Commit Graph

29 Commits

Author SHA1 Message Date
truelight 44c70c24d3 (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight c963c59b67 (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules 2005-11-29 15:53:15 +00:00
truelight 2eb1c8a215 (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot 2005-11-28 14:02:36 +00:00
truelight a2ae8a707c (svn r3242) -Fix: small glitch in AllowAI control 2005-11-27 16:45:45 +00:00
truelight 9a381f4d5d (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
2005-11-26 16:18:15 +00:00
Darkvater 728aba9d7c (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6 2005-11-26 12:57:42 +00:00
truelight 8733f49e88 (svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight 4927236912 (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) 2005-11-22 22:32:42 +00:00
truelight 6a4ba84320 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
truelight 31f218fdf9 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron 3bf8d2ccbb (svn r3190) Turn some loops into canonical for loop form 2005-11-15 11:46:49 +00:00
tron b9729fb72e (svn r3185) const 2005-11-15 09:00:02 +00:00
tron f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron 833032adc0 (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT 2005-11-14 08:09:57 +00:00
tron ee15e3de13 (svn r3172) static, const 2005-11-13 13:43:55 +00:00
tron e0dd7efc82 (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE 2005-10-24 05:51:23 +00:00
tron 47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron 2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron 2b91f55b32 (svn r3073) int/byte -> EngineID/PlayerID/VehicleID
0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
2005-10-20 17:43:13 +00:00
tron d4752ba0da (svn r3058) The default AI may not build dual headed trains under certain circumstances.
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
2005-10-18 07:01:00 +00:00
tron 9314ea877f (svn r3052) Fix last commit *grml* 2005-10-16 14:12:21 +00:00
tron 0834a88a12 (svn r3051) Remove the unused function RemoteSubsidyAdd() 2005-10-16 14:07:11 +00:00
tron 313fcfbd83 (svn r2973) Move a function declaration somewhere where it belongs 2005-09-23 06:38:36 +00:00
tron afcb9f0d60 (svn r2972) Fix the speed of the AI 2005-09-23 06:34:06 +00:00
Darkvater 2131f68ae2 (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
Darkvater 236abb6a6c (svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed 2005-09-13 13:30:18 +00:00
truelight 2e87864d0b (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
abilities you really don't want to know about (free bridges, etc..)
       I removed this flag some revisions ago, but the Aircraft part
       depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
truelight 991d5c6234 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
truelight d05f504c01 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come. 2005-09-02 19:10:45 +00:00