Commit Graph

20294 Commits

Author SHA1 Message Date
Rubidium 41ef7c88af Codechange: make a numer of Slope related functions constexpr 2023-04-09 19:00:26 +02:00
Rubidium 9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium 1fcd69096c Fix: do not update a RV's Z-position when stationary while turning
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
2023-04-09 19:00:26 +02:00
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Alberth289346 1321e48465
Fix: Update top toolbar tooltips for added features. (#10616) 2023-04-09 13:52:04 +02:00
Tyler Trahan 97bdf99239
Codechange: Add a property to graph windows for whether to draw dates (#10608) 2023-04-08 19:10:17 +00:00
translators 39c6b3def1 Update: Translations from eints
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2023-04-08 18:46:15 +00:00
Tyler Trahan 0de5eb53fa
Codechange: Use constants for service interval max/min/default values (#10611) 2023-04-08 18:04:30 +00:00
Tyler Trahan 1691640603
Fix: Specify units for value of share trading age setting (#10612) 2023-04-08 17:51:52 +00:00
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
glx22 3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 2023-04-08 00:14:12 +02:00
Jonathan G Rennison 43cea852a6 Fix 41b414b: Validate RAW_STRING parameter values in game_script mode 2023-04-08 00:14:12 +02:00
Peter Nelson 47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 2023-04-07 22:09:55 +01:00
Peter Nelson 5199881a8d Codechange: Use correct type for linkgraph company mask. 2023-04-07 22:09:55 +01:00
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2023-04-07 22:09:55 +01:00
Peter Nelson 08977828cc Fix: Check ID for name is within bounds. 2023-04-07 22:09:28 +01:00
Peter Nelson cd6c04a663 Fix: Check station ID is within bounds when copying layouts. 2023-04-07 22:09:28 +01:00
Peter Nelson 8361cf5a73 Fix: Check sprite group mapping ID is within bounds of feature. 2023-04-07 22:09:28 +01:00
Peter Nelson 96f4eb3681 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-07 22:09:28 +01:00
Peter Nelson 04215afe3f Codechange: Replace roadstop spec limit magic number with constant. 2023-04-07 22:09:28 +01:00
translators 9246789fd3 Update: Translations from eints
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2023-04-07 18:39:12 +00:00
Loïc Guilloux e4c511d403
Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2023-04-07 19:33:07 +02:00
Peter Nelson 82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2023-04-02 22:42:38 +01:00
Peter Nelson 1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2023-04-02 22:42:38 +01:00
Peter Nelson 93197f58b7 Codechange: Bind objectspecs to classes once all finalised. 2023-04-02 22:42:38 +01:00
Peter Nelson 02961fd7af Codechange: Use std::vector for NewGRF class lists. 2023-04-02 22:42:38 +01:00
PeterN 73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. (#10583) 2023-03-31 16:07:15 +01:00
PeterN c1077212d7
Codechange: Use a shared_ptr for viewport overlay. (#10586) 2023-03-31 16:06:36 +01:00
translators c905824248 Update: Translations from eints
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
2023-03-28 18:43:33 +00:00
Loïc Guilloux 9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2023-03-25 23:07:47 +01:00
Tyler Trahan 0bf6f82305 Cleanup: Don't mix switches and early returns in widget selection 2023-03-25 18:03:16 -04:00
Tyler Trahan 066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 2023-03-25 18:03:16 -04:00
translators a15e584e40 Update: Translations from eints
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
2023-03-25 18:41:51 +00:00
translators 24e9af83aa Update: Translations from eints
japanese: 22 changes by fmang
2023-03-24 18:44:41 +00:00
translators 83eb73a9b2 Update: Translations from eints
japanese: 12 changes by fmang
2023-03-23 18:42:29 +00:00
translators 1d915214a1 Update: Translations from eints
japanese: 31 changes by fmang
2023-03-21 18:42:37 +00:00
translators d15a14bd9e Update: Translations from eints
japanese: 32 changes by fmang
danish: 7 changes by bscargo
2023-03-20 18:45:00 +00:00
Tyler Trahan e5438891e2
Cleanup: Keep spacing saveload versions by groups of five (#10576) 2023-03-19 11:02:54 -04:00
translators 1424b7b49e Update: Translations from eints
french: 14 changes by ZarTek-Creole
2023-03-18 18:42:21 +00:00
translators 3254d65b3e Update: Translations from eints
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
2023-03-17 18:43:43 +00:00
translators 0bf6d80cd7 Update: Translations from eints
danish: 161 changes by bscargo
2023-03-16 18:45:39 +00:00
Rubidium 24b5033a06 Fix #10568: "can savegame be loaded check" failed in dedicated server
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
 * If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2023-03-15 22:14:29 +01:00
translators be69aa6257 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
2023-03-11 18:41:57 +00:00
Peter Nelson e999aa2923 Fix: Don't (briefly) switch from title-only playlist on menu screen.
