Commit Graph

210 Commits

Author SHA1 Message Date
Duncan e05d5f1922 Add remaining part that caused load to enter hybrid sate.
This should fix the remaining loading issues but it is untested at the moment. Note sub_675827 is not finished!
2014-11-20 12:52:42 +00:00
Duncan Frost 816f8661a5 Started adding sub_675827 2014-11-19 22:05:42 +00:00
Duncan Frost 4459d127d0 Found cause of crash. Game will enter hybrid state when failed to load. 2014-11-19 21:46:32 +00:00
Duncan Frost 4af9f226f4 Fix loading save money bug. 2014-11-18 20:33:21 +00:00
Duncan Frost bd06488450 Fix peeps sitting. Renamed a function to sprite_move 2014-11-12 17:45:39 +00:00
Duncan Frost 2ddbc8f190 Found cause of viewport issue. Added invalidate_sprite function. 2014-11-06 21:42:18 +00:00
Duncan Frost 1a857edc21 Playing about with viewport setup 2014-11-06 21:16:45 +00:00
IntelOrca ea6b0de6a6 refactor and move keyboard shortcuts to a new source file 2014-11-05 18:50:51 +00:00
Duncan Frost 22df12c1c8 Added sub_69e9d3 a sprite moving function 2014-11-05 16:35:18 +00:00
IntelOrca d92a4d9418 implement clear scenery game command, try out removing paths feature 2014-11-04 03:34:48 +00:00
Duncan Frost 53e0ebc57c Refactored a bit of tooltip window. Added hack to fix #540 note this should be fixed better 2014-11-01 13:10:14 +00:00
Sijmen Schoon a7b1e50a92 Implement redraw_peep_and_rain 2014-10-20 23:20:13 +02:00
IntelOrca ae85fc265e implement window_map_tooltip 2014-10-17 02:01:58 +01:00
IntelOrca ece2522273 refactor window search functions 2014-10-16 02:02:43 +01:00
IntelOrca 6fe1bace20 refactor input (flags in particular) and add sub_6EA73F 2014-10-15 22:59:26 +01:00
IntelOrca 70a33f6593 refactor game_logic_update 2014-10-09 20:31:58 +01:00
IntelOrca dcb7fde625 Merge branch 'master' into cmdline-scenario 2014-10-08 23:32:51 +01:00
IntelOrca db85a215f9 move rain drawing functions into its own module 2014-10-08 23:17:16 +01:00
IntelOrca 1d92e3d7ab Merge branch 'master' into reorganise-src
Conflicts:
	projects/openrct2.vcxproj
	projects/openrct2.vcxproj.filters
	src/audio/audio.c
	src/audio/mixer.h
	src/game.c
	src/ride/vehicle.c
	src/windows/finances.c
	src/windows/research.c
2014-10-07 19:10:16 +01:00
IntelOrca daf231a2e9 organisation: move peep and staff to sub directory of its own 2014-10-06 19:41:43 +01:00
IntelOrca c8df6174b8 organisation: fix includes 2014-10-06 17:36:58 +01:00
IntelOrca 95a9b1ca2e implement research_update 2014-10-05 15:23:52 +01:00
Ted John f6bdab1eea Merge pull request #498 from duncanspumpkin/renable_cso
Renable cso
2014-10-04 12:23:42 +01:00
zsilencer f2e501134e palette effects 2014-10-02 19:04:29 -06:00
Duncan Frost 335aca4164 Cso now partially working. 2014-10-01 18:52:53 +01:00
Duncan Frost ddc047241e Added some checks on object loading to eventualy fix #225 2014-09-24 17:47:19 +01:00
IntelOrca 42ef09253e implement ride measurement update 2014-09-21 13:50:35 +01:00
zsilencer 44683a9246 Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2 2014-09-15 15:12:48 -06:00
zsilencer 298de189f5 0x006BBC6B, hook 2014-09-15 15:12:25 -06:00
Duncan Frost 463fe459aa Add notes to game_do_command. Explode magic number into parts 2014-09-15 20:49:04 +01:00
IntelOrca 645b8fbb46 add edit command line function 2014-09-10 19:36:11 +01:00
qcz 5be600cf5b Fix double payment in game_do_command 2014-09-06 09:45:23 +02:00
zsilencer a284d446ee Merge branch 'master' of https://github.com/IntelOrca/OpenRCT2
Conflicts:
	src/addresses.h
2014-09-01 20:20:03 -06:00
zsilencer b02463478b few basic functions decompiled and small bug fix 2014-09-01 00:12:46 -06:00
adrian17 6473da43b2 Decompiled game_command_set_park_entrance_fee 2014-08-29 11:37:32 +02:00
Ted John 4ddb26fc21 Merge pull request #364 from zsilencer/master
Additional sound decompilation and fixes
2014-08-25 19:14:45 +01:00
zsilencer 799797876a Audio fixes #361 #355 2014-08-24 22:18:01 -06:00
Marco Costa bb81bfd5d0 Created named address RCT2_ADDRESS_SCENARIO_TICKS
* 0x00F663AC is now named RCT2_ADDRESS_SCENARIO_TICKS. This variable
starts at an arbitrary value, defined by the current scenario, and
increments by 1 on every game tick.
* Also, added meaningful name to some variables in draw_light_rain and
draw_heavy_rain.
2014-08-24 21:27:56 -04:00
IntelOrca 83ba89214c move input functions to input code file 2014-08-24 18:45:47 +01:00
IntelOrca 02293c46a8 fixes #357, glitchy viewport dragging 2014-08-24 17:52:17 +01:00
qcz fa6caa856a Move staff related stuff to its own file 2014-08-20 23:48:36 +02:00
qcz 250acea957 Rename tabIndex to staff_type, move staff max count constant to #define 2014-08-20 17:48:47 +02:00
qcz 12f6d57876 Fix pointer type 2014-08-20 17:39:41 +02:00
qcz f142cddbd6 Add return type to remove Travis warnings 2014-08-20 16:04:10 +02:00
qcz 1007e79baa Fix Travis error 2014-08-20 16:00:47 +02:00
qcz 92f0139b5a Move typedef to header file 2014-08-20 15:48:53 +02:00
qcz cb169952ac Remove unused variable, add indices to new_game_command_table 2014-08-20 15:38:21 +02:00
qcz 1b3f98362f Finalize hire-staff-command 2014-08-20 15:32:39 +02:00
qcz 0e48e92949 Entertainers don't crash the game anymore 2014-08-20 07:23:02 +02:00
qcz 4959bdd55d Merge remote-tracking branch 'upstream/master' into hire-staff-command 2014-08-19 23:52:23 +02:00