Peter Nelson
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d2034d9c38
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Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
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2023-05-07 20:25:44 +01:00 |
Rubidium
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877349c13d
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Codechange: use std::string for text file name resolution
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2023-05-05 08:54:29 +02:00 |
Patric Stout
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1ba4dcc924
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Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
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2023-04-15 13:58:55 +02:00 |
Peter Nelson
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e5af5907ec
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Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
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2023-04-13 20:57:47 +01:00 |
Loïc Guilloux
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e4c511d403
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Fix #10578: Allow to select any version of AI/GS from GUI (#10604)
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2023-04-07 19:33:07 +02:00 |
SamuXarick
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fde7028a95
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Fix #10059: [Script] Let custom values on a config item be up to 10 digits + 1 for sign
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2023-02-21 00:28:21 +01:00 |
glx22
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b080f24bd8
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Codechange: move windows common to AI and GS out of ai_gui
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2023-02-05 19:27:25 +01:00 |
glx22
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cef9931e53
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Cleanup: GS don't have "start_date"
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2023-02-05 19:27:25 +01:00 |
Peter Nelson
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890b2666d3
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Change: Use scaled WidgetDimensions.
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2022-11-12 18:28:39 +00:00 |
Peter Nelson
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b6ed595176
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Codechange: Prefer suggested widget padding.
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2022-11-12 18:28:39 +00:00 |
Peter Nelson
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6f95e04005
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Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
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2022-11-12 18:28:39 +00:00 |
Artin Alavi
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5d6cdf4385
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Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
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2022-11-11 23:48:07 +01:00 |
Artin Alavi
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cbac243216
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Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058)
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2022-11-10 21:39:09 +01:00 |