrca 2ab48c998e Merge branch 'set-ride-status' into develop
Conflicts:
	src/ride/track.h
2015-02-17 17:00:47 +00:00
IntelOrca 7f0ed995b5 improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
Adrian Wielgosik 4c98d01a67 Reduced frequency of flickering in map window by 4 2015-02-16 22:24:21 +01:00
Adrian Wielgosik bfe401c778 Refactor code related to map flashing, removed a small mistake related with it
Removed code related to map flashing from title_update
2015-02-16 18:53:47 +01:00
IntelOrca ac4cd56b63 add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
IntelOrca 886f30d00c Merge branch 'develop' into footpath-commands 2015-02-13 19:32:13 +00:00
IntelOrca a66b29076b move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
IntelOrca 9d2abf1925 add map generation window 2015-02-09 18:32:58 +00:00
IntelOrca a6c95f1f38 Merge branch 'develop' into set-ride-status
Conflicts:
	src/ride/track.c
	src/windows/ride_construction.c
2015-02-08 16:04:35 +00:00
IntelOrca 4a9dfcc849 implement scenario_create_ducks 2015-02-08 15:37:33 +00:00
IntelOrca dfc723573c fix expenditure table issues, fixes #762 2015-02-08 14:31:57 +00:00
Duncan Frost 0f6dd51736 Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water. 2015-02-07 17:40:20 +00:00