Commit Graph

28219 Commits

Author SHA1 Message Date
Peter Nelson 1084ab4b66 Add: Website button to Game Options window for basesets.
This links to the optional "url" item in the baseset's [metadata] section.
2023-12-03 18:52:33 +00:00
Peter Nelson cc528bd8fc Change: Adjust layout of Content and NewGRF Website buttons for consistency. 2023-12-03 18:52:33 +00:00
Peter Nelson 2272e8fe0e Add: Website button for Game Script settings window. 2023-12-03 18:52:33 +00:00
Peter Nelson f60c14a682 Add: Website button for AI settings window. 2023-12-03 18:52:33 +00:00
Peter Nelson 7ba89b946e
Change: Hide unused cargos from vehicle cargo filter. (#11533)
The list of used cargo types is updated when the list is invalidated.
2023-12-03 18:11:08 +00:00
Peter Nelson 9a92e02fa7
Change: Add tooltips for text file buttons, and shorten Website / Readme buttons. (#11534) 2023-12-03 16:54:57 +00:00
Patric Stout b866e52b17
Remove: officially mark Vista as no longer supported (#11531)
It is very likely Vista hasn't been working for years, but the
amount of users that use an OS that has been EoL for over 11 years
is very small, so reports happen rarely.
2023-12-02 22:12:50 +00:00
Peter Nelson a258833aee
Fix 67d071d: WC_STATION_LIST should be invalidated by owner, not station index. (#11530) 2023-12-02 21:46:43 +00:00
Peter Nelson 1aedea8eda Feature: Place cargo icon on cargo filter dropdowns.
Reveal the pixel art.
2023-12-02 15:23:05 +00:00
Peter Nelson 76701c4622 Add: Function to get largest cargo icon size. 2023-12-02 15:23:05 +00:00
Peter Nelson 8db7c79e79 Codechange: Add DropDownIcon constructor to override dimension.
This avoids the need to construct a DropDownIcon and set the dimension after.
2023-12-02 15:23:05 +00:00
Peter Nelson 49532914dd Change: Use CRTP-mixins to compose dropdown list items.
This allows list items to built from component parts as required, and additional
functionality is added:

* Icons and text can be positioned at the start or end of the space (templated.)
* Font size of text can be changed (templated.)
* Palette of sprites can be set (runtime.)
2023-12-02 15:23:05 +00:00
Peter Nelson 62e4d1e507 Codechange: Dimension must have both width and height.
Default parameters allowed Dimension to be constructed with only a width.

Instead use separate empty and width/height constructors to ensure that either none or both are provided.
2023-12-02 15:23:05 +00:00
Peter Nelson 0b1429ce14
Fix: AI window did not update button disabled state when changing values. (#11527) 2023-12-01 12:52:33 +00:00
Peter Nelson cc488ec6c9
Fix ddd609c: Reverse build probability callback was not called for articulated parts. (#11526) 2023-11-30 23:12:39 +00:00
Peter Nelson 4a5ab331e2
Change: Add extra padding to climate buttons to match pre-#11464. (#11525)
Padding used to be included in the SetMinimalSize() part which was removed, but also made it require specific sprite sizes.

This now adds padding on the already determined size, removing the need for hardcoding pixel dimensions and allowing the sprites to be any size.
2023-11-30 19:18:28 +00:00
Peter Nelson 6f7153bf71
Codechange: Make a generic DrawRectOutline function from DrawOutline. (#11524)
This allows drawing an outline from Rect, not just constrained to a Widget's Rect. And reduces duplication a little.
2023-11-30 18:10:07 +00:00
rubidium42 33ba609290 Fix #11521, e404ba0: size for remaining span determined incorrectly 2023-11-30 08:20:58 -04:00
rubidium42 cb8612ba79 Remove: ZOOM_LVL_COUNT
This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
2023-11-29 21:12:28 -04:00
Peter Nelson ddd609ce9b
Feature: Randomize direction of rail vehicle on build based on probability callback. (#11489)
This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.

To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY)  and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.

