OpenRCT2/src
IntelOrca 34ef2d4403 try out gif recording 2015-11-21 18:59:48 +00:00
..
audio Add missing return documentation 2015-11-18 00:20:22 +00:00
core Fix override offsets while loading LanguagePack 2015-10-09 20:19:58 +02:00
drawing refactor colour maps 2015-11-08 18:55:32 +00:00
interface try out gif recording 2015-11-21 18:59:48 +00:00
localisation try out gif recording 2015-11-21 18:59:48 +00:00
management Refactor audio_sound_play_planned 2015-11-17 23:05:24 +00:00
network Merge pull request #2290 from janisozaur/network-clean-close 2015-11-16 15:58:00 +00:00
peep Replace a call to audio_play_sound_panned 2015-11-18 14:01:29 +00:00
platform Fixes for building optimized binary on Linux 2015-11-18 21:29:08 +01:00
ride stop ride window from opening when there is a vehicle crash on the title screen 2015-11-21 13:40:00 +00:00
util Fix some left-shifts 2015-11-12 13:38:10 +01:00
windows try out gif recording 2015-11-21 18:59:48 +00:00
world Merge pull request #2325 from BodrickLight/refactor 2015-11-18 17:33:21 +00:00
addresses.c Fixes for building optimized binary on Linux 2015-11-18 21:29:08 +01:00
addresses.h Fixes for building optimized binary on Linux 2015-11-18 21:29:08 +01:00
cheats.c Introduce cheat option to show vehicles from other track types 2015-10-12 15:58:15 +02:00
cheats.h Strip all whitespace 2015-10-20 20:48:51 +02:00
cmdline.c Comment expected cmdline_call_action results 2015-11-16 13:59:01 +01:00
cmdline.h Strip all whitespace 2015-10-20 20:48:51 +02:00
cmdline_sprite.c Fix exit code handling, sprite generation 2015-11-14 17:43:03 +01:00
common.h Drop initial null check from SafeFree 2015-09-22 22:58:34 +02:00
config.c try out gif recording 2015-11-21 18:59:48 +00:00
config.h try out gif recording 2015-11-21 18:59:48 +00:00
cursors.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
cursors.h Fix #1718. Incorrect cursors on scroll widgets. 2015-09-27 16:55:34 +01:00
diagnostic.c Linux platform file 2015-09-20 23:19:08 +02:00
diagnostic.h Add get_current_rotation function and DEBUG_LEVEL macros 2015-11-02 22:58:15 +01:00
editor.c Sanitize audio.h 2015-11-17 01:05:14 +00:00
editor.h Strip all whitespace 2015-10-20 20:48:51 +02:00
game.c Sanitize audio.h 2015-11-17 01:05:14 +00:00
game.h add desync debug checks for scenario_rand 2015-11-07 17:56:19 +00:00
gif.h try out gif recording 2015-11-21 18:59:48 +00:00
hook.c Add hooks for Linux 2015-10-01 18:49:13 +02:00
hook.h Strip all whitespace 2015-10-20 20:48:51 +02:00
input.c Refactor audio_sound_play_planned 2015-11-17 23:05:24 +00:00
input.h Strip all whitespace 2015-10-20 20:48:51 +02:00
intro.c Strip all whitespace 2015-10-20 20:48:51 +02:00
intro.h Strip all whitespace 2015-10-20 20:48:51 +02:00
object.c add vehicle struct, enum labels and helper functions from implement-ride-create-vehicles branch. 2015-10-25 16:00:21 +00:00
object.h Minor fixes 2015-10-21 08:47:09 +02:00
object_list.c Minor fixes 2015-10-21 08:47:09 +02:00
openrct2.c Refactor audio_sound_play_planned 2015-11-17 23:05:24 +00:00
openrct2.h improve command line version information and add headless check 2015-11-08 12:49:19 +00:00
rct1.c Some more checks, make sure gVehicleHierarchies are counted properly 2015-11-02 22:58:15 +01:00
rct1.h Some more checks, make sure gVehicleHierarchies are counted properly 2015-11-02 22:58:15 +01:00
rct2.c try out gif recording 2015-11-21 18:59:48 +00:00
rct2.h add default master server url and refactor 2015-11-07 23:56:16 +00:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c Minor cleanups 2015-11-12 12:19:40 +01:00
scenario.h fix #2279, make game remember save path rather than filename 2015-11-11 21:37:26 +00:00
scenario_list.c Add safe_strncpy function 2015-10-30 16:01:00 +01:00
sprites.h Strip all whitespace 2015-10-20 20:48:51 +02:00
title.c Sanitize audio.h 2015-11-17 01:05:14 +00:00
title.h fix #2187 2015-11-03 19:20:32 +00:00
tutorial.c Strip all whitespace 2015-10-20 20:48:51 +02:00
tutorial.h Strip all whitespace 2015-10-20 20:48:51 +02:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.