OpenRCT2/src
Michał Janiszewski ac32e7dd08 Fix #4920: Crash in peep pathfinding 2016-12-26 14:53:11 +00:00
..
audio Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
cmdline Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
core Plug memory leaks 2016-12-19 23:44:17 +01:00
drawing Move addresses and hook into rct2 sub directory 2016-12-16 01:25:05 +00:00
interface Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
localisation Sort includes 2016-12-01 16:03:16 +01:00
management Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
network Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
object Fix #4893: Assertion failed if no RCT2 directory selected on startup 2016-12-24 01:02:57 +00:00
paint Fix prepended wooden supports 2016-12-19 18:45:08 +01:00
peep Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
platform Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
rct1 Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
rct2 Load SV6 files with incorrect checksum if the user has enabled that option 2016-12-25 13:48:49 +01:00
ride Add track elem constant for the RCTC booster 2016-12-25 13:57:56 +01:00
scenario Add Importing of RCTC scenarios (#4905) 2016-12-25 13:40:45 +01:00
title Fix restart command skipping first command in title sequence 2016-12-24 17:26:30 +00:00
util Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
windows Fix #4917: Crash when opening research 2016-12-26 13:09:22 +00:00
world Fix #4920: Crash in peep pathfinding 2016-12-26 14:53:11 +00:00
OpenRCT2.cpp Load language before repository scans 2016-12-16 17:09:15 +00:00
OpenRCT2.h Fix rebase errors 2016-12-16 01:25:04 +00:00
PlatformEnvironment.cpp Refactor PlatformEnvironment 2016-12-14 00:32:06 +00:00
PlatformEnvironment.h Refactor PlatformEnvironment 2016-12-14 00:32:06 +00:00
cheats.c Merge cheats in console, pathfinding improvements 2016-11-14 08:54:51 +01:00
cheats.h
cmdline_sprite.c Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
cmdline_sprite.h
common.h Enable all C++ features for MSVC 2016-12-16 01:19:41 +00:00
config.c Fix rebase errors 2016-12-16 01:25:03 +00:00
config.h Implement zip writing and title sequence saving 2016-12-16 01:25:02 +00:00
diagnostic.c
diagnostic.h
editor.c Move addresses and hook into rct2 sub directory 2016-12-16 01:25:05 +00:00
editor.h
game.c Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
game.h Move addresses and hook into rct2 sub directory 2016-12-16 01:25:05 +00:00
image_io.c Remove trailing whitespace in sources 2016-11-13 20:32:55 +01:00
image_io.h
input.c Move scenario sources to sub directory 2016-12-16 01:25:05 +00:00
input.h Refactor cursors to C++ and improve isolation 2016-10-11 18:23:49 +01:00
intro.c Sort includes 2016-12-01 16:03:16 +01:00
intro.h
object.h
object_list.c
object_list.h Move addresses and hook into rct2 sub directory 2016-12-16 01:25:05 +00:00
rct1.c Skip null rides when checking for select-by-track-type, fixes #4796 2016-11-13 21:14:15 +01:00
rct1.h Fix TD4 loading / memory violation 2016-10-15 18:56:51 +01:00
rct2.c Fix loading of RCT1 parks from command line 2016-12-20 17:36:00 +00:00
rct2.h Move RCT2 file copy into rct2.c 2016-12-11 12:16:47 +00:00
readme.md
sprites.h Add copy/paste functionality to tile inspector 2016-11-09 20:03:18 +01:00
version.c
version.h Refactor OpenRCT2.cpp 2016-12-14 00:32:06 +00:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.