Rubidium
41ef7c88af
Codechange: make a numer of Slope related functions constexpr
2023-04-09 19:00:26 +02:00
Rubidium
9d2a0f3d0b
Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
...
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium
1fcd69096c
Fix: do not update a RV's Z-position when stationary while turning
...
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
2023-04-09 19:00:26 +02:00
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
...
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Alberth289346
1321e48465
Fix: Update top toolbar tooltips for added features. ( #10616 )
2023-04-09 13:52:04 +02:00
Tyler Trahan
97bdf99239
Codechange: Add a property to graph windows for whether to draw dates ( #10608 )
2023-04-08 19:10:17 +00:00
translators
39c6b3def1
Update: Translations from eints
...
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2023-04-08 18:46:15 +00:00
Tyler Trahan
0de5eb53fa
Codechange: Use constants for service interval max/min/default values ( #10611 )
2023-04-08 18:04:30 +00:00
Tyler Trahan
1691640603
Fix: Specify units for value of share trading age setting ( #10612 )
2023-04-08 17:51:52 +00:00
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
...
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
glx22
3a48d6e60f
Fix 991a797: [Script] Allow STRINGN consumption to be different than expected
2023-04-08 00:14:12 +02:00
Jonathan G Rennison
43cea852a6
Fix 41b414b: Validate RAW_STRING parameter values in game_script mode
2023-04-08 00:14:12 +02:00
Peter Nelson
47e12a8790
Codechange: Check that CompanyMask fits into 16 bits during compilation.
2023-04-07 22:09:55 +01:00
Peter Nelson
5199881a8d
Codechange: Use correct type for linkgraph company mask.
2023-04-07 22:09:55 +01:00
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
2023-04-07 22:09:55 +01:00
Peter Nelson
08977828cc
Fix: Check ID for name is within bounds.
2023-04-07 22:09:28 +01:00
Peter Nelson
cd6c04a663
Fix: Check station ID is within bounds when copying layouts.
2023-04-07 22:09:28 +01:00
Peter Nelson
8361cf5a73
Fix: Check sprite group mapping ID is within bounds of feature.
2023-04-07 22:09:28 +01:00
Peter Nelson
96f4eb3681
Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
...
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-07 22:09:28 +01:00
Peter Nelson
04215afe3f
Codechange: Replace roadstop spec limit magic number with constant.
2023-04-07 22:09:28 +01:00
translators
9246789fd3
Update: Translations from eints
...
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2023-04-07 18:39:12 +00:00
Loïc Guilloux
e4c511d403
Fix #10578 : Allow to select any version of AI/GS from GUI ( #10604 )
2023-04-07 19:33:07 +02:00
Peter Nelson
82c70ed3b8
Change: Expose ObjectSpec vector to simplify iteration.
2023-04-02 22:42:38 +01:00
Peter Nelson
1f46f080f0
Codechange: Store objectspecs in std::vector instead of flat array.
2023-04-02 22:42:38 +01:00
Peter Nelson
93197f58b7
Codechange: Bind objectspecs to classes once all finalised.
2023-04-02 22:42:38 +01:00
Peter Nelson
02961fd7af
Codechange: Use std::vector for NewGRF class lists.
2023-04-02 22:42:38 +01:00
PeterN
73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. ( #10583 )
2023-03-31 16:07:15 +01:00
PeterN
c1077212d7
Codechange: Use a shared_ptr for viewport overlay. ( #10586 )
2023-03-31 16:06:36 +01:00
translators
c905824248
Update: Translations from eints
...
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
2023-03-28 18:43:33 +00:00
Loïc Guilloux
9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut ( #10573 )
2023-03-25 23:07:47 +01:00
Tyler Trahan
0bf6f82305
Cleanup: Don't mix switches and early returns in widget selection
2023-03-25 18:03:16 -04:00
Tyler Trahan
066ae6f3fb
Codechange: Simplify some CodeQL-flagged trivial switches
2023-03-25 18:03:16 -04:00
translators
a15e584e40
Update: Translations from eints
...