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
2023-03-09 20:35:24 +00:00
Peter Nelson 3b90b85439 Change: Allow jukebox lists to fill window width. 2023-03-09 20:35:24 +00:00
Peter Nelson 0c4e2ce114 Change: Resize jukebox when changing music set. 2023-03-09 20:35:24 +00:00
Peter Nelson 1ec34acb51 Fix: Truncated music-set song names cause warning log.
The music-set does not need to be selected for this to occur.

Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
2023-03-09 20:35:24 +00:00
PeterN 2d3250923c
Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 2023-03-09 10:19:58 -05:00
Rubidium 1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00
Rubidium 717f79ff22 Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium 8d443d1379 Add: company mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium 534f2419ad Add: precondition checks to functions that work with both valid company and deity
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.

At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2023-03-08 22:33:47 +01:00
Rubidium a79f97c022 Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID 2023-03-08 22:33:47 +01:00
Joan Josep d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. (#10558) 2023-03-08 20:59:01 +00:00
translators 4af7f3e645 Update: Translations from eints
catalan: 13 changes by J0anJosep
2023-03-08 18:48:34 +00:00
Jonathan G Rennison c74dfe393f
Fix #10556: Duplication of road infrastructure count updates (#10557)
When building a road stop
2023-03-08 18:38:19 +00:00
Rubidium 3287acd114 Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32 2023-03-07 23:20:04 +01:00
Peter Nelson b6609d1833 Fix: Network server highlight invisible with RTL layout. 2023-03-07 22:05:22 +00:00
translators df2b66ad5d Update: Translations from eints
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
2023-03-07 18:49:32 +00:00
Rubidium 83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
Rubidium cada2ca310 Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers 2023-03-06 22:34:09 +01:00
translators 665a73b3c7 Update: Translations from eints
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
2023-03-06 18:49:27 +00:00
glx22 ca149447d7 Codechange: Use SQInteger for generic numbers in script_window 2023-03-06 00:32:12 +01:00
glx22 f752d96125 Codechange: Use SQInteger for generic numbers in script_vehicle 2023-03-06 00:32:12 +01:00
glx22 4e48bf2e16 Codechange: Use SQInteger for generic numbers in script_town 2023-03-06 00:32:12 +01:00
glx22 18fe0a4046 Codechange: Use SQInteger for generic numbers in script_tilelist 2023-03-06 00:32:12 +01:00
glx22 cada18a6f8 Codechange: Use SQInteger for generic numbers in script_tile 2023-03-06 00:32:12 +01:00
glx22 07b73a8c02 Codechange: Use SQInteger for generic numbers in script_subsidy 2023-03-06 00:32:12 +01:00
glx22 cd80b31d19 Codechange: Use SQInteger for generic numbers in script_storypage 2023-03-06 00:32:12 +01:00
glx22 a9a55f2153 Codechange: Use SQInteger for generic numbers in script_station 2023-03-06 00:32:12 +01:00
glx22 446ebaa6b9 Codechange: Use SQInteger for generic numbers in script_road 2023-03-06 00:32:12 +01:00
