Commit Graph

216 Commits

Author SHA1 Message Date
KUDr f2cda44d2e (svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option 'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17 19:31:44 +00:00
peter1138 d830874c12 (svn r7110) -Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... 2006-11-08 08:41:54 +00:00
Darkvater 5535e370c5 (svn r7028) -Fix [FS#200]: Scenario bridges/tunnels cannot be demolished; now it's possible to
delete tunnels/bridges owned by nobody.
2006-10-31 23:04:47 +00:00
Darkvater 6b6d908308 (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
2006-10-14 22:31:18 +00:00
Darkvater 9732c129c1 (svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as
these are used intermixed often.
2006-10-14 22:22:48 +00:00
Darkvater dad5d5dd72 (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
peter1138 653e7fa548 (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
Darkvater 80814dbb1d (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
2006-09-05 23:21:41 +00:00
rubidium 63687763e9 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
rubidium 27cee58ab8 (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
rubidium 480af9c917 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
Darkvater 3c79725742 (svn r5951) - Codechange: GetVehicleOutOfTunnelTile() never did anything, and making it work properly only resulted in massive performance drops, and it not working properly also seemed to work, so make it not work properly once again. 2006-08-19 15:24:40 +00:00
rubidium 3cab5f30c0 (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
tron 3f35ae1501 (svn r5924) Revert accidently commited files 2006-08-16 06:06:48 +00:00
tron fa5564db13 (svn r5923) Fix 'make depend' which was broken in r3574 (it just did nothing) 2006-08-16 06:05:44 +00:00
rubidium c54b71d4ce (svn r5913) -Fix (r5906): GetVehicleOutOfTunnelTile did assert when the vehicles tile location is the exit of the tunnel. 2006-08-15 14:27:53 +00:00
Darkvater d84a1dcf50 (svn r5906) -Fix [ 1203146 ]: GetVehicleOutOfTunnelTile always returned v->tile, now the exit-tile of the tunnel based on the vehicle's direction is correctly returned. Based on a patch by glx. 2006-08-15 01:28:07 +00:00
Darkvater 3801e890c0 (svn r5901) -Fix [FS#253]: Differing price calculation for tunnels depending on starting point 2006-08-15 00:14:57 +00:00
rubidium 243872b4fd (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
tron 5f943a4ba7 (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles 2006-08-10 14:44:32 +00:00
tron f94a754c14 (svn r5809) Turn the tests for valid bridge ramp slopes into something comprehensible 2006-08-08 07:12:33 +00:00
tron 3254155930 (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
tron a46aa3153c (svn r5641) -Fix: Adjust/correct some bounding boxes. This fixes some graphical glitches near bridges 2006-07-30 07:42:37 +00:00
tron 3d1720ca29 (svn r5611) Remove a stale comment 2006-07-26 05:58:34 +00:00
tron ec109a8e8f (svn r5610) Remove a pointless call to VehicleInTheWayErrMsg() - only trains can be on rail bridges 2006-07-26 05:57:30 +00:00
tron 81846cca24 (svn r5592) Merge two complementary cases 2006-07-22 14:31:56 +00:00
tron 7ec704564a (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
tron af7fa1df24 (svn r5580) -Regression: Under certain circumstances it was possible to remove/convert bridges while a vehicle was on it. Fix this by properly calculating the height of a bridge 2006-07-22 07:28:04 +00:00
peter1138 a12c748f5b (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. 2006-06-28 17:33:04 +00:00
tron 2b27073156 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
tron 20ee056b9f (svn r5352) -Fix: Return accurate slope information for tunnels and bridges to fix several foundation graphics glitches 2006-06-24 22:52:24 +00:00
tron 431baba8fe (svn r5315) -Fix: Prohibit altering a road tile while road works are in progress
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
2006-06-19 17:22:57 +00:00
tron 17c15fab3e (svn r5260) -Fix: It was possible to convert the railtype of a bridge while a train was on it 2006-06-14 09:52:50 +00:00
tron f5638395fe (svn r5259) -Codechange: GetBridgeHeight{Ramp,}() now returns the height of the bridge, not one level lower 2006-06-14 09:01:21 +00:00
tron 0a72639c2d (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
tron 901e2d02b1 (svn r5199) Make the control flow of GetTileTrackStatus_TunnelBridge() more comprehensible 2006-06-09 15:27:17 +00:00
tron be88e269b9 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
celestar 8c01bf711d (svn r5081) -Fix: Could not build bridges over crossings (but crossings under bridges were possible), noticed by WhiteRabbit 2006-06-02 21:03:59 +00:00
celestar 25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr 5e73dce0e7 (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
tron 1706164ff7 (svn r4937) Reduce the use of _error_message a bit 2006-05-21 11:34:08 +00:00
tron 1dc8b1a00e (svn r4927) Replace 3 big ifs (which regard foundations) by a bit less confusing code 2006-05-20 18:03:22 +00:00
celestar cbf4e1e159 (svn r4882) -Fix: Forgot a change in previous commit 2006-05-16 12:31:15 +00:00
celestar 476ad49ac0 (svn r4881) -Codechange: Be a little more strict about types and remove some null-operations 2006-05-16 12:04:53 +00:00
tron c9defc0fea (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 2006-05-09 09:56:09 +00:00
rubidium e5bd292dab (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 2006-05-09 08:25:31 +00:00
rubidium 9b1bbf72ee (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 2006-05-09 08:17:33 +00:00
tron 8bd664f81f (svn r4771) -Regression: It was possible to remove a bridge while a vehicle was on it 2006-05-07 11:55:28 +00:00
tron 24854be59e (svn r4766) -Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit 2006-05-07 08:18:12 +00:00
tron 5622ad4b5e (svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places 2006-05-07 07:55:05 +00:00