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
2023-03-25 18:41:51 +00:00
translators
24e9af83aa
Update: Translations from eints
...
japanese: 22 changes by fmang
2023-03-24 18:44:41 +00:00
translators
83eb73a9b2
Update: Translations from eints
...
japanese: 12 changes by fmang
2023-03-23 18:42:29 +00:00
translators
1d915214a1
Update: Translations from eints
...
japanese: 31 changes by fmang
2023-03-21 18:42:37 +00:00
translators
d15a14bd9e
Update: Translations from eints
...
japanese: 32 changes by fmang
danish: 7 changes by bscargo
2023-03-20 18:45:00 +00:00
Tyler Trahan
e5438891e2
Cleanup: Keep spacing saveload versions by groups of five ( #10576 )
2023-03-19 11:02:54 -04:00
translators
1424b7b49e
Update: Translations from eints
...
french: 14 changes by ZarTek-Creole
2023-03-18 18:42:21 +00:00
translators
3254d65b3e
Update: Translations from eints
...
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
2023-03-17 18:43:43 +00:00
translators
0bf6d80cd7
Update: Translations from eints
...
danish: 161 changes by bscargo
2023-03-16 18:45:39 +00:00
Rubidium
24b5033a06
Fix #10568 : "can savegame be loaded check" failed in dedicated server
...
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
* If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2023-03-15 22:14:29 +01:00
translators
be69aa6257
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
2023-03-11 18:41:57 +00:00
Peter Nelson
e999aa2923
Fix: Don't (briefly) switch from title-only playlist on menu screen.
...
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
2023-03-09 20:35:24 +00:00
Peter Nelson
3b90b85439
Change: Allow jukebox lists to fill window width.
2023-03-09 20:35:24 +00:00
Peter Nelson
0c4e2ce114
Change: Resize jukebox when changing music set.
2023-03-09 20:35:24 +00:00
Peter Nelson
1ec34acb51
Fix: Truncated music-set song names cause warning log.
...
The music-set does not need to be selected for this to occur.
Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
2023-03-09 20:35:24 +00:00
PeterN
2d3250923c
Fix #10554 : Let Scrollbar::SetPosition clamp instead of assert. ( #10555 )
2023-03-09 10:19:58 -05:00
Rubidium
1e4a89177e
Fix: crashes to desktop from game scripts when companies disappear
...
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.
For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.
Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00
Rubidium
717f79ff22
Add: deity mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
8d443d1379
Add: company mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
534f2419ad
Add: precondition checks to functions that work with both valid company and deity
...
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.
At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2023-03-08 22:33:47 +01:00
Rubidium
a79f97c022
Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID
2023-03-08 22:33:47 +01:00
Joan Josep
d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. ( #10558 )
2023-03-08 20:59:01 +00:00
translators
4af7f3e645
Update: Translations from eints
...
catalan: 13 changes by J0anJosep
2023-03-08 18:48:34 +00:00
Jonathan G Rennison
c74dfe393f
Fix #10556 : Duplication of road infrastructure count updates ( #10557 )
...
When building a road stop
2023-03-08 18:38:19 +00:00
Rubidium
3287acd114
Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32
2023-03-07 23:20:04 +01:00
Peter Nelson
b6609d1833
Fix: Network server highlight invisible with RTL layout.
2023-03-07 22:05:22 +00:00
translators
df2b66ad5d
Update: Translations from eints
...
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
2023-03-07 18:49:32 +00:00
Rubidium
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
Rubidium
cada2ca310
Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers
2023-03-06 22:34:09 +01:00
translators
665a73b3c7
Update: Translations from eints
...