glx22 4f6a2f31b5 Codechange: Use SQInteger for generic numbers in script_rail 2023-03-06 00:32:12 +01:00
glx22 cb2e76aae3 Codechange: Use SQInteger for generic numbers in script_priorityqueue 2023-03-06 00:32:12 +01:00
glx22 777b4d0987 Codechange: Use SQInteger for generic numbers in script_order 2023-03-06 00:32:12 +01:00
glx22 49ea69fdef Codechange: Use SQInteger for generic numbers in script_objecttype 2023-03-06 00:32:12 +01:00
glx22 0293fd41e5 Codechange: Use SQInteger for generic numbers in script_news 2023-03-06 00:32:12 +01:00
glx22 f22903ab14 Codechange: Use SQInteger for generic numbers in script_newgrf 2023-03-06 00:32:12 +01:00
glx22 ca67075397 Codechange: Use SQInteger for generic numbers in script_map 2023-03-06 00:32:12 +01:00
glx22 a225fda9fe Codechange: Use SQInteger for generic numbers in script_list 2023-03-06 00:32:12 +01:00
glx22 74ab9ee9dd Codechange: Use SQInteger for generic numbers in script_league 2023-03-06 00:32:12 +01:00
glx22 367b2ba6d1 Codechange: Use SQInteger for generic numbers in script_infrastructure 2023-03-06 00:32:12 +01:00
glx22 5eaf9d39bf Codechange: Use SQInteger for generic numbers in script_industrytype 2023-03-06 00:32:12 +01:00
glx22 6671994655 Codechange: Use SQInteger for generic numbers in script_industry 2023-03-06 00:32:12 +01:00
glx22 8eb35633ec Codechange: Use SQInteger for generic numbers in script_group 2023-03-06 00:32:12 +01:00
glx22 6ca8499e6a Codechange: Use SQInteger for generic numbers in script_goal 2023-03-06 00:32:12 +01:00
glx22 e784915b27 Codechange: Use SQInteger for generic numbers in script_gamesettings 2023-03-06 00:32:12 +01:00
glx22 6b8b4c392f Codechange: Use SQInteger for generic numbers in script_engine 2023-03-06 00:32:12 +01:00
glx22 2f40bf8097 Codechange: Use SQInteger for generic numbers in script_date 2023-03-06 00:32:12 +01:00
glx22 424ae74504 Codechange: Use SQInteger for generic numbers in script_companymode 2023-03-06 00:32:12 +01:00
glx22 89c0841d0a Codechange: Use SQInteger for generic numbers in script_company 2023-03-06 00:32:12 +01:00
glx22 7727323dbe Codechange: Use SQInteger for generic numbers in script_cargomonitor 2023-03-06 00:32:12 +01:00
glx22 40424601c6 Codechange: Use SQInteger for generic numbers in script_cargo 2023-03-06 00:32:12 +01:00
glx22 83826b1793 Codechange: Use SQInteger for generic numbers in script_bridgelist 2023-03-06 00:32:12 +01:00
glx22 58bf2f7176 Codechange: Use SQInteger for generic numbers in script_bridge 2023-03-06 00:32:12 +01:00
glx22 73561802cb Codechange: Use SQInteger for generic numbers in script_airport 2023-03-06 00:32:12 +01:00
glx22 b6f3552e4b Fix: [Script] Inconsistent precondition failure return values 2023-03-06 00:32:12 +01:00
glx22 e06a666fa2 Fix: remove ScriptController constructor from API documentation 2023-03-06 00:32:12 +01:00
glx22 67a4c5e0db Codechange: Use {fmt} for script_admin JSON generation 2023-03-06 00:32:12 +01:00
glx22 ce8cde3b8d Fix: [Script] Detect circular references in ScriptText 2023-03-05 22:24:08 +01:00
glx22 9a957f1d4b Change: [Script] Improve ScriptText validation error messages 2023-03-05 22:24:08 +01:00