OpenTTD/src/genworld_gui.cpp

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/* $Id$ */
/** @file genworld_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "gfxinit.h"
#include "command_func.h"
#include "variables.h"
#include "settings_func.h"
#include "debug.h"
#include "genworld.h"
#include "network/network.h"
#include "thread.h"
#include "newgrf_config.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "sound_func.h"
#include "fios.h"
#include "string_func.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "widgets/dropdown_func.h"
#include "table/strings.h"
#include "table/sprites.h"
/**
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
enum glwp_modes {
GLWP_GENERATE,
GLWP_HEIGHTMAP,
GLWP_SCENARIO,
GLWP_END
};
struct generate_d {
uint widget_id;
uint x;
uint y;
char name[64];
};
extern void SwitchMode(int new_mode);
static inline void SetNewLandscapeType(byte landscape)
{
_opt_newgame.landscape = landscape;
InvalidateWindowClasses(WC_SELECT_GAME);
InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
}
enum GenerateLandscapeWindowWidgets {
GLAND_TEMPERATE = 3,
GLAND_ARCTIC,
GLAND_TROPICAL,
GLAND_TOYLAND,
GLAND_MAPSIZE_X_TEXT,
GLAND_MAPSIZE_X_PULLDOWN,
GLAND_MAPSIZE_Y_TEXT,
GLAND_MAPSIZE_Y_PULLDOWN,
GLAND_TOWN_TEXT,
GLAND_TOWN_PULLDOWN,
GLAND_INDUSTRY_TEXT,
GLAND_INDUSTRY_PULLDOWN,
GLAND_RANDOM_EDITBOX,
GLAND_RANDOM_BUTTON,
GLAND_GENERATE_BUTTON,
GLAND_START_DATE_DOWN,
GLAND_START_DATE_TEXT,
GLAND_START_DATE_UP,
GLAND_SNOW_LEVEL_DOWN,
GLAND_SNOW_LEVEL_TEXT,
GLAND_SNOW_LEVEL_UP,
GLAND_TREE_TEXT,
GLAND_TREE_PULLDOWN,
GLAND_LANDSCAPE_TEXT,
GLAND_LANDSCAPE_PULLDOWN,
GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
GLAND_TERRAIN_TEXT,
GLAND_TERRAIN_PULLDOWN,
GLAND_WATER_TEXT,
GLAND_WATER_PULLDOWN,
GLAND_SMOOTHNESS_TEXT,
GLAND_SMOOTHNESS_PULLDOWN
};
static const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 267, 0x0, STR_NULL},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries
{ WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type
{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity
{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness
{ WIDGETS_END},
};
static const Widget _heightmap_load_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 235, 0x0, STR_NULL},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns
{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries
{ WWT_PANEL, RESIZE_NONE, 15, 114, 194, 174, 185, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
{ WIDGETS_END},
};
void StartGeneratingLandscape(glwp_modes mode)
{
DeleteAllNonVitalWindows();
/* Copy all XXX_newgame to XXX when coming from outside the editor */
UpdatePatches();
_opt = _opt_newgame;
_opt_ptr = &_opt;
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
switch (mode) {
case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
default: NOT_REACHED();
}
}
static void LandscapeGenerationCallback(Window *w, bool confirmed)
{
if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
}
static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
{
static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID num_inds[] = {STR_26816_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
/* Data used for the generate seed edit box */
static querystr_d _genseed_query;
static char _genseed_buffer[11];
glwp_modes mode = (glwp_modes)w->window_number;
uint y;
switch (e->event) {
case WE_CREATE:
w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
_genseed_query.caption = STR_NULL;
_genseed_query.afilter = CS_NUMERAL;
break;
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_TEXT, _patches_newgame.land_generator == 0);
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
w->SetWidgetDisabledState(GLAND_TOWN_TEXT, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_INDUSTRY_TEXT, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TREE_TEXT, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
DrawString( 12, 91 + y, STR_MAPSIZE, TC_FROMSTRING);
DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], TC_BLACK);
DrawString(168, 91 + y, STR_BY, TC_FROMSTRING);
DrawString(182, 91 + y, mapsizes[_patches_newgame.map_y - 6], TC_BLACK);
DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, TC_FROMSTRING);
DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, TC_FROMSTRING);
if (_game_mode == GM_EDITOR) {
DrawString(118, 113 + y, STR_6836_OFF, TC_BLACK);
DrawString(118, 131 + y, STR_6836_OFF, TC_BLACK);
} else {
DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], TC_BLACK);
DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], TC_BLACK);
}
DrawString( 12, 153 + y, STR_RANDOM_SEED, TC_FROMSTRING);
DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
DrawString(182, 113 + y, STR_DATE, TC_FROMSTRING);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, TC_FROMSTRING);
DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, TC_FROMSTRING);
SetDParam(0, _patches_newgame.snow_line_height);
DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, TC_BLACK);
if (mode == GLWP_GENERATE) {
DrawString( 12, 175, STR_LAND_GENERATOR, TC_FROMSTRING);
DrawString(118, 175, landscape[_patches_newgame.land_generator], TC_BLACK);
DrawString( 12, 193, STR_TREE_PLACER, TC_FROMSTRING);
DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], TC_BLACK);
DrawString( 12, 211, STR_TERRAIN_TYPE, TC_FROMSTRING);
DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], TC_BLACK);
DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, TC_FROMSTRING);
DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], TC_BLACK);
DrawString( 12, 247, STR_SMOOTHNESS, TC_FROMSTRING);
DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], TC_BLACK);
} else {
char buffer[512];
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, WP(w, generate_d).y);
SetDParam(1, WP(w, generate_d).x);
} else {
SetDParam(0, WP(w, generate_d).x);
SetDParam(1, WP(w, generate_d).y);
}
GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
SetDParamStr(0, WP(w, generate_d).name);
DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
DrawString( 12, 197, STR_TREE_PLACER, TC_FROMSTRING);
DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], TC_BLACK);
DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, TC_FROMSTRING);
DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], TC_BLACK);
}
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: DeleteWindow(w); break;
case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
break;
case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, GLAND_MAPSIZE_X_PULLDOWN, 0, 0);
break;
case GLAND_MAPSIZE_Y_TEXT: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, GLAND_MAPSIZE_Y_PULLDOWN, 0, 0);
break;
case GLAND_TOWN_TEXT: case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case GLAND_INDUSTRY_TEXT: case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&_genseed_query.text);
SetWindowDirty(w);
break;
case GLAND_GENERATE_BUTTON: // Generate
UpdatePatches();
if (_patches.town_layout == TL_NO_ROADS) {
ShowQuery(
STR_TOWN_LAYOUT_WARNING_CAPTION,
STR_TOWN_LAYOUT_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
} else if (mode == GLWP_HEIGHTMAP &&
(WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) ||
WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) ||
WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) ||
WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) {
ShowQuery(
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
} else {
StartGeneratingLandscape(mode);
}
break;
case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case GLAND_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
}
_left_button_clicked = false;
break;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
case GLAND_TREE_TEXT: case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_TEXT: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case GLAND_TERRAIN_TEXT: case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case GLAND_WATER_TEXT: case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case GLAND_SMOOTHNESS_TEXT: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
break;
case WE_MOUSELOOP:
HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
break;
case WE_KEYPRESS:
HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_INDUSTRY_PULLDOWN:
_opt_newgame.diff.number_industries = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_LANDSCAPE_PULLDOWN:
/* case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->we.dropdown.index;
} else {
_patches_newgame.land_generator = e->we.dropdown.index;
}
break;
case GLAND_TERRAIN_PULLDOWN:
_opt_newgame.diff.terrain_type = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_WATER_PULLDOWN:
_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
}
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case GLAND_START_DATE_TEXT:
w->InvalidateWidget(GLAND_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case GLAND_SNOW_LEVEL_TEXT:
