Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
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Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
PeterN
2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
2019-05-13 12:27:35 +01:00
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
2019-05-11 14:58:00 +02:00
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
2019-04-29 17:40:22 +01:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
peter1138
81f0f97406
Feature: Add existing station coverage area display when placing new station parts.
2019-04-25 09:14:01 +02:00
peter1138
b6733edd17
Feature: Add coverage area display for existing stations.
2019-04-25 09:14:01 +02:00
PeterN
c17736b493
Fix e8d397e: Invisible station/waypoint signs could still be clicked on. ( #7531 )
2019-04-20 17:49:54 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
097328c3d7
Codechange: Replaced SmallVector::Get() const with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
peter1138
1585c12bb9
Fix 4da83d2f66: Remove measurement tooltips when completed.
2019-03-21 19:14:41 +00:00
peter1138
4da83d2f66
Fix #7386 : Measurement tooltip for tunnels, aqueducts & docks did not display or flickered.
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Measurement tooltip was auto-closed as the hover/right-click test for tooltips was not
satisfied in this case. This is fixed by keeping the tooltip visible and instead explicitly
closing the tooltip when the PlaceObject is cancelled/completed.
2019-03-20 23:00:32 +00:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
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This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
2019-03-09 20:27:11 +01:00
PeterN
87ebfe1227
Fix #7004 : Mark linkgraph dirty to be rebuilt on next draw call. ( #7265 )
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Previously the linkgraph was rebuilt before the viewport extents were finalized.
2019-02-23 19:19:41 +00:00
Peter Nelson
0749a291c4
Revert 479f13fc41
, Fix #7133 , Fix #7136 : "Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583 )"
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This reverts commit 479f13fc41
.
2019-02-03 19:39:20 +00:00
Johannes E. Krause
479f13fc41
Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
05da5a177c
Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f744dea0ff
Fix: jumping effect when scrolling viewport over bottom edge of the map (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f0290d5de7
Codechange: Add InverseRemapCoords2 function for remapping viewport coordinates to underlying tile coordinates (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
btzy
9d75600ac0
Fix: Round up deltas for smooth scrolling, so target will be reached
2019-01-20 19:43:56 +00:00
nikolas
d8ccad91f9
Fix: Some code and comment typos
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Found with codespell
2019-01-17 22:01:07 +00:00
frosch
1a1204472e
Revert: Sprite sorting optimisation sorted incorrectly.
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This reverts commit 25ab9c1997
.
2018-11-18 17:30:28 +01:00
Charles Pigott
52ed3bcbaa
Remove: A few bits of dead code
2018-10-31 12:41:49 +01:00
Jindrich Makovicka
25ab9c1997
Codechange: Improve (un)zoom performance
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When zooming out with a high res display, there can be about 150k sprites
to be sorted before displaying. With the O(n^2) complexity of the sprite
sorter, this can take several seconds.
This patch works around this by sorting the sprites by the xmin coordinate
first using QSort, which later allows an early bailout out of the inner
loop. This is enough to cut down the full unzoom time on a 4k display to a
fraction of second.
2018-10-26 20:22:38 +02:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
J0an Josep
cfb8092397
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
2018-04-30 21:52:40 +02:00
Pavel Stupnikov
8e4bce58ea
Feature: GS methods to scroll viewport for players ( #6745 )
2018-04-24 19:19:00 +02:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
alberth
3cd390b2ce
(svn r27344) -Doc: Documenting the (Re)setObjectToPlace functions.
2015-07-28 08:16:52 +00:00
frosch
4830497f0b
(svn r27340) -Fix [FS#6338]: Silence warning by moving _string_colourmap to a file no its own. (Cif)
2015-07-26 09:47:17 +00:00
frosch
9fb56ca02e
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
2015-04-25 11:58:19 +00:00
frosch
f26e9bf59d
(svn r27162) -Fix [FS#6208]: Tile selection was drawn outside of map in some cases. (adf88)
2015-02-22 15:05:48 +00:00
frosch
3adf082db2
(svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm.
2015-02-22 14:42:34 +00:00
frosch
cfac8dbbc6
(svn r27160) -Fix: Division of signed values by TILE_SIZE requires cast to stay signed.
2015-02-22 14:14:30 +00:00
frosch
06d1d50884
(svn r27158) -Codechange: Simplify mapping from viewport to smallmap coordinates by duplicating less code.
2015-02-22 14:10:44 +00:00
frosch
e8e49e5dda
(svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges.
2015-02-22 14:01:24 +00:00
frosch
2e1be6081d
(svn r27148) -Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty.
2015-02-14 12:53:07 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
fddeeb5e49
(svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII characters, e.g. @þaram to @param
2014-10-12 18:26:54 +00:00
rubidium
a229fb79b5
(svn r26910) -Fix: account for the height of the landscape at the edge of the map to determine the scroll boundaries (based on patch by ic111)
2014-09-22 18:14:44 +00:00
rubidium
adf237d550
(svn r26908) -Codechange: replace a magic number by a more logical calculation
2014-09-22 15:04:18 +00:00
rubidium
073aa05da5
(svn r26900) -Fix-ish: dirty the appropriate area around map edges when terraforming there to prevent any artefacts from occuring (ic111)
2014-09-21 17:29:48 +00:00
rubidium
4d619ad10e
(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn by taking the height of tiles into account instead of drawing way too many (ic111)
2014-09-21 17:27:37 +00:00