Commit Graph

168 Commits

Author SHA1 Message Date
Peter Nelson e16b982b6a Codechange: Use iteration when dealing with all HouseSpecs. 2024-03-28 23:23:00 +01:00
Peter Nelson 3e83dcedfd Codechange: Allocate houses dynamically instead of from a fixed array.
This uses vectors for HouseSpecs and global/town building counts.
2024-03-28 23:23:00 +01:00
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Rubidium 27eadc13ec Codechange: rename TILE_ADD(XY) to TileAdd(XY) 2024-03-10 15:50:24 +01:00
Peter Nelson c0ab436077
Codechange: Store Colours in Colours type. (#11625)
This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00
Peter Nelson ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
PeterN 6643c010bd
Fix: NewGRF house class mappings were not reset between games. (#11279) 2023-09-10 18:55:37 +01:00
Patric Stout 299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 2023-08-12 18:14:21 +00:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson 76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 2023-05-06 21:26:13 +02:00
Jonathan G Rennison 4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
Rubidium de6bc8e692 Codechange: move TILE_MASK to Map::WrapToMap 2023-01-21 17:11:40 +01:00
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
Yexo a82572d0f5 Codechange: remove has_newhouses global 2020-06-01 22:46:06 +02:00
Niels Martin Hansen c8779fb311
Feature: NewGRF callback profiling (#7868)
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
peter1138 ed6084523d Codechange: Convert StationList from SmallVector to std::set. 2019-03-09 16:33:47 +00:00
PeterN 4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 2018-05-21 22:08:39 +01:00
frosch d9d669dcf8 (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
frosch 82ae414e8d (svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
frosch c0c1a4cded (svn r27574) -Fix [FS#6432]: The house id as returned by house variable 66 was incorrect when querying neighboured tiles. (adf88) 2016-05-22 10:23:22 +00:00
rubidium 89c25b955e (svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore) 2014-05-11 18:02:11 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch 6b61c4608f (svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor. 2014-03-03 20:02:31 +00:00
frosch db894b0b3f (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 2013-11-24 14:41:19 +00:00
rubidium 5049e938f5 (svn r26076) -Codechange: upgrade some C-style named structs to C++-style named structs 2013-11-23 21:31:00 +00:00
rubidium ba1b35a0ac (svn r26059) -Fix (r20435): missed one instance causing to compare an array to NULL instead of an array's element 2013-11-23 13:16:05 +00:00
frosch 6a0439a789 (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. 2013-10-12 16:33:19 +00:00
frosch 6df6b16320 (svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses. 2013-06-19 20:03:10 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
alberth 33ff55a8f1 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 2012-11-10 20:46:39 +00:00
alberth 4c9bea2a71 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 2012-11-10 20:45:59 +00:00
alberth d7b62da87b (svn r24682) -Codechange: Add resolver classes for houses. 2012-11-10 20:40:05 +00:00
alberth 438495b433 (svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes. 2012-11-10 20:37:31 +00:00
rubidium 41e5c839e0 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
yexo c4e2dfdd89 (svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid 2012-01-02 22:58:15 +00:00
frosch 8f4c6d42f9 (svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium) 2011-11-08 17:29:01 +00:00
frosch 30874b5e81 (svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity. 2011-11-08 17:26:49 +00:00
frosch 1ad7239247 (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 2011-11-08 17:23:30 +00:00
michi_cc e094d7db62 (svn r23072) -Feature: [NewGRF] House callback 0x148. 2011-10-31 22:31:40 +00:00
michi_cc f66cd97776 (svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through the generic NewGRF animation helper class. 2011-10-31 22:31:35 +00:00
michi_cc e7f7a749e8 (svn r23070) -Add: [NewGRF] House variable 0x64. 2011-10-31 22:31:31 +00:00
frosch de27360549 (svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters(). 2011-09-11 15:09:13 +00:00
frosch d10168f211 (svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set. 2011-08-08 21:26:58 +00:00
frosch 8930337aae (svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles. 2011-07-04 20:37:20 +00:00