w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
_patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
break;
}
SetWindowDirty(w);
}
break;
}
}
}
static const WindowDesc _generate_landscape_desc = {
WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,
GenerateLandscapeWndProc,
};
static const WindowDesc _heightmap_load_desc = {
WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_heightmap_load_widgets,
GenerateLandscapeWndProc,
};
static void _ShowGenerateLandscape(glwp_modes mode)
{
uint x = 0;
uint y = 0;
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
/* Always give a new seed if not editor */
if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
if (mode == GLWP_HEIGHTMAP) {
/* If the function returns negative, it means there was a problem loading the heightmap */
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
}
Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (w == NULL) return;
if (mode == GLWP_HEIGHTMAP) {
WP(w, generate_d).x = x;
WP(w, generate_d).y = y;
strecpy(WP(w, generate_d).name, _file_to_saveload.title, lastof(WP(w, generate_d).name));
}
InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
}
void ShowGenerateLandscape()
{
_ShowGenerateLandscape(GLWP_GENERATE);
}
void ShowHeightmapLoad()
{
_ShowGenerateLandscape(GLWP_HEIGHTMAP);
}
void StartScenarioEditor()
{
if (_patches_newgame.town_layout == TL_NO_ROADS) {
_patches_newgame.town_layout = TL_ORIGINAL;
}
StartGeneratingLandscape(GLWP_SCENARIO);
}
void StartNewGameWithoutGUI(uint seed)
{
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
_patches_newgame.generation_seed = seed;
StartGeneratingLandscape(GLWP_GENERATE);
}
enum CreateScenarioWindowWidgets {
CSCEN_TEMPERATE = 3,
CSCEN_ARCTIC,
CSCEN_TROPICAL,
CSCEN_TOYLAND,
CSCEN_EMPTY_WORLD,
CSCEN_RANDOM_WORLD,
CSCEN_MAPSIZE_X_TEXT,
CSCEN_MAPSIZE_X_PULLDOWN,
CSCEN_MAPSIZE_Y_TEXT,
CSCEN_MAPSIZE_Y_PULLDOWN,
CSCEN_START_DATE_DOWN,
CSCEN_START_DATE_TEXT,
CSCEN_START_DATE_UP,
CSCEN_FLAT_LAND_HEIGHT_DOWN,
CSCEN_FLAT_LAND_HEIGHT_TEXT,
CSCEN_FLAT_LAND_HEIGHT_UP
};
static void CreateScenarioWndProc(Window *w, WindowEvent *e)
{
static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
switch (e->event) {
case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); break;
case WE_PAINT:
w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
DrawWindowWidgets(w);
DrawStringRightAligned(211, 97, STR_MAPSIZE, TC_FROMSTRING);
DrawString( 221, 97, mapsizes[_patches_newgame.map_x - 6], TC_BLACK);
DrawStringCentered( 272, 97, STR_BY, TC_FROMSTRING);
DrawString( 284, 97, mapsizes[_patches_newgame.map_y - 6], TC_BLACK);
DrawStringRightAligned(211, 115, STR_DATE, TC_FROMSTRING);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(271, 115, STR_GENERATE_DATE, TC_FROMSTRING);
DrawStringRightAligned(278, 133, STR_FLAT_WORLD_HEIGHT, TC_FROMSTRING);
SetDParam(0, _patches_newgame.se_flat_world_height);
DrawStringCentered(303, 133, STR_FLAT_WORLD_HEIGHT_NUM, TC_BLACK);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
break;
case CSCEN_MAPSIZE_X_TEXT: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, CSCEN_MAPSIZE_X_PULLDOWN, 0, 0);
break;
case CSCEN_MAPSIZE_Y_TEXT: case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, CSCEN_MAPSIZE_Y_PULLDOWN, 0, 0);
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case CSCEN_RANDOM_WORLD: // Generate
ShowGenerateLandscape();
break;
case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
}
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
}
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
}
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case CSCEN_START_DATE_TEXT:
w->InvalidateWidget(CSCEN_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
_patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
break;
}
SetWindowDirty(w);
}
break;
}
}
}
static const Widget _create_scenario_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 169, 0x0, STR_NULL},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 115, 95, 124, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map
{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 115, 131, 160, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate
{ WWT_PANEL, RESIZE_NONE, 12, 216, 251, 95, 106, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 252, 263, 95, 106, STR_0225, STR_NULL}, // Mapsize X
{ WWT_PANEL, RESIZE_NONE, 12, 279, 314, 95, 106, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326, 95, 106, STR_0225, STR_NULL}, // Mapsize Y
