Commit Graph

34 Commits

Author SHA1 Message Date
bjarni f7769e885e (svn r6513) -Codechange: unified the code to draw depot windows
This change is intended to make it easier to make depot behaviour consistent
   and faster to code when adding more features in the future
   The user interface should hopefully not be affected by this
2006-09-26 16:47:51 +00:00
rubidium 63687763e9 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
truelight f73a2829f3 (svn r6141) -Codechange: introduced DepotID and used it as much as possible
-Codechange: DeleteDepot removes a depot from the pool
-Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on.
  Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: Removed DoDeleteDepot as it was stupid
2006-08-26 14:44:55 +00:00
truelight b23f719ab9 (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
  Both changes again in preperation of the new mem-pool system, which requires this.
  IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
2006-08-22 18:15:17 +00:00
truelight a4d7fa19c7 (svn r6048) -Codechange: all InitializeXXX are plural, just not Depot 2006-08-22 15:39:22 +00:00
truelight 0461d89612 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
rubidium 7cfd3eb618 (svn r5934) -Cleanup: forgot some conversions to Year and to Date
-Cleanup: use _cur_year instead of _date for some (year based) comparisons
-Cleanup: remove a magic number in favour of another (less) magic number
2006-08-17 20:22:35 +00:00
tron 2b27073156 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
tron 0a72639c2d (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
tron 4f5c84e720 (svn r5116) Move the overly generic GetDepotDirection() from a header to its only consumer 2006-06-05 08:34:39 +00:00
tron fa74002356 (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots 2006-06-04 16:04:15 +00:00
KUDr 5e73dce0e7 (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
tron 3282efda88 (svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion 2006-05-21 13:51:36 +00:00
tron 0347fb2ab6 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
Darkvater 2c27f45cdc (svn r4131) - CodeChange: Add proper semantics for StationID for such variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID. 2006-03-26 22:55:27 +00:00
Darkvater 2ba792d644 (svn r4130) - CodeChange: Add proper semantics for TownID for such variables instead of using the general uint16-type. We probably need to change GetTown() and IsTownIndex() as well to use TownID. 2006-03-26 22:41:56 +00:00
tron 12d252d9bd (svn r3831) Add and use GetRailDepotDirection() 2006-03-12 16:13:16 +00:00
tron 929fae7b68 (svn r3816) Use existing accessors 2006-03-11 09:10:46 +00:00
tron 586388c9f1 (svn r3767) Move all direction related enums and functions to a separate header 2006-03-05 12:34:55 +00:00
tron 84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron ae4a1f3675 (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
tron a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron 284d9ed7fb (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h 2005-07-21 18:44:27 +00:00
celestar 9ca761b065 (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
tron 8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
tron 3154e7148d (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
tron c887ff331a (svn r2465) Remove some unreachable code 2005-06-20 20:09:46 +00:00
matthijs 8e53533786 (svn r2450) * Codechange: Replaced all uses of the arrays in tile.h with calls to the associated wrapper functions.
* Codechange: Made npf.c use some map array accessing wrappers instead of direct access.
* Codechange/Fix: Named every enum in tile.h. Fixes a nasty bug on MSVC where arrays would be initialised with zeroes (tnx Asterix_)
* Removed magic numbers from tables in tile.c.
* Added some explicit casts in tile.h.
2005-06-17 00:22:46 +00:00
matthijs 9cb58e0bb3 (svn r2448) General cleanup of rail related code, more to follow.
* Add: rail.[ch] for rail-related enums and wrapper functions.
* Codechange: Removed dozens of magic numbers with below enums.
* Codechange: Rewrote CheckTrackCombination().
* Add: TILE_SIZE, TILE_PIXELS and TILE_HEIGHT constants.
* Add: enums RailTileType, RailTileSubtype, SignalType to mask against the map arrays.
* Add: enums Track, TrackBits, Trackdir, TrackdirBits for railway track data. (Note that the old RAIL_BIT constants are replaced by TRACK_BIT ones).
* Add: enums Direction and DiagDirection
* Codechange: Moved a bunch of track(dir) related lookup arrays from npf.[ch] to rail.[ch].
* Codechange: move RailType enum from tile.h to rail.h.
* Add: Wrapper functions for masking signal status in the map arrays: SignalAlongTrackdir, SignalAgainstTrackdir and SignalOnTrack.
* Add: Wrapper functions to access rail tiles, using above enums
* Add: Wrapper functions to modify tracks, trackdirs, directions, etc.
* Add: Wrapper functions for all lookup arrays in rail.[ch] (Arrays are still used in parts of the code)
* Codechange: Renamed some variables and arguments to better represent what they contain (railbit -> track, bits -> trackdirbits, etc.). 
* Codechange: Don't use FindLandscapeHeight() in CmdRemoveSingleRail(), since it returns way too much info. Use GetTileSlope() instead.
* Codechange: [NPF] Removed some unused globals and code from npf.c.
2005-06-16 18:04:02 +00:00
Darkvater 729066e407 (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 2005-05-11 16:17:03 +00:00
tron 6ceeedfd3c (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex():
- Check if the vehicle exists
- Check if the vehicle belongs to the correct player
- Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
2005-04-22 05:41:09 +00:00
matthijs 92fe22382a (svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the back of depots and road stations.
- Add: GetDepotDirection() wrapper function.
- Fix: [NPF] Ships can now actually reach buoys.
2005-04-05 22:06:02 +00:00
matthijs c5c5c9b17c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
truelight e9c93f9c0c (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00