Commit Graph

19 Commits

Author SHA1 Message Date
tron 22df8a8d6b (svn r5369) -Backport: 5363, 5364, 5365
-Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
2006-06-26 15:59:58 +00:00
Darkvater ed7df6e2bf (svn r4031) - Backport from trunk (r4030):
- [win32] Change compiler settings to use the multithreaded CRT. This prevents
  certain crashes on multi-threaded machines.
2006-03-22 20:46:07 +00:00
Darkvater 4e09974975 (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
tron ec2675c2c5 (svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: %.rc rule 2005-12-11 07:36:49 +00:00
Darkvater 8a05c1e31d (svn r3174) - Fix: fix compilation for VS.NET2003 and VS6 (missing sourcefile(s) from project) 2005-11-13 16:30:04 +00:00
Darkvater 5d3f87bcd8 (svn r2925) Get VS6 to compile again; really this time (boekabart) and add eol-style and keywords to newly added source files (ai.[ch]) 2005-09-08 14:31:13 +00:00
Darkvater d73d12ae8a (svn r2923) Update project files for VS2003 and VS6 (rev2921) 2005-09-08 12:33:25 +00:00
Darkvater 828e7ed3e7 (svn r2909) Game would hang where the autosave_on_exit was activated.
- Updated VS.NET and VS6 project files changed AI files
2005-09-03 11:33:55 +00:00
tron 19f5036c46 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
tron b67af2df3e (svn r2844) Update the MSVC project files, thanks AsterixMG 2005-08-08 20:27:05 +00:00
tron c78af95d1d (svn r2810) Threads may now return information when they terminate using a void*.
Also add the new files to the MSVC project files.
2005-08-05 11:53:48 +00:00
orudge 7f1877a617 (svn r2715) - Update MSVC project with dmusic.cpp updates 2005-07-26 18:45:19 +00:00
orudge 28a2ed0a2c (svn r2708) Update MSVC6 project with recent changes 2005-07-25 09:52:37 +00:00
ludde 5862c0a174 (svn r2636) Fix: Switched to using the _fastcall calling convention instead of cdecl. (Please tell me if you get linking problems) 2005-07-19 11:55:47 +00:00
Darkvater 39c9b8a665 (svn r2618) - Fix: add mersenne.c to VS6 project file (ludde) 2005-07-17 18:20:55 +00:00
truelight a09342c1fc (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
for a global AI-handler
2005-07-17 15:34:10 +00:00
Darkvater e4215f1751 (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. 2005-07-06 10:41:56 +00:00
matthijs 958df2b229 (svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from rail.h to rail.c
* Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names.
* Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC.
2005-06-17 11:30:50 +00:00
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Renamed from ttd.dsp (Browse further)