{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 113, 124, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 113, 124, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 113, 124, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 131, 142, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 131, 142, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 131, 142, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
{ WIDGETS_END},
};
static const WindowDesc _create_scenario_desc = {
WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_create_scenario_widgets,
CreateScenarioWndProc,
};
void ShowCreateScenario()
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
}
static const Widget _show_terrain_progress_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button
{ WIDGETS_END},
};
struct tp_info {
uint percent;
StringID cls;
uint current;
uint total;
int timer;
};
static tp_info _tp;
static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
{
if (confirmed) {
AbortGeneratingWorld();
} else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
}
}
static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
{
switch (e->event) {
case WE_CLICK:
switch (e->we.click.widget) {
case 2:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
ShowQuery(
STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE,
w,
AbortGeneratingWorldCallback
);
break;
}
break;
case WE_PAINT:
DrawWindowWidgets(w);
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
SetWindowDirty(w);
break;
}
}
static const WindowDesc _show_terrain_progress_desc = {
WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_show_terrain_progress_widgets,
ShowTerrainProgressProc
};
/**
* Initializes the progress counters to the starting point.
*/
void PrepareGenerateWorldProgress()
{
_tp.cls = STR_WORLD_GENERATION;
_tp.current = 0;
_tp.total = 0;
_tp.percent = 0;
_tp.timer = 0; // Forces to paint the progress window immediatelly
}
/**
* Show the window where a user can follow the process of the map generation.
*/
void ShowGenerateWorldProgress()
{
AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
}
static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
{
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
static const StringID class_table[GWP_CLASS_COUNT] = {
STR_WORLD_GENERATION,
STR_022E_LANDSCAPE_GENERATION,
STR_CLEARING_TILES,
STR_022F_TOWN_GENERATION,
STR_0230_INDUSTRY_GENERATION,
STR_UNMOVABLE_GENERATION,
STR_TREE_GENERATION,
STR_SETTINGUP_GAME,
STR_PREPARING_TILELOOP,
STR_PREPARING_GAME
};
assert(cls < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (total == 0) {
assert(_tp.cls == class_table[cls]);
_tp.current += progress;
} else {
_tp.cls = class_table[cls];
_tp.current = progress;
_tp.total = total;
_tp.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every 200ms */
if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
if (_network_dedicated) {
static uint last_percent = 0;
/* Never display 0% */
if (_tp.percent == 0) return;
/* Reset if percent is lower then the last recorded */
if (_tp.percent < last_percent) last_percent = 0;
/* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
/* Never show steps smaller then 2%, even if it is a mod 5% */
if (_tp.percent <= last_percent + 2) return;
DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
last_percent = _tp.percent;
/* Don't continue as dedicated never has a thread running */
return;
}
InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
SetGeneratingWorldPaintStatus(true);
/* We wait here till the paint is done, so we don't read and write
* on the same tile at the same moment. Nasty hack, but that happens
* if you implement threading afterwards */
while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
_tp.timer = _realtime_tick;
}
/**
* Set the total of a stage of the world generation.
* @param cls the current class we are in.
* @param total Set the total expected items for this class.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void SetGeneratingWorldProgress(gwp_class cls, uint total)
{
if (total == 0) return;
_SetGeneratingWorldProgress(cls, 0, total);
}
/**
* Increases the current stage of the world generation with one.
* @param cls the current class we are in.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void IncreaseGeneratingWorldProgress(gwp_class cls)
{
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
_SetGeneratingWorldProgress(cls, 1, 0);
}