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
2023-03-06 18:49:27 +00:00
glx22
ca149447d7
Codechange: Use SQInteger for generic numbers in script_window
2023-03-06 00:32:12 +01:00
glx22
f752d96125
Codechange: Use SQInteger for generic numbers in script_vehicle
2023-03-06 00:32:12 +01:00
glx22
4e48bf2e16
Codechange: Use SQInteger for generic numbers in script_town
2023-03-06 00:32:12 +01:00
glx22
18fe0a4046
Codechange: Use SQInteger for generic numbers in script_tilelist
2023-03-06 00:32:12 +01:00
glx22
cada18a6f8
Codechange: Use SQInteger for generic numbers in script_tile
2023-03-06 00:32:12 +01:00
glx22
07b73a8c02
Codechange: Use SQInteger for generic numbers in script_subsidy
2023-03-06 00:32:12 +01:00
glx22
cd80b31d19
Codechange: Use SQInteger for generic numbers in script_storypage
2023-03-06 00:32:12 +01:00
glx22
a9a55f2153
Codechange: Use SQInteger for generic numbers in script_station
2023-03-06 00:32:12 +01:00
glx22
446ebaa6b9
Codechange: Use SQInteger for generic numbers in script_road
2023-03-06 00:32:12 +01:00
glx22
4f6a2f31b5
Codechange: Use SQInteger for generic numbers in script_rail
2023-03-06 00:32:12 +01:00
glx22
cb2e76aae3
Codechange: Use SQInteger for generic numbers in script_priorityqueue
2023-03-06 00:32:12 +01:00
glx22
777b4d0987
Codechange: Use SQInteger for generic numbers in script_order
2023-03-06 00:32:12 +01:00
glx22
49ea69fdef
Codechange: Use SQInteger for generic numbers in script_objecttype
2023-03-06 00:32:12 +01:00
glx22
0293fd41e5
Codechange: Use SQInteger for generic numbers in script_news
2023-03-06 00:32:12 +01:00
glx22
f22903ab14
Codechange: Use SQInteger for generic numbers in script_newgrf
2023-03-06 00:32:12 +01:00
glx22
ca67075397
Codechange: Use SQInteger for generic numbers in script_map
2023-03-06 00:32:12 +01:00
glx22
a225fda9fe
Codechange: Use SQInteger for generic numbers in script_list
2023-03-06 00:32:12 +01:00
glx22
74ab9ee9dd
Codechange: Use SQInteger for generic numbers in script_league
2023-03-06 00:32:12 +01:00
glx22
367b2ba6d1
Codechange: Use SQInteger for generic numbers in script_infrastructure
2023-03-06 00:32:12 +01:00
glx22
5eaf9d39bf
Codechange: Use SQInteger for generic numbers in script_industrytype
2023-03-06 00:32:12 +01:00
glx22
6671994655
Codechange: Use SQInteger for generic numbers in script_industry
2023-03-06 00:32:12 +01:00
glx22
8eb35633ec
Codechange: Use SQInteger for generic numbers in script_group
2023-03-06 00:32:12 +01:00
glx22
6ca8499e6a
Codechange: Use SQInteger for generic numbers in script_goal
2023-03-06 00:32:12 +01:00
glx22
e784915b27
Codechange: Use SQInteger for generic numbers in script_gamesettings
2023-03-06 00:32:12 +01:00
glx22
6b8b4c392f
Codechange: Use SQInteger for generic numbers in script_engine
2023-03-06 00:32:12 +01:00
glx22
2f40bf8097
Codechange: Use SQInteger for generic numbers in script_date
2023-03-06 00:32:12 +01:00
glx22
424ae74504
Codechange: Use SQInteger for generic numbers in script_companymode
2023-03-06 00:32:12 +01:00
glx22
89c0841d0a
Codechange: Use SQInteger for generic numbers in script_company
2023-03-06 00:32:12 +01:00
glx22
7727323dbe
Codechange: Use SQInteger for generic numbers in script_cargomonitor
2023-03-06 00:32:12 +01:00
glx22
40424601c6
Codechange: Use SQInteger for generic numbers in script_cargo
2023-03-06 00:32:12 +01:00
glx22
83826b1793
Codechange: Use SQInteger for generic numbers in script_bridgelist
2023-03-06 00:32:12 +01:00
glx22
58bf2f7176
Codechange: Use SQInteger for generic numbers in script_bridge
2023-03-06 00:32:12 +01:00
glx22
73561802cb
Codechange: Use SQInteger for generic numbers in script_airport
2023-03-06 00:32:12 +01:00
glx22
b6f3552e4b
Fix: [Script] Inconsistent precondition failure return values
2023-03-06 00:32:12 +01:00
glx22
e06a666fa2
Fix: remove ScriptController constructor from API documentation
2023-03-06 00:32:12 +01:00
glx22
67a4c5e0db
Codechange: Use {fmt} for script_admin JSON generation
2023-03-06 00:32:12 +01:00
glx22
ce8cde3b8d
Fix: [Script] Detect circular references in ScriptText
2023-03-05 22:24:08 +01:00
glx22
9a957f1d4b
Change: [Script] Improve ScriptText validation error messages
2023-03-05 22:24:08 +01:00