OpenRCT2/src
Ted John 56c3647215 Merge pull request #1114 from trigger-death/fix-tooltips
Fixed tooltip issue #1053
2015-05-20 17:54:29 +01:00
..
audio Added option for random title music in main menu 2015-05-11 13:17:33 -04:00
drawing add command line sprite editor and additional custom graphics (g2.dat) 2015-05-19 00:26:31 +01:00
interface Fixed tooltip issue #1053 2015-05-20 12:53:02 -04:00
localisation fix console caret typo and invalidate screen on variable change 2015-05-20 02:37:44 +01:00
management Decompiled 0x0069DEAD, it's now called finance_shift_expenditure_table. 2015-05-19 00:12:06 -03:00
peep renamed functions 2015-05-17 12:38:02 -04:00
platform Possibly fixed issue #1056 2015-05-20 11:58:43 -04:00
ride Fix #1102 2015-05-19 21:22:09 +01:00
util Added save_track_file. Fixed bugs. 2015-05-13 19:19:36 +01:00
windows fix #1097 2015-05-20 01:10:53 +01:00
world Refactor and bug fix of scenery removal. 2015-05-19 22:08:51 +01:00
addresses.h Refactor of placement code 2015-04-23 20:00:18 +01:00
cmdline.c add in game console 2015-05-19 03:54:09 +01:00
cmdline.h add command line sprite editor and additional custom graphics (g2.dat) 2015-05-19 00:26:31 +01:00
cmdline_sprite.c add command line sprite editor and additional custom graphics (g2.dat) 2015-05-19 00:26:31 +01:00
common.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
config.c Finished improvements to console 2015-05-19 21:12:09 -04:00
config.h Finished improvements to console 2015-05-19 21:12:09 -04:00
cursors.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
cursors.h move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
diagnostic.c add log level check so that --verbose option works 2014-11-21 18:39:56 +00:00
diagnostic.h fix GCC errors with diagnostic errors 2014-11-21 19:32:13 +00:00
editor.c #1011 2015-04-25 09:20:15 -06:00
editor.h implement bare minimum so that close button is implemented on object selection window, partial fix for #433 2014-11-24 23:05:35 +00:00
game.c Added game speed button and other changes 2015-05-18 18:15:43 -04:00
game.h Merge branch 'land-rights-tool' of https://github.com/trigger-death/OpenRCT2 into trigger-death-land-rights-tool 2015-05-15 22:10:13 +01:00
hook.c hook 2014-09-15 15:14:06 -06:00
hook.h 0x00401AF3, 0x006BC6D8, corrections 2014-09-17 13:44:29 -06:00
input.c Fixed tooltip issue #1053 2015-05-20 12:53:02 -04:00
input.h Named 2 input flags, and dropdown fix 2015-05-07 14:31:11 -04:00
intro.c move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
intro.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
object.c game_command_place_banner 2015-04-25 09:21:35 -06:00
object.h Refactor of object_list.c 2015-03-07 11:13:10 +00:00
object_list.c implement research_populate_list_random 2015-03-31 17:09:16 +01:00
openrct2.c Revert disabling platform_lock_single_instance 2015-02-27 12:54:42 +01:00
openrct2.h refactor openrct2 loop 2014-10-09 14:31:51 +01:00
rct1.c Fix some compiler warnings and potential bugs 2015-04-16 17:18:14 +01:00
rct1.h Started .TD6 creation function. 2015-05-13 19:19:34 +01:00
rct2.c add in game console 2015-05-19 03:54:09 +01:00
rct2.h improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c Decompiled 0x0069DEAD, it's now called finance_shift_expenditure_table. 2015-05-19 00:12:06 -03:00
scenario.h Finished cleaning up land rights tool code 2015-05-15 15:19:36 -04:00
scenario_list.c add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
sprites.h Added game speed button sprites 2015-05-19 11:51:59 -04:00
title.c Added game speed button and other changes 2015-05-18 18:15:43 -04:00
title.h Add newlines to the end of every file (sed/unix do this) 2014-04-21 14:57:48 +05:30
tutorial.c refactor various platform functions and includes 2014-10-09 14:03:54 +01:00
tutorial.h implement keyboard shortcuts 2014-04-26 01:16:32 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.