OpenRCT2/src/openrct2
ζeh Matt 7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
..
actions Fix includes 2021-11-24 16:48:33 +02:00
audio Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
cmdline More renaming 2021-11-24 15:50:18 +02:00
config Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
core Add missing default constructor and mark constructors constexpr 2021-11-22 18:17:18 +02:00
drawing Use TitleCase in LightListEntry 2021-11-07 14:16:37 +01:00
entity Fix includes 2021-11-24 16:48:33 +02:00
interface Fix includes 2021-11-24 16:48:33 +02:00
localisation Add new .park save format 2021-11-21 22:43:22 +01:00
management Fix includes 2021-11-24 16:48:33 +02:00
network Fix includes 2021-11-24 16:48:33 +02:00
object Revert style change 2021-11-21 22:43:22 +01:00
paint Fix includes 2021-11-24 16:48:33 +02:00
peep Fix includes 2021-11-24 16:48:33 +02:00
platform Add new .park save format 2021-11-21 22:43:22 +01:00
rct1 Fix includes 2021-11-24 16:48:33 +02:00
rct2 Fix includes 2021-11-24 16:48:33 +02:00
rct12 Add new .park save format 2021-11-21 22:43:22 +01:00
ride Fix includes 2021-11-24 16:48:33 +02:00
scenario Fix includes 2021-11-24 16:48:33 +02:00
scripting Fix includes 2021-11-24 16:48:33 +02:00
title Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
ui Pass rct_drawpixelinfo explicit to avoid races 2021-10-06 23:48:07 +03:00
util Fix undefined use of cctype functions 2021-11-06 16:27:54 +01:00
windows Add new .park save format 2021-11-21 22:43:22 +01:00
world Fix includes 2021-11-24 16:48:33 +02:00
CMakeLists.txt Auto-discovery for Homebrew prefix, pin openssl version 2021-10-30 11:59:26 -06:00
Cheats.cpp Merge pull request #14780 from duncanspumpkin/sprite2 2021-06-01 20:10:17 +01:00
Cheats.h Update include guards 2021-08-21 09:43:26 +02:00
CmdlineSprite.cpp Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
CmdlineSprite.h Update include guards 2021-08-21 09:43:26 +02:00
Context.cpp Add new .park save format 2021-11-21 22:43:22 +01:00
Context.h Add new .park save format 2021-11-21 22:43:22 +01:00
Date.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Date.h Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Diagnostic.cpp Improve array formatting 2021-10-17 18:21:45 +02:00
Diagnostic.h Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
Editor.cpp Rename variables/members sprite to entity 2021-11-24 15:27:48 +02:00
Editor.h Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
EditorObjectSelectionSession.cpp Fix scenery group set research status import 2021-11-21 22:43:22 +01:00
EditorObjectSelectionSession.h Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
FileClassifier.cpp Add new .park save format 2021-11-21 22:43:22 +01:00
FileClassifier.h Add new .park save format 2021-11-21 22:43:22 +01:00
Game.cpp Fix includes 2021-11-24 16:48:33 +02:00
Game.h Remove unnecessary game command ids 2021-11-11 16:44:16 +02:00
GameState.cpp Fix includes 2021-11-24 16:48:33 +02:00
GameState.h Address review comments for benchsimulate 2021-01-10 13:34:14 +01:00
GameStateSnapshots.cpp Fix includes 2021-11-24 16:48:33 +02:00
GameStateSnapshots.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
Identifiers.h Create Identifiers.h for common identifier types 2021-11-22 18:17:17 +02:00
Input.cpp Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Input.h Update include guards 2021-08-21 09:43:26 +02:00
Intro.cpp Allow passing ImageId into gfx_draw_sprite() 2021-03-23 11:58:09 +01:00
Intro.h Update include guards 2021-08-21 09:43:26 +02:00
OpenRCT2.cpp Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
OpenRCT2.h Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
ParkFile.cpp Fix includes 2021-11-24 16:48:33 +02:00
ParkFile.h Add new .park save format 2021-11-21 22:43:22 +01:00
ParkImporter.cpp Add .sea support to New Scenario list and extension handling 2020-09-28 21:17:28 +02:00
ParkImporter.h Add new .park save format 2021-11-21 22:43:22 +01:00
PlatformEnvironment.cpp Save crash dumps into a separate directory 2021-07-27 18:39:13 +03:00
PlatformEnvironment.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
ReplayManager.cpp Fix includes 2021-11-24 16:48:33 +02:00
ReplayManager.h Remove macro for registration and cleanup 2021-11-10 19:42:23 +02:00
System.hpp Introduce a base class for system models 2021-08-17 06:58:42 +03:00
TrackImporter.cpp Update copyright year to 2020 2020-07-21 15:04:34 +02:00
TrackImporter.h Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
Version.cpp Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Version.h Release v0.3.5.1 2021-11-21 22:06:59 +01:00
common.h Extract math-related functions from common.h to Math.hpp 2021-10-09 21:43:06 +02:00
libopenrct2.vcxproj Move entity code from world into entity 2021-11-24 16:37:28 +02:00
readme.md Use named casts instead of old-style casts 2020-04-22 17:09:29 +02:00
sprites.h Add icon for path railings tab 2021-09-13 09:29:46 +02:00

readme.md

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • cmdline

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.