rubidium
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87edf2524d
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(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
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2010-10-21 20:12:48 +00:00 |
rubidium
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44a03d0478
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(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
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2010-10-18 10:44:51 +00:00 |
rubidium
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9a5e272195
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(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :)
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2010-10-17 17:52:12 +00:00 |
rubidium
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7cc8a363d8
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(svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral)
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2010-10-17 17:35:42 +00:00 |
rubidium
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234bee0858
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(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
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2010-10-15 21:56:06 +00:00 |
rubidium
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f712055002
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(svn r20936) -Codechange: make server side packet sending methods class methods
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2010-10-15 20:25:07 +00:00 |
rubidium
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9858d699a3
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(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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2010-10-15 19:58:56 +00:00 |
rubidium
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bda26d03b5
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(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
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2010-10-15 19:35:08 +00:00 |
rubidium
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f555e6d72e
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(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
rubidium
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76579df240
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(svn r20930) -Codechange: simplify the socket handler allocation
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2010-10-15 18:45:56 +00:00 |
rubidium
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7ba07d9573
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
rubidium
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515edee17c
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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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2010-10-15 14:29:13 +00:00 |
rubidium
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0ca7e4e82e
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(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
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2010-10-15 13:47:37 +00:00 |
rubidium
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8eb07d097e
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(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
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2010-10-15 13:22:00 +00:00 |
alberth
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fa6203fdc3
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(svn r20678) -Codechange: Remove unused NetworkFindClientInfoFromIndex(), NetworkFindClientInfoFromIP().
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2010-08-29 12:37:49 +00:00 |
rubidium
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a4c6d07edc
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(svn r20553) -Feature: allow rate limiting of incoming commands
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2010-08-19 08:59:36 +00:00 |
rubidium
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b594990071
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(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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2010-08-18 22:40:17 +00:00 |
rubidium
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e1d35cba6d
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(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
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2010-08-15 11:58:20 +00:00 |
frosch
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4bd32799f1
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(svn r20286) -Codechange: Unify end of doxygen comments.
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2010-08-01 19:44:49 +00:00 |
frosch
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ed4f806f1d
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(svn r20283) -Codechange: Unify start of doygen comments.
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2010-08-01 19:22:34 +00:00 |
rubidium
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e356cb9405
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(svn r20281) -Codechange: unify case scope closure + break coding style
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2010-08-01 18:53:30 +00:00 |
alberth
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be6c058424
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(svn r20211) -Codechange: Indented code should have curly braces around it.
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2010-07-24 10:14:39 +00:00 |
rubidium
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52b211f939
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(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
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2010-05-20 18:54:14 +00:00 |
rubidium
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d2ed777fa5
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(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
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2010-04-13 18:40:47 +00:00 |
rubidium
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23190b8952
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(svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
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2010-04-13 17:36:19 +00:00 |
smatz
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7f3844d3aa
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(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
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2010-04-11 17:32:14 +00:00 |
smatz
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43015ad79b
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(svn r19609) -Fix: do not print 'Connection lost' message for clients who failed to enter correct password
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2010-04-11 17:25:44 +00:00 |
rubidium
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5c7aaf11ba
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(svn r19602) -Codechange: add the name of the command to the desync logs
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2010-04-11 10:11:26 +00:00 |
rubidium
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9b7d71699d
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(svn r19601) -Fix: make the desync replay parse the "whole" string instead of everything up to the first space; make it log the sync state too
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2010-04-11 09:54:44 +00:00 |
rubidium
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465e3be105
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(svn r19593) -Codechange: improve loading/executing the desync logs
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2010-04-09 17:08:44 +00:00 |
rubidium
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d8baa1342c
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(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
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2010-04-08 21:14:49 +00:00 |
smatz
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53aaabe6e9
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(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT and DECLARE_ENUM_AS_BIT_SET
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2010-03-23 22:25:43 +00:00 |
peter1138
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3c40fe42d4
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(svn r19374) -Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help.
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2010-03-08 11:51:23 +00:00 |
alberth
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33a96b5ef3
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(svn r19132) -Codechange: No need to end a line with ;;.
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2010-02-14 16:31:35 +00:00 |
rubidium
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ab35d95b5a
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(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
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2010-02-09 23:49:19 +00:00 |
rubidium
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2db44fc18e
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(svn r18994) -Change: content mirroring support (based on work by TrueBrain).
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2010-02-03 18:42:23 +00:00 |
rubidium
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f608ad7baf
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(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
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2010-01-21 11:17:40 +00:00 |
rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
rubidium
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f89d6bea0e
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(svn r18801) -Fix: in some cases error messages weren't properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
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2010-01-14 21:48:42 +00:00 |
rubidium
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b00a5f1069
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(svn r18330) -Cleanup: remove some unneeded includes
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2009-11-28 20:35:25 +00:00 |
rubidium
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b0f18a27fb
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(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
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2009-11-12 20:52:14 +00:00 |
rubidium
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2a1cab4d46
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(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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2009-11-12 20:33:30 +00:00 |
rubidium
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934e6a295d
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(svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode
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2009-11-12 17:46:04 +00:00 |
rubidium
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c08c10f329
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(svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining
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2009-11-12 17:27:24 +00:00 |
rubidium
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c2221885f4
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(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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2009-11-09 09:59:35 +00:00 |
rubidium
|
58a36f038b
|
(svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company.
|
2009-10-07 17:36:33 +00:00 |
rubidium
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d6cded5380
|
(svn r17693) -Cleanup: remove some unneeded includes
|
2009-10-04 17:16:41 +00:00 |
rubidium
|
afed4330da
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(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
|
2009-10-03 14:48:12 +00:00 |
rubidium
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124e543b1d
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(svn r17667) -Fix [FS#3245]: autopause tried to (un)pause the server every tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.
|
2009-09-30 13:32:39 +00:00 |
rubidium
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b3c5c8cadb
|
(svn r17618) -Fix [FS#3226]: the 'lock' icon would erroneously be drawn for companies if the company had a password before the reset
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2009-09-22 21:14:31 +00:00 |