The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
2023-11-29 22:40:09 +00:00
glx22 e2c5eb3b65 Codechange: [CI] Use runner vcpkg in release-linux workflow 2023-11-29 21:00:01 +01:00
glx22 b1f98a79f8 Update: [CI] Use macos-12 image for release-macos workflow 2023-11-29 21:00:01 +01:00
Peter Nelson 6f35f3274f
Fix ab1a4c6c: Crash if the "No Music" set is loaded because there is no current set_index. (#11511)
Add a helper function to get the current set_index which which checks it is in range.
2023-11-29 02:30:10 +00:00
rubidium42 27082f9efa Codechange: pass std::string references to OpenBrowser 2023-11-29 02:02:30 +01:00
Jonathan G Rennison 8437b20fed Fix: Deleting towns did not check for waypoints referencing the town 2023-11-29 00:27:16 +01:00
Peter Nelson 7b0afec11f Codechange: Use max_element to find highest cargo amount. 2023-11-28 22:30:48 +00:00
Peter Nelson 3f853d8003 Codechange: Use range-for to simplify getting first non-zero value.
This reduces indexed array access.
2023-11-28 22:30:48 +00:00
Tyler Trahan 4181d3c1ff Codechange: Don't use a magic number for the number of DiagDirections 2023-11-28 14:24:33 -05:00
Tyler Trahan 2dad9263d7 Doc: Add, fix, and clean up documentation inside town_cmd.cpp 2023-11-28 14:24:33 -05:00
Tyler Trahan 745945c4d3 Codechange: Be consistent with how we name common parameters
TileIndex is always tile and Town is always *t. Don't use t and *town.
2023-11-28 14:24:33 -05:00
Tyler Trahan 1b14eca9d9 Codechange: Rename TryClearTile() for clarity
The function does not execute the clearing action.
2023-11-28 14:24:33 -05:00
Tyler Trahan a98fe9f317 Codechange: Rename MakeTownHouseBigger() for clarity 2023-11-28 14:24:33 -05:00
Tyler Trahan 060672428d Codechange: Merge confusingly-named helper functions into their timer 2023-11-28 14:24:33 -05:00
Tyler Trahan 1f41e773d6 Codechange: Use consistent name for bay road stops
As of #10494, this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
translators 5f442c9127 Update: Translations from eints
english (us): 1 change by 2TallTyler
2023-11-28 18:38:40 +00:00
Peter Nelson 519fe33175
Fix ab1a4c6c: Changing baseset/playlist while shuffle is on does not change song. (#11510)
The change-playlist function relied on toggling shuffle to restart playing which is no longer the case, so always handle it when changing playlist instead.
2023-11-28 17:44:31 +00:00
Peter Nelson e3924f3231
Fix #10811: Allow dragging vehicle in depot to any free row. (#11508) 2023-11-28 13:52:36 +00:00
Peter Nelson e6d132d24b
Fix #10926: New free wagons no longer split by type. (#11507)
NormalizeTrainVehInDepot() should only be called if an engine was built, not for wagons.
2023-11-28 13:48:09 +00:00
Peter Nelson 3df7d1aff9
Codechange: Template input buffer type in audio mixer. (#11505)
This reduces code duplication.
2023-11-28 00:05:30 +00:00
Peter Nelson e5aed24395
Codechange: Use std::array for industry tile cargo acceptance. (#11498)
This avoids use of memcpy/memset to copy or fill.
2023-11-27 23:17:55 +00:00
Peter Nelson f268c90bd3
Change: Use sparse padding for content download window. (#11501) 2023-11-27 23:17:16 +00:00
Peter Nelson ab1a4c6c80 Change: Don't restart playback when toggling playlist shuffle.
Instead update the selected playlist entry for the current song.
2023-11-27 23:16:41 +00:00
Peter Nelson 6c91c4b99d Fix: Invalidate playlist window when (un)shuffling playlist. 2023-11-27 23:16:41 +00:00
Peter Nelson 4c6ccb5248
Change: Try stopping extmidi player with SIGINT first. (#11404)
This may give the player a chance to issue MIDI note-off commands.

The kill/waitpid cycle is also less aggressive, waiting 50ms each time.
2023-11-27 20:39:22 +00:00
Richard Wheeler a856fbeca9
Fix: Incorrect mask files for NE river slopes (#11503) 2023-11-27 13:00:20 +00:00
Peter Nelson e3622da408
Fix #11500: Rename Textfile GUI's LinkType to HyperlinkType. (#11502)
This disambiguates it with LinkType in league tables.
2023-11-27 10:06:46 +00:00
Richard Wheeler 2b92577f5c Fix: Add shading to river slopes
Adds a 32bpp shading to the river rapids/slopes to make them more visible. Requires a bump of original graphics grfs to use container version 2. Fixes #9031
2023-11-26 23:54:10 +01:00
Peter Nelson 46098449b6
Fix 7cfcf65: cargo_filter_criteria is now a CargoID instead of a index. (#11497) 2023-11-26 19:30:22 +00:00
Peter Nelson 7bee955a4b
Change: Set height of larger heightmap/scenario worldgen buttons by text height. (#11496)
This allows the button height to scale properly by font size.
2023-11-26 17:56:51 +00:00
Peter Nelson 872fdcbbab
Change: When building NewGRFs, use grfid (from grfcodec) to calculate NewGRF MD5 hash. (#11492)
This allows for v2 container NewGRFs to be created. Hashes are needed for building the baseset metadata, so the .hash files are stored the source tree so they can be built if grfcodec and grfid are not present.

The hash of openttd.grf is not actually needed, but it is simpler to leave it in than handle only orig_extra.grf.
2023-11-26 15:59:41 +00:00