Commit Graph

28 Commits

Author SHA1 Message Date
tron 4832b0fdff (svn r7013) Add glyphs for the interpunct. This is mainly useful for the catalan translation 2006-10-31 13:55:38 +00:00
Darkvater 1204eeacfe (svn r6922) -Feature: Add proper cloning sprites and cursors, different for each vehicle. Big thanks
to MB for the initial design and skidd13 for the iconified version(s).
-Codechange: Change the autorenew sprites from recycle to upgrade (skidd13)
-Codechange: Change the shared orders icon (MeusH)
-Add missing table/files.h file to VS project file.
2006-10-24 12:56:14 +00:00
bjarni 37ddda749a (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Also changed the sprites on some of the other buttons to make the buttons consistent
   Credits for this:
   Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40)
   Grfencoding: peter1138
   Coding to apply the new sprites: peter1138 (modified by me)   
   Ideas:
    Born Acorn
    MeusH
    ValHallA|SW
    XeryusTC
  Sorry if I forgot to mention somebody
2006-09-30 21:23:34 +00:00
richk 1423445050 (svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport. 2006-06-25 13:42:37 +00:00
richk a832ca51fe (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
2006-06-23 22:05:40 +00:00
celestar a7d8ad0004 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
Darkvater efe65dc666 (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. 2006-03-18 08:37:58 +00:00
peter1138 741fc26522 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. 2006-03-01 23:14:03 +00:00
Darkvater f561993112 (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
tron 8894b930ae (svn r2937) Add sprites for {, |, } and ~ 2005-09-10 15:52:19 +00:00
tron a2a15784ac (svn r2884) Fix and improve the look of the new letters (Hadez) 2005-08-21 17:32:43 +00:00
tron ae49d487cc (svn r2879) Major step twoards ISO-8859-15
Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º   (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
2005-08-20 18:14:32 +00:00
bjarni 546c34f2e5 (svn r2764) -Feature: Clone vehicles
-This allows a player to clone an excisting vehicle of his own
  -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
  -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-31 13:08:08 +00:00
Darkvater b867b113cc (svn r2548) -Fix: blinking 'lock' gfx in multiplayer games. Some pixels had special values that triggered palette-change 2005-07-12 10:50:56 +00:00
hackykid 60ddaf95f0 (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
Darkvater a1143a53f0 (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
Darkvater 081ff24282 (svn r2161) - Fix: When resizing a window, the button is also visibly depressed
- CodeChange: Use images as arrows in the scenario-date scroller, looks better
- Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving)
- Fix: Fix sprite offsets of the arrow sprites in openttd.grf
2005-04-07 00:59:54 +00:00
dominik aaf09ceb26 (svn r1571) Feature: Visually enhanced autorail placing
When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
2005-01-19 20:55:23 +00:00
darkvater 4f496b8681 (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 2005-01-04 14:54:27 +00:00
truelight d382463f8a (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
darkvater efc2702491 (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
2005-01-02 21:52:21 +00:00
dominik 60052ffb45 (svn r1254) - Fix: [ 993500 ] High bridge rendering error
- Changed button to open landscaping toolbar
2004-12-23 18:14:12 +00:00
dominik 416e2b67b1 (svn r999) New icons for the network interface, newgrf gui and the tiny euro 2004-12-09 23:16:52 +00:00
dominik 345003d49f (svn r283) New checkpoint graphics (drawn by Eobet and George) 2004-09-17 17:09:00 +00:00
darkvater f64c1bda4b (svn r213) -Fix: opntitle.dat, road crossings were owned by town for some very weird reason. 2004-09-12 14:20:43 +00:00
dominik e1d92ebcc9 (svn r99) Fix: [992726] No tunnel crash (Celestar) 2004-08-21 09:57:02 +00:00
dominik 0c25a4b10c (svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet 2004-08-13 11:28:59 +00